diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/deh_misc.c | 5 | ||||
-rw-r--r-- | src/p_inter.c | 4 |
2 files changed, 5 insertions, 4 deletions
diff --git a/src/deh_misc.c b/src/deh_misc.c index 11a7bc48..c8107858 100644 --- a/src/deh_misc.c +++ b/src/deh_misc.c @@ -62,9 +62,8 @@ int deh_max_armor = DEH_DEFAULT_MAX_ARMOR; // This is the armor class that is given when picking up the green // armor or an armor helmet. See P_TouchSpecialThing in p_inter.c // -// Question: Does DOS dehacked modify the armor helmet behavior -// as well as the green armor behavior? I am currently following -// the Boom behavior, which is "yes". +// DOS dehacked only modifies the behavior of the green armor shirt, +// the armor class set by armor helmets is not affected. int deh_green_armor_class = DEH_DEFAULT_GREEN_ARMOR_CLASS; diff --git a/src/p_inter.c b/src/p_inter.c index 64b9bc81..ee91bcd6 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -392,8 +392,10 @@ P_TouchSpecialThing player->armorpoints++; // can go over 100% if (player->armorpoints > deh_max_armor) player->armorpoints = deh_max_armor; + // deh_green_armor_class only applies to the green armor shirt; + // for the armor helmets, armortype 1 is always used. if (!player->armortype) - player->armortype = deh_green_armor_class; + player->armortype = 1; player->message = DEH_String(GOTARMBONUS); break; |