diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/am_map.c | 2 | ||||
-rw-r--r-- | src/m_menu.c | 38 | ||||
-rw-r--r-- | src/st_stuff.c | 22 |
3 files changed, 30 insertions, 32 deletions
diff --git a/src/am_map.c b/src/am_map.c index 11f77c1e..7ba71f5c 100644 --- a/src/am_map.c +++ b/src/am_map.c @@ -706,7 +706,7 @@ AM_Responder cheatstate=0; rc = false; } - if (!deathmatch && cht_CheckCheat(&cheat_amap, ev->data2)) + if (!deathmatch && cht_CheckCheat(&cheat_amap, ev->data1)) { rc = false; cheating = (cheating+1) % 3; diff --git a/src/m_menu.c b/src/m_menu.c index 1b9f8014..0df17fa1 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1406,17 +1406,10 @@ boolean M_Responder (event_t* ev) static int mousex = 0; static int lastx = 0; - // There is a distinction here between the typed character and the key - // pressed. 'key' is the key code, while 'ch' is the actual character - // typed. For an example, on a German QWERTZ keyboard, if 'z' is - // pressed, ch='z' but key='y' (the position it occupies on the - // "standard" american keyboard) - // - // When dealing with actual keys pressed, we must use key, but any time - // we want the actual character typed, we use ch. - - key = -1; + // key is the key pressed, ch is the actual character typed + ch = 0; + key = -1; if (ev->type == ev_joystick && joywait < I_GetTime()) { @@ -1498,11 +1491,13 @@ boolean M_Responder (event_t* ev) } } else + { if (ev->type == ev_keydown) { key = ev->data1; - ch = ev->data2; + ch = ev->data2; } + } } if (key == -1) @@ -1547,11 +1542,14 @@ boolean M_Responder (event_t* ev) break; default: - ch = toupper(ch); - if (ch != ' ') + // Entering a character - use the 'ch' value, not the key + + ch = toupper(ch); + + if (ch != ' ' + && (ch - HU_FONTSTART < 0 || ch - HU_FONTSTART >= HU_FONTSIZE)) { - if (ch-HU_FONTSTART < 0 || ch-HU_FONTSTART >= HU_FONTSIZE) - break; + break; } if (ch >= 32 && ch <= 127 && @@ -1560,7 +1558,7 @@ boolean M_Responder (event_t* ev) (SAVESTRINGSIZE-2)*8) { savegamestrings[saveSlot][saveCharIndex++] = ch; - savegamestrings[saveSlot][saveCharIndex] = '\0'; + savegamestrings[saveSlot][saveCharIndex] = 0; } break; } @@ -1571,13 +1569,13 @@ boolean M_Responder (event_t* ev) if (messageToPrint) { if (messageNeedsInput == true && - !(ch == ' ' || ch == 'n' || ch == 'y' || key == KEY_ESCAPE)) + !(key == ' ' || key == 'n' || key == 'y' || key == KEY_ESCAPE)) return false; menuactive = messageLastMenuActive; messageToPrint = 0; if (messageRoutine) - messageRoutine(ch); + messageRoutine(key); menuactive = false; S_StartSound(NULL,sfx_swtchx); @@ -1771,14 +1769,14 @@ boolean M_Responder (event_t* ev) default: for (i = itemOn+1;i < currentMenu->numitems;i++) - if (currentMenu->menuitems[i].alphaKey == ch) + if (currentMenu->menuitems[i].alphaKey == key) { itemOn = i; S_StartSound(NULL,sfx_pstop); return true; } for (i = 0;i <= itemOn;i++) - if (currentMenu->menuitems[i].alphaKey == ch) + if (currentMenu->menuitems[i].alphaKey == key) { itemOn = i; S_StartSound(NULL,sfx_pstop); diff --git a/src/st_stuff.c b/src/st_stuff.c index b82504af..b8e636c5 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -474,7 +474,7 @@ ST_Responder (event_t* ev) if (!netgame && gameskill != sk_nightmare) { // 'dqd' cheat for toggleable god mode - if (cht_CheckCheat(&cheat_god, ev->data2)) + if (cht_CheckCheat(&cheat_god, ev->data1)) { plyr->cheats ^= CF_GODMODE; if (plyr->cheats & CF_GODMODE) @@ -489,7 +489,7 @@ ST_Responder (event_t* ev) plyr->message = DEH_String(STSTR_DQDOFF); } // 'fa' cheat for killer fucking arsenal - else if (cht_CheckCheat(&cheat_ammonokey, ev->data2)) + else if (cht_CheckCheat(&cheat_ammonokey, ev->data1)) { plyr->armorpoints = deh_idfa_armor; plyr->armortype = deh_idfa_armor_class; @@ -503,7 +503,7 @@ ST_Responder (event_t* ev) plyr->message = DEH_String(STSTR_FAADDED); } // 'kfa' cheat for key full ammo - else if (cht_CheckCheat(&cheat_ammo, ev->data2)) + else if (cht_CheckCheat(&cheat_ammo, ev->data1)) { plyr->armorpoints = deh_idkfa_armor; plyr->armortype = deh_idkfa_armor_class; @@ -520,7 +520,7 @@ ST_Responder (event_t* ev) plyr->message = DEH_String(STSTR_KFAADDED); } // 'mus' cheat for changing music - else if (cht_CheckCheat(&cheat_mus, ev->data2)) + else if (cht_CheckCheat(&cheat_mus, ev->data1)) { char buf[3]; @@ -549,9 +549,9 @@ ST_Responder (event_t* ev) } } else if ( (gamemission == doom - && cht_CheckCheat(&cheat_noclip, ev->data2)) + && cht_CheckCheat(&cheat_noclip, ev->data1)) || (gamemission != doom - && cht_CheckCheat(&cheat_commercial_noclip,ev->data2))) + && cht_CheckCheat(&cheat_commercial_noclip,ev->data1))) { // Noclip cheat. // For Doom 1, use the idspipsopd cheat; for all others, use @@ -567,7 +567,7 @@ ST_Responder (event_t* ev) // 'behold?' power-up cheats for (i=0;i<6;i++) { - if (cht_CheckCheat(&cheat_powerup[i], ev->data2)) + if (cht_CheckCheat(&cheat_powerup[i], ev->data1)) { if (!plyr->powers[i]) P_GivePower( plyr, i); @@ -581,19 +581,19 @@ ST_Responder (event_t* ev) } // 'behold' power-up menu - if (cht_CheckCheat(&cheat_powerup[6], ev->data2)) + if (cht_CheckCheat(&cheat_powerup[6], ev->data1)) { plyr->message = DEH_String(STSTR_BEHOLD); } // 'choppers' invulnerability & chainsaw - else if (cht_CheckCheat(&cheat_choppers, ev->data2)) + else if (cht_CheckCheat(&cheat_choppers, ev->data1)) { plyr->weaponowned[wp_chainsaw] = true; plyr->powers[pw_invulnerability] = true; plyr->message = DEH_String(STSTR_CHOPPERS); } // 'mypos' for player position - else if (cht_CheckCheat(&cheat_mypos, ev->data2)) + else if (cht_CheckCheat(&cheat_mypos, ev->data1)) { static char buf[ST_MSGWIDTH]; sprintf(buf, "ang=0x%x;x,y=(0x%x,0x%x)", @@ -605,7 +605,7 @@ ST_Responder (event_t* ev) } // 'clev' change-level cheat - if (cht_CheckCheat(&cheat_clev, ev->data2)) + if (cht_CheckCheat(&cheat_clev, ev->data1)) { char buf[3]; int epsd; |