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-rw-r--r--src/d_iwad.c12
-rw-r--r--src/doom/d_main.c25
-rw-r--r--src/strife/d_main.c24
3 files changed, 30 insertions, 31 deletions
diff --git a/src/d_iwad.c b/src/d_iwad.c
index 0d3e5e48..ae66db79 100644
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -32,7 +32,6 @@
#include "deh_str.h"
#include "doomkeys.h"
#include "d_iwad.h"
-#include "gusconf.h"
#include "i_system.h"
#include "m_argv.h"
#include "m_config.h"
@@ -336,12 +335,14 @@ static void CheckSteamEdition(void)
static void CheckSteamGUSPatches(void)
{
+ const char *current_path;
char *install_path;
char *patch_path;
int len;
// Already configured? Don't stomp on the user's choices.
- if (gus_patch_path != NULL && strlen(gus_patch_path) > 0)
+ current_path = D_GetStrVariable("gus_patch_path");
+ if (current_path != NULL && strlen(current_path) > 0)
{
return;
}
@@ -363,13 +364,10 @@ static void CheckSteamGUSPatches(void)
{
snprintf(patch_path, len, "%s\\%s",
install_path, STEAM_BFG_GUS_PATCHES);
- gus_patch_path = patch_path;
- }
- else
- {
- free(patch_path);
+ D_SetVariable("gus_patch_path", patch_path);
}
+ free(patch_path);
free(install_path);
}
diff --git a/src/doom/d_main.c b/src/doom/d_main.c
index b2566176..e6b993c4 100644
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -1156,18 +1156,6 @@ void D_DoomMain (void)
DEH_Init();
#endif
- iwadfile = D_FindIWAD(IWAD_MASK_DOOM, &gamemission);
-
- // None found?
-
- if (iwadfile == NULL)
- {
- I_Error("Game mode indeterminate. No IWAD file was found. Try\n"
- "specifying one with the '-iwad' command line parameter.\n");
- }
-
- modifiedgame = false;
-
//!
// @vanilla
//
@@ -1293,6 +1281,19 @@ void D_DoomMain (void)
// Save configuration at exit.
I_AtExit(M_SaveDefaults, false);
+ // Find main IWAD file and load it.
+ iwadfile = D_FindIWAD(IWAD_MASK_DOOM, &gamemission);
+
+ // None found?
+
+ if (iwadfile == NULL)
+ {
+ I_Error("Game mode indeterminate. No IWAD file was found. Try\n"
+ "specifying one with the '-iwad' command line parameter.\n");
+ }
+
+ modifiedgame = false;
+
DEH_printf("W_Init: Init WADfiles.\n");
D_AddFile(iwadfile);
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index 7cd2387f..6769c8ed 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -1394,18 +1394,6 @@ void D_DoomMain (void)
DEH_Init();
#endif
- iwadfile = D_FindIWAD(IWAD_MASK_STRIFE, &gamemission);
-
- // None found?
-
- if (iwadfile == NULL)
- {
- I_Error("Game mode indeterminate. No IWAD file was found. Try\n"
- "specifying one with the '-iwad' command line parameter.\n");
- }
-
- modifiedgame = false;
-
//!
// @vanilla
//
@@ -1551,6 +1539,18 @@ void D_DoomMain (void)
// Save configuration at exit.
I_AtExit(M_SaveDefaults, false);
+ // Find the main IWAD file and load it.
+ iwadfile = D_FindIWAD(IWAD_MASK_STRIFE, &gamemission);
+
+ // None found?
+ if (iwadfile == NULL)
+ {
+ I_Error("Game mode indeterminate. No IWAD file was found. Try\n"
+ "specifying one with the '-iwad' command line parameter.\n");
+ }
+
+ modifiedgame = false;
+
if(devparm) // [STRIFE] Devparm only
DEH_printf("W_Init: Init WADfiles.\n");
D_AddFile(iwadfile);