diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/d_iwad.c | 12 | ||||
-rw-r--r-- | src/doom/d_main.c | 25 | ||||
-rw-r--r-- | src/strife/d_main.c | 24 |
3 files changed, 30 insertions, 31 deletions
diff --git a/src/d_iwad.c b/src/d_iwad.c index 0d3e5e48..ae66db79 100644 --- a/src/d_iwad.c +++ b/src/d_iwad.c @@ -32,7 +32,6 @@ #include "deh_str.h" #include "doomkeys.h" #include "d_iwad.h" -#include "gusconf.h" #include "i_system.h" #include "m_argv.h" #include "m_config.h" @@ -336,12 +335,14 @@ static void CheckSteamEdition(void) static void CheckSteamGUSPatches(void) { + const char *current_path; char *install_path; char *patch_path; int len; // Already configured? Don't stomp on the user's choices. - if (gus_patch_path != NULL && strlen(gus_patch_path) > 0) + current_path = D_GetStrVariable("gus_patch_path"); + if (current_path != NULL && strlen(current_path) > 0) { return; } @@ -363,13 +364,10 @@ static void CheckSteamGUSPatches(void) { snprintf(patch_path, len, "%s\\%s", install_path, STEAM_BFG_GUS_PATCHES); - gus_patch_path = patch_path; - } - else - { - free(patch_path); + D_SetVariable("gus_patch_path", patch_path); } + free(patch_path); free(install_path); } diff --git a/src/doom/d_main.c b/src/doom/d_main.c index b2566176..e6b993c4 100644 --- a/src/doom/d_main.c +++ b/src/doom/d_main.c @@ -1156,18 +1156,6 @@ void D_DoomMain (void) DEH_Init(); #endif - iwadfile = D_FindIWAD(IWAD_MASK_DOOM, &gamemission); - - // None found? - - if (iwadfile == NULL) - { - I_Error("Game mode indeterminate. No IWAD file was found. Try\n" - "specifying one with the '-iwad' command line parameter.\n"); - } - - modifiedgame = false; - //! // @vanilla // @@ -1293,6 +1281,19 @@ void D_DoomMain (void) // Save configuration at exit. I_AtExit(M_SaveDefaults, false); + // Find main IWAD file and load it. + iwadfile = D_FindIWAD(IWAD_MASK_DOOM, &gamemission); + + // None found? + + if (iwadfile == NULL) + { + I_Error("Game mode indeterminate. No IWAD file was found. Try\n" + "specifying one with the '-iwad' command line parameter.\n"); + } + + modifiedgame = false; + DEH_printf("W_Init: Init WADfiles.\n"); D_AddFile(iwadfile); diff --git a/src/strife/d_main.c b/src/strife/d_main.c index 7cd2387f..6769c8ed 100644 --- a/src/strife/d_main.c +++ b/src/strife/d_main.c @@ -1394,18 +1394,6 @@ void D_DoomMain (void) DEH_Init(); #endif - iwadfile = D_FindIWAD(IWAD_MASK_STRIFE, &gamemission); - - // None found? - - if (iwadfile == NULL) - { - I_Error("Game mode indeterminate. No IWAD file was found. Try\n" - "specifying one with the '-iwad' command line parameter.\n"); - } - - modifiedgame = false; - //! // @vanilla // @@ -1551,6 +1539,18 @@ void D_DoomMain (void) // Save configuration at exit. I_AtExit(M_SaveDefaults, false); + // Find the main IWAD file and load it. + iwadfile = D_FindIWAD(IWAD_MASK_STRIFE, &gamemission); + + // None found? + if (iwadfile == NULL) + { + I_Error("Game mode indeterminate. No IWAD file was found. Try\n" + "specifying one with the '-iwad' command line parameter.\n"); + } + + modifiedgame = false; + if(devparm) // [STRIFE] Devparm only DEH_printf("W_Init: Init WADfiles.\n"); D_AddFile(iwadfile); |