diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/doom/g_game.c | 4 | ||||
-rw-r--r-- | src/strife/g_game.c | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/doom/g_game.c b/src/doom/g_game.c index 554fe542..f2be98f8 100644 --- a/src/doom/g_game.c +++ b/src/doom/g_game.c @@ -1716,8 +1716,8 @@ G_InitNew // Set the sky to use. // - // Note: This IS broken, but it is how Vanilla Doom behaves. - // See http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II. + // Note: This IS broken, but it is how Vanilla Doom behaves. + // See http://doomwiki.org/wiki/Sky_never_changes_in_Doom_II. // // Because we set the sky here at the start of a game, not at the // start of a level, the sky texture never changes unless we diff --git a/src/strife/g_game.c b/src/strife/g_game.c index f689fc8d..19f3e1fe 100644 --- a/src/strife/g_game.c +++ b/src/strife/g_game.c @@ -2047,8 +2047,8 @@ G_InitNew // Set the sky to use. // - // Note: This IS broken, but it is how Vanilla Doom behaves. - // See http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II. + // Note: This IS broken, but it is how Vanilla Doom behaves. + // See http://doomwiki.org/wiki/Sky_never_changes_in_Doom_II. // // Because we set the sky here at the start of a game, not at the // start of a level, the sky texture never changes unless we |