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-rw-r--r--src/doom/g_game.c4
-rw-r--r--src/strife/g_game.c4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/doom/g_game.c b/src/doom/g_game.c
index 554fe542..f2be98f8 100644
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -1716,8 +1716,8 @@ G_InitNew
// Set the sky to use.
//
- // Note: This IS broken, but it is how Vanilla Doom behaves.
- // See http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II.
+ // Note: This IS broken, but it is how Vanilla Doom behaves.
+ // See http://doomwiki.org/wiki/Sky_never_changes_in_Doom_II.
//
// Because we set the sky here at the start of a game, not at the
// start of a level, the sky texture never changes unless we
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index f689fc8d..19f3e1fe 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -2047,8 +2047,8 @@ G_InitNew
// Set the sky to use.
//
- // Note: This IS broken, but it is how Vanilla Doom behaves.
- // See http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II.
+ // Note: This IS broken, but it is how Vanilla Doom behaves.
+ // See http://doomwiki.org/wiki/Sky_never_changes_in_Doom_II.
//
// Because we set the sky here at the start of a game, not at the
// start of a level, the sky texture never changes unless we