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-rw-r--r--src/hexen/a_action.c6
-rw-r--r--src/hexen/am_map.c16
-rw-r--r--src/hexen/ct_chat.c6
-rw-r--r--src/hexen/d_net.c6
-rw-r--r--src/hexen/g_game.c26
-rw-r--r--src/hexen/h2_main.c2
-rw-r--r--src/hexen/h2def.h1
-rw-r--r--src/hexen/in_lude.c12
-rw-r--r--src/hexen/p_acs.c4
-rw-r--r--src/hexen/p_enemy.c6
-rw-r--r--src/hexen/p_mobj.c6
-rw-r--r--src/hexen/p_setup.c6
-rw-r--r--src/hexen/p_tick.c2
-rw-r--r--src/hexen/p_user.c4
-rw-r--r--src/hexen/r_draw.c4
-rw-r--r--src/hexen/r_things.c4
-rw-r--r--src/hexen/sb_bar.c5
-rw-r--r--src/hexen/sv_save.c28
18 files changed, 73 insertions, 71 deletions
diff --git a/src/hexen/a_action.c b/src/hexen/a_action.c
index c4c194e3..1923ff70 100644
--- a/src/hexen/a_action.c
+++ b/src/hexen/a_action.c
@@ -211,7 +211,7 @@ void A_PotteryCheck(mobj_t * actor)
}
else
{
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[i])
{
@@ -905,7 +905,7 @@ void A_Quake(mobj_t * actor)
if (actor->args[1]-- > 0)
{
- for (playnum = 0; playnum < MAXPLAYERS; playnum++)
+ for (playnum = 0; playnum < maxplayers; playnum++)
{
player = &players[playnum];
if (!playeringame[playnum])
@@ -934,7 +934,7 @@ void A_Quake(mobj_t * actor)
}
else
{
- for (playnum = 0; playnum < MAXPLAYERS; playnum++)
+ for (playnum = 0; playnum < maxplayers; playnum++)
{
localQuakeHappening[playnum] = false;
}
diff --git a/src/hexen/am_map.c b/src/hexen/am_map.c
index 2d082415..6a28b45c 100644
--- a/src/hexen/am_map.c
+++ b/src/hexen/am_map.c
@@ -292,7 +292,7 @@ void AM_initVariables(void)
// find player to center on initially
if (!playeringame[pnum = consoleplayer])
- for (pnum = 0; pnum < MAXPLAYERS; pnum++)
+ for (pnum = 0; pnum < maxplayers; pnum++)
if (playeringame[pnum])
break;
plr = &players[pnum];
@@ -1280,7 +1280,7 @@ void AM_drawPlayers(void)
return;
}
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
their_color++;
p = &players[i];
@@ -1418,12 +1418,12 @@ void AM_DrawDeathmatchStats(void)
char textBuffer[80];
int yPosition;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
fragCount[i] = 0;
order[i] = -1;
}
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[i])
{
@@ -1431,14 +1431,14 @@ void AM_DrawDeathmatchStats(void)
}
else
{
- for (j = 0; j < MAXPLAYERS; j++)
+ for (j = 0; j < maxplayers; j++)
{
if (playeringame[j])
{
fragCount[i] += players[i].frags[j];
}
}
- for (k = 0; k < MAXPLAYERS; k++)
+ for (k = 0; k < maxplayers; k++)
{
if (order[k] == -1)
{
@@ -1447,7 +1447,7 @@ void AM_DrawDeathmatchStats(void)
}
else if (fragCount[i] > fragCount[order[k]])
{
- for (m = MAXPLAYERS - 1; m > k; m--)
+ for (m = maxplayers - 1; m > k; m--)
{
order[m] = order[m - 1];
}
@@ -1458,7 +1458,7 @@ void AM_DrawDeathmatchStats(void)
}
}
yPosition = 15;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[order[i]])
{
diff --git a/src/hexen/ct_chat.c b/src/hexen/ct_chat.c
index 4785f8b2..55934006 100644
--- a/src/hexen/ct_chat.c
+++ b/src/hexen/ct_chat.c
@@ -116,7 +116,7 @@ void CT_Init(void)
tail = 0;
chatmodeon = false;
memset(ChatQueue, 0, QUEUESIZE);
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
chat_dest[i] = 0;
msgptr[i] = 0;
@@ -292,7 +292,7 @@ void CT_Ticker(void)
char c;
int numplayers;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[i])
{
@@ -312,7 +312,7 @@ void CT_Ticker(void)
else if (c == KEY_ENTER)
{
numplayers = 0;
- for (j = 0; j < MAXPLAYERS; j++)
+ for (j = 0; j < maxplayers; j++)
{
numplayers += playeringame[j];
}
diff --git a/src/hexen/d_net.c b/src/hexen/d_net.c
index 6dd0b74d..bd0e8b21 100644
--- a/src/hexen/d_net.c
+++ b/src/hexen/d_net.c
@@ -76,7 +76,7 @@ static void RunTic(ticcmd_t *cmds, boolean *ingame)
// Check for player quits.
- for (i = 0; i < MAXPLAYERS; ++i)
+ for (i = 0; i < maxplayers; ++i)
{
if (!demoplayback && playeringame[i] && !ingame[i])
{
@@ -120,7 +120,7 @@ static void LoadGameSettings(net_gamesettings_t *settings)
respawnparm = settings->respawn_monsters;
consoleplayer = settings->consoleplayer;
- for (i=0; i<MAXPLAYERS; ++i)
+ for (i=0; i<maxplayers; ++i)
{
playeringame[i] = i < settings->num_players;
PlayerClass[i] = settings->player_classes[i];
@@ -172,7 +172,7 @@ static void InitConnectData(net_connect_data_t *connect_data)
connect_data->lowres_turn = false;
connect_data->drone = false;
- connect_data->max_players = (gamemode == shareware) ? 4 : MAXPLAYERS;
+ connect_data->max_players = maxplayers;
//!
// @category net
diff --git a/src/hexen/g_game.c b/src/hexen/g_game.c
index 04e0e5af..e0a7afac 100644
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -639,7 +639,7 @@ void G_DoLoadLevel(void)
levelstarttic = gametic; // for time calculation
gamestate = GS_LEVEL;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i] && players[i].playerstate == PST_DEAD)
players[i].playerstate = PST_REBORN;
@@ -756,7 +756,7 @@ boolean G_Responder(event_t * ev)
do
{
displayplayer++;
- if (displayplayer == MAXPLAYERS)
+ if (displayplayer == maxplayers)
{
displayplayer = 0;
}
@@ -899,7 +899,7 @@ void G_Ticker(void)
//
// do player reborns if needed
//
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
if (playeringame[i] && players[i].playerstate == PST_REBORN)
G_DoReborn(i);
@@ -963,7 +963,7 @@ void G_Ticker(void)
//buf = gametic%BACKUPTICS;
buf = (gametic / ticdup) % BACKUPTICS;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
if (playeringame[i])
{
cmd = &players[i].cmd;
@@ -993,7 +993,7 @@ void G_Ticker(void)
//
// check for special buttons
//
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
if (playeringame[i])
{
if (players[i].cmd.buttons & BT_SPECIAL)
@@ -1335,7 +1335,7 @@ void G_DoReborn(int playernum)
else
{
// Try to spawn at one of the other player start spots
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (G_CheckSpot(playernum, &playerstarts[RebornPosition][i]))
{ // Found an open start spot
@@ -1492,7 +1492,7 @@ void G_DoCompleted(void)
{
return;
}
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i])
{
@@ -1519,7 +1519,7 @@ void G_DoCompleted(void)
{
return;
}
- for(i = 0; i < MAXPLAYERS; i++)
+ for(i = 0; i < maxplayers; i++)
{
if(playeringame[i])
{
@@ -1732,7 +1732,7 @@ void G_InitNew(skill_t skill, int episode, int map)
}
M_ClearRandom();
// Force players to be initialized upon first level load
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
players[i].playerstate = PST_REBORN;
players[i].worldTimer = 0;
@@ -1755,7 +1755,7 @@ void G_InitNew(skill_t skill, int episode, int map)
// Give one null ticcmd_t
//gametic = 0;
//maketic = 1;
- //for (i=0 ; i<MAXPLAYERS ; i++)
+ //for (i=0 ; i<maxplayers ; i++)
// nettics[i] = 1; // one null event for this gametic
//memset (localcmds,0,sizeof(localcmds));
//memset (netcmds,0,sizeof(netcmds));
@@ -1826,7 +1826,7 @@ void G_RecordDemo(skill_t skill, int numplayers, int episode, int map,
*demo_p++ = episode;
*demo_p++ = map;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
*demo_p++ = playeringame[i];
*demo_p++ = PlayerClass[i];
@@ -1862,7 +1862,7 @@ void G_DoPlayDemo(void)
episode = *demo_p++;
map = *demo_p++;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
playeringame[i] = *demo_p++;
PlayerClass[i] = *demo_p++;
@@ -1897,7 +1897,7 @@ void G_TimeDemo(char *name)
episode = *demo_p++;
map = *demo_p++;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
playeringame[i] = *demo_p++;
PlayerClass[i] = *demo_p++;
diff --git a/src/hexen/h2_main.c b/src/hexen/h2_main.c
index c907d29c..7084ceec 100644
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -113,6 +113,7 @@ boolean autostart;
boolean advancedemo;
FILE *debugfile;
int UpdateState;
+int maxplayers = MAXPLAYERS;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@@ -266,6 +267,7 @@ void D_IdentifyVersion(void)
W_CheckNumForName("MAP05") == -1 )
{
gamemode = shareware;
+ maxplayers = 4;
}
}
diff --git a/src/hexen/h2def.h b/src/hexen/h2def.h
index 43e7c91b..0658b7d5 100644
--- a/src/hexen/h2def.h
+++ b/src/hexen/h2def.h
@@ -655,6 +655,7 @@ extern int RebornPosition;
#define MAX_PLAYER_STARTS 8
extern mapthing_t playerstarts[MAX_PLAYER_STARTS][MAXPLAYERS];
+extern int maxplayers;
extern int mouseSensitivity;
diff --git a/src/hexen/in_lude.c b/src/hexen/in_lude.c
index daabf497..7b137006 100644
--- a/src/hexen/in_lude.c
+++ b/src/hexen/in_lude.c
@@ -106,7 +106,7 @@ void IN_Start(void)
skipintermission = false;
intertime = 0;
AM_Stop();
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
players[i].messageTics = 0;
players[i].message[0] = 0;
@@ -208,13 +208,13 @@ static void InitStats(void)
posnum = 0;
playercount = 0;
slaughtercount = 0;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
totalFrags[i] = 0;
if (playeringame[i])
{
playercount++;
- for (j = 0; j < MAXPLAYERS; j++)
+ for (j = 0; j < maxplayers; j++)
{
if (playeringame[j])
{
@@ -338,7 +338,7 @@ static void CheckForSkip(void)
player_t *player;
static boolean triedToSkip;
- for (i = 0, player = players; i < MAXPLAYERS; i++, player++)
+ for (i = 0, player = players; i < maxplayers; i++, player++)
{
if (playeringame[i])
{
@@ -478,10 +478,10 @@ static void DrDeathTally(void)
S_StartSound(NULL, SFX_PLATFORM_STOP);
}
y = yPos >> FRACBITS;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
xPos = xStart;
- for (j = 0; j < MAXPLAYERS; j++, xPos += xDelta)
+ for (j = 0; j < maxplayers; j++, xPos += xDelta)
{
x = xPos >> FRACBITS;
bold = (i == consoleplayer || j == consoleplayer);
diff --git a/src/hexen/p_acs.c b/src/hexen/p_acs.c
index b9fd8f08..b7a63fe9 100644
--- a/src/hexen/p_acs.c
+++ b/src/hexen/p_acs.c
@@ -1681,7 +1681,7 @@ static int CmdEndPrintBold(void)
{
int i;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i])
{
@@ -1722,7 +1722,7 @@ static int CmdPlayerCount(void)
int count;
count = 0;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
count += playeringame[i];
}
diff --git a/src/hexen/p_enemy.c b/src/hexen/p_enemy.c
index 18cc79eb..dc2c9fe5 100644
--- a/src/hexen/p_enemy.c
+++ b/src/hexen/p_enemy.c
@@ -546,8 +546,8 @@ boolean P_LookForPlayers(mobj_t * actor, boolean allaround)
// stop = (actor->lastlook - 1) & 3;
// for (;; actor->lastlook = (actor->lastlook + 1) & 3)
- stop = (actor->lastlook + MAXPLAYERS - 1) % MAXPLAYERS;
- for (;; actor->lastlook = (actor->lastlook + 1) % MAXPLAYERS)
+ stop = (actor->lastlook + maxplayers - 1) % maxplayers;
+ for (;; actor->lastlook = (actor->lastlook + 1) % maxplayers)
{
if (!playeringame[actor->lastlook])
continue;
@@ -1179,7 +1179,7 @@ void A_MinotaurLook(mobj_t * actor)
actor->target = NULL;
if (deathmatch) // Quick search for players
{
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[i])
continue;
diff --git a/src/hexen/p_mobj.c b/src/hexen/p_mobj.c
index 98f81984..b868da8c 100644
--- a/src/hexen/p_mobj.c
+++ b/src/hexen/p_mobj.c
@@ -1190,7 +1190,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
mobj->reactiontime = info->reactiontime;
}
- mobj->lastlook = P_Random() % MAXPLAYERS;
+ mobj->lastlook = P_Random() % maxplayers;
// Set the state, but do not use P_SetMobjState, because action
// routines can't be called yet. If the spawnstate has an action
@@ -1295,7 +1295,7 @@ void P_SpawnPlayer(mapthing_t * mthing)
fixed_t x, y, z;
mobj_t *mobj;
- if (mthing->type - 1 >= MAXPLAYERS || !playeringame[mthing->type - 1])
+ if (mthing->type - 1 >= maxplayers || !playeringame[mthing->type - 1])
{ // Not playing
return;
}
@@ -1500,7 +1500,7 @@ void P_SpawnMapThing(mapthing_t * mthing)
else if (deathmatch == false)
{ // Cooperative
spawnMask = 0;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i])
{
diff --git a/src/hexen/p_setup.c b/src/hexen/p_setup.c
index 428e6166..f24fb34e 100644
--- a/src/hexen/p_setup.c
+++ b/src/hexen/p_setup.c
@@ -387,7 +387,7 @@ void P_LoadThings(int lump)
return;
}
playerCount = 0;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
playerCount += playeringame[i];
}
@@ -672,7 +672,7 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
int lumpnum;
mobj_t *mobj;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
players[i].killcount = players[i].secretcount
= players[i].itemcount = 0;
@@ -722,7 +722,7 @@ void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
TimerGame = 0;
if (deathmatch)
{
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i])
{ // must give a player spot before deathmatchspawn
diff --git a/src/hexen/p_tick.c b/src/hexen/p_tick.c
index aac61ff8..95242ccd 100644
--- a/src/hexen/p_tick.c
+++ b/src/hexen/p_tick.c
@@ -58,7 +58,7 @@ void P_Ticker(void)
{
return;
}
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i])
{
diff --git a/src/hexen/p_user.c b/src/hexen/p_user.c
index d24ec053..c7fa7a3f 100644
--- a/src/hexen/p_user.c
+++ b/src/hexen/p_user.c
@@ -480,7 +480,7 @@ int P_GetPlayerNum(player_t * player)
{
int i;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (player == &players[i])
{
@@ -1017,7 +1017,7 @@ void P_TeleportToPlayerStarts(mobj_t * victim)
fixed_t destX, destY;
angle_t destAngle;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[i])
continue;
diff --git a/src/hexen/r_draw.c b/src/hexen/r_draw.c
index e7481934..13a0421b 100644
--- a/src/hexen/r_draw.c
+++ b/src/hexen/r_draw.c
@@ -320,9 +320,9 @@ void R_InitTranslationTables(void)
V_LoadTintTable();
// Allocate translation tables
- translationtables = Z_Malloc(256 * 3 * (MAXPLAYERS - 1), PU_STATIC, 0);
+ translationtables = Z_Malloc(256 * 3 * (maxplayers - 1), PU_STATIC, 0);
- for (i = 0; i < 3 * (MAXPLAYERS - 1); i++)
+ for (i = 0; i < 3 * (maxplayers - 1); i++)
{
lumpnum = W_GetNumForName("trantbl0") + i;
transLump = W_CacheLumpNum(lumpnum, PU_STATIC);
diff --git a/src/hexen/r_things.c b/src/hexen/r_things.c
index aae6dc60..9d1cb6b5 100644
--- a/src/hexen/r_things.c
+++ b/src/hexen/r_things.c
@@ -388,7 +388,7 @@ void R_DrawVisSprite(vissprite_t * vis, int x1, int x2)
{
colfunc = R_DrawTranslatedTLColumn;
dc_translation = translationtables - 256
- + vis->class * ((MAXPLAYERS - 1) * 256) +
+ + vis->class * ((maxplayers - 1) * 256) +
((vis->mobjflags & MF_TRANSLATION) >> (MF_TRANSSHIFT - 8));
}
else if (vis->mobjflags & MF_SHADOW)
@@ -405,7 +405,7 @@ void R_DrawVisSprite(vissprite_t * vis, int x1, int x2)
// Draw using translated column function
colfunc = R_DrawTranslatedColumn;
dc_translation = translationtables - 256
- + vis->class * ((MAXPLAYERS - 1) * 256) +
+ + vis->class * ((maxplayers - 1) * 256) +
((vis->mobjflags & MF_TRANSLATION) >> (MF_TRANSSHIFT - 8));
}
diff --git a/src/hexen/sb_bar.c b/src/hexen/sb_bar.c
index 6ca8fec4..3846f4c6 100644
--- a/src/hexen/sb_bar.c
+++ b/src/hexen/sb_bar.c
@@ -342,7 +342,6 @@ void SB_Init(void)
void SB_SetClassData(void)
{
int class;
- int maxplayers = (gamemode == shareware) ? 4 : MAXPLAYERS;
class = PlayerClass[consoleplayer]; // original player class (not pig)
PatchWEAPONSLOT = W_CacheLumpNum(W_GetNumForName("wpslot0")
@@ -1053,7 +1052,7 @@ void DrawMainBar(void)
if (deathmatch)
{
temp = 0;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
temp += CPlayer->frags[i];
}
@@ -1380,7 +1379,7 @@ void DrawFullScreenStuff(void)
if (deathmatch)
{
temp = 0;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i])
{
diff --git a/src/hexen/sv_save.c b/src/hexen/sv_save.c
index b210ad9d..7837b837 100644
--- a/src/hexen/sv_save.c
+++ b/src/hexen/sv_save.c
@@ -416,7 +416,7 @@ static void StreamIn_player_t(player_t *str)
str->pieces = GET_LONG;
// signed int frags[MAXPLAYERS];
- for (i=0; i<MAXPLAYERS; ++i)
+ for (i=0; i<maxplayers; ++i)
{
str->frags[i] = GET_LONG;
}
@@ -585,7 +585,7 @@ static void StreamOut_player_t(player_t *str)
StreamOutLong(str->pieces);
// signed int frags[MAXPLAYERS];
- for (i=0; i<MAXPLAYERS; ++i)
+ for (i=0; i<maxplayers; ++i)
{
StreamOutLong(str->frags[i]);
}
@@ -2081,7 +2081,7 @@ void SV_LoadGame(int slot)
Z_Free(SaveBuffer);
// Save player structs
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
playerBackup[i] = players[i];
}
@@ -2095,7 +2095,7 @@ void SV_LoadGame(int slot)
// Restore player structs
inv_ptr = 0;
curpos = 0;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
mobj = players[i].mo;
players[i] = playerBackup[i];
@@ -2170,7 +2170,7 @@ void SV_MapTeleport(int map, int position)
// Store player structs for later
rClass = randomclass;
randomclass = false;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
playerBackup[i] = players[i];
}
@@ -2194,7 +2194,7 @@ void SV_MapTeleport(int map, int position)
G_InitNew(gameskill, gameepisode, gamemap);
// Destroy all freshly spawned players
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i])
{
@@ -2205,7 +2205,7 @@ void SV_MapTeleport(int map, int position)
// Restore player structs
targetPlayerMobj = NULL;
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[i])
{
@@ -2286,7 +2286,7 @@ void SV_MapTeleport(int map, int position)
}
// Destroy all things touching players
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (playeringame[i])
{
@@ -2403,11 +2403,11 @@ static void ArchivePlayers(void)
int i;
StreamOutLong(ASEG_PLAYERS);
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
StreamOutByte(playeringame[i]);
}
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[i])
{
@@ -2429,11 +2429,11 @@ static void UnarchivePlayers(void)
int i;
AssertSegment(ASEG_PLAYERS);
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
playeringame[i] = GET_BYTE;
}
- for (i = 0; i < MAXPLAYERS; i++)
+ for (i = 0; i < maxplayers; i++)
{
if (!playeringame[i])
{
@@ -2968,7 +2968,7 @@ static void ArchiveMisc(void)
int ix;
StreamOutLong(ASEG_MISC);
- for (ix = 0; ix < MAXPLAYERS; ix++)
+ for (ix = 0; ix < maxplayers; ix++)
{
StreamOutLong(localQuakeHappening[ix]);
}
@@ -2985,7 +2985,7 @@ static void UnarchiveMisc(void)
int ix;
AssertSegment(ASEG_MISC);
- for (ix = 0; ix < MAXPLAYERS; ix++)
+ for (ix = 0; ix < maxplayers; ix++)
{
localQuakeHappening[ix] = GET_LONG;
}