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-rw-r--r--src/hexen/h2_main.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/hexen/h2_main.c b/src/hexen/h2_main.c
index 3ed8b580..13e27a22 100644
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -346,8 +346,8 @@ void D_DoomMain(void)
R_Init();
ST_Message("\n");
- if (M_CheckParm("-net"))
- ST_NetProgress(); // Console player found
+ //if (M_CheckParm("-net"))
+ // ST_NetProgress(); // Console player found
ST_Message("P_Init: Init Playloop state.\n");
P_Init();
@@ -356,15 +356,17 @@ void D_DoomMain(void)
// MAPINFO.TXT script must be already processed.
WarpCheck();
- ST_Message("SB_Init: Loading patches.\n");
- SB_Init();
-
ST_Done();
// Netgame start must be here, after the splash screen has finished.
ST_Message("D_CheckNetGame: Checking network game status.\n");
D_CheckNetGame();
+ // SB_Init has been moved here; the status bar must be initialized
+ // *after* the netgame has started.
+ ST_Message("SB_Init: Loading patches.\n");
+ SB_Init();
+
if (autostart)
{
ST_Message("Warp to Map %d (\"%s\":%d), Skill %d\n",