diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/strife/r_draw.c | 151 | ||||
-rw-r--r-- | src/strife/r_draw.h | 9 | ||||
-rw-r--r-- | src/strife/r_main.c | 10 | ||||
-rw-r--r-- | src/strife/r_things.c | 33 |
4 files changed, 188 insertions, 15 deletions
diff --git a/src/strife/r_draw.c b/src/strife/r_draw.c index b8adbf9b..0e887b99 100644 --- a/src/strife/r_draw.c +++ b/src/strife/r_draw.c @@ -415,9 +415,109 @@ void R_DrawFuzzColumnLow (void) frac += fracstep; } while (count--); -} +} + +// +// R_DrawTLColumn +// +// villsa [STRIFE] new function +// Replacement for R_DrawFuzzColumn +// +void R_DrawTLColumn(void) +{ + int count; + byte* dest; + fixed_t frac; + fixed_t fracstep; + + // Adjust borders. Low... + if (!dc_yl) + dc_yl = 1; + + // .. and high. + if (dc_yh == viewheight-1) + dc_yh = viewheight - 2; + + count = dc_yh - dc_yl; + + // Zero length. + if (count < 0) + return; + +#ifdef RANGECHECK + if ((unsigned)dc_x >= SCREENWIDTH + || dc_yl < 0 || dc_yh >= SCREENHEIGHT) + { + I_Error ("R_DrawFuzzColumn: %i to %i at %i", + dc_yl, dc_yh, dc_x); + } +#endif + + dest = ylookup[dc_yl] + columnofs[dc_x]; + + // Looks familiar. + fracstep = dc_iscale; + frac = dc_texturemid + (dc_yl-centery)*fracstep; + + do + { + *dest = xlatab[*dest+ + (dc_colormap[dc_source[(frac>>FRACBITS)&127]]<<8)]; + dest += SCREENWIDTH; + frac += fracstep; + } while(count--); +} - + +// +// R_DrawMVisTLColumn +// +// villsa [STRIFE] new function +// +void R_DrawMVisTLColumn(void) +{ + int count; + byte* dest; + fixed_t frac; + fixed_t fracstep; + + // Adjust borders. Low... + if (!dc_yl) + dc_yl = 1; + + // .. and high. + if (dc_yh == viewheight-1) + dc_yh = viewheight - 2; + + count = dc_yh - dc_yl; + + // Zero length. + if (count < 0) + return; + +#ifdef RANGECHECK + if ((unsigned)dc_x >= SCREENWIDTH + || dc_yl < 0 || dc_yh >= SCREENHEIGHT) + { + I_Error ("R_DrawFuzzColumn: %i to %i at %i", + dc_yl, dc_yh, dc_x); + } +#endif + + dest = ylookup[dc_yl] + columnofs[dc_x]; + + // Looks familiar. + fracstep = dc_iscale; + frac = dc_texturemid + (dc_yl-centery)*fracstep; + + do + { + *dest = xlatab[((*dest)<<8) + + dc_colormap[dc_source[(frac>>FRACBITS)&127]]]; + dest += SCREENWIDTH; + frac += fracstep; + } while(count--); +} @@ -527,7 +627,52 @@ void R_DrawTranslatedColumnLow (void) frac += fracstep; } while (count--); -} +} + +// +// R_DrawTRTLColumn +// +// villsa [STRIFE] new function +// +void R_DrawTRTLColumn(void) +{ + int count; + byte* dest; + fixed_t frac; + fixed_t fracstep; + + count = dc_yh - dc_yl; + if (count < 0) + return; + +#ifdef RANGECHECK + if ((unsigned)dc_x >= SCREENWIDTH + || dc_yl < 0 + || dc_yh >= SCREENHEIGHT) + { + I_Error ( "R_DrawColumn: %i to %i at %i", + dc_yl, dc_yh, dc_x); + } + +#endif + + + dest = ylookup[dc_yl] + columnofs[dc_x]; + + // Looks familiar. + fracstep = dc_iscale; + frac = dc_texturemid + (dc_yl-centery)*fracstep; + + // Here we do an additional index re-mapping. + do + { + *dest = xlatab[((*dest)<<8) + + dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]]]; + dest += SCREENWIDTH; + + frac += fracstep; + } while (count--); +} // haleyjd 08/26/10: [STRIFE] - Rogue's translucency lookup table diff --git a/src/strife/r_draw.h b/src/strife/r_draw.h index 16533acf..aaa64711 100644 --- a/src/strife/r_draw.h +++ b/src/strife/r_draw.h @@ -49,8 +49,8 @@ void R_DrawColumn (void); void R_DrawColumnLow (void); // The Spectre/Invisibility effect. -void R_DrawFuzzColumn (void); -void R_DrawFuzzColumnLow (void); +//void R_DrawFuzzColumn (void); +//void R_DrawFuzzColumnLow (void); // Draw with color translation tables, // for player sprite rendering, @@ -58,6 +58,11 @@ void R_DrawFuzzColumnLow (void); void R_DrawTranslatedColumn (void); void R_DrawTranslatedColumnLow (void); +// villsa [STRIFE] - transclucent rendering +void R_DrawTLColumn (void); +void R_DrawMVisTLColumn (void); +void R_DrawTRTLColumn (void); + void R_VideoErase ( unsigned ofs, diff --git a/src/strife/r_main.c b/src/strife/r_main.c index bc902e4a..d9f0672a 100644 --- a/src/strife/r_main.c +++ b/src/strife/r_main.c @@ -709,20 +709,21 @@ void R_ExecuteSetViewSize (void) centeryfrac = centery<<FRACBITS; projection = centerxfrac; - if (!detailshift) + //if (!detailshift) // villsa [STRIFE] { colfunc = basecolfunc = R_DrawColumn; - fuzzcolfunc = R_DrawFuzzColumn; + fuzzcolfunc = R_DrawTLColumn; // villsa [STRIFE] transcolfunc = R_DrawTranslatedColumn; spanfunc = R_DrawSpan; } - else + // villsa [STRIFE] unused detail stuff + /*else { colfunc = basecolfunc = R_DrawColumnLow; fuzzcolfunc = R_DrawFuzzColumnLow; transcolfunc = R_DrawTranslatedColumnLow; spanfunc = R_DrawSpanLow; - } + }*/ R_InitBuffer (scaledviewwidth, viewheight); @@ -930,3 +931,4 @@ void R_RenderPlayerView (player_t* player) // Check for new console commands. NetUpdate (); } + diff --git a/src/strife/r_things.c b/src/strife/r_things.c index a13f355b..112e4214 100644 --- a/src/strife/r_things.c +++ b/src/strife/r_things.c @@ -413,23 +413,43 @@ R_DrawVisSprite fixed_t frac; patch_t* patch; int clip; // villsa [STRIFE] + int translation; // villsa [STRIFE] patch = W_CacheLumpNum (vis->patch+firstspritelump, PU_CACHE); dc_colormap = vis->colormap; + + // villsa [STRIFE] + translation = vis->mobjflags & (MF_COLORSWAP1|MF_COLORSWAP2|MF_COLORSWAP3); - if (!dc_colormap) + // villsa [STRIFE] unused + /*if (!dc_colormap) { // NULL colormap = shadow draw colfunc = fuzzcolfunc; + }*/ + // villsa [STRIFE] + if(vis->mobjflags & MF_SHADOW) + { + if(!translation) + { + if(vis->mobjflags & MF_MVIS) + colfunc = R_DrawMVisTLColumn; + else + colfunc = fuzzcolfunc; + } + else + { + colfunc = R_DrawTRTLColumn; + dc_translation = translationtables - 256 + (translation>>20); + } } // villsa [STRIFE] new translation tables - else if (vis->mobjflags & (MF_COLORSWAP1|MF_COLORSWAP2|MF_COLORSWAP3)) + else if (translation) { colfunc = transcolfunc; - dc_translation = translationtables - 256 + - ((vis->mobjflags & (MF_COLORSWAP1|MF_COLORSWAP2|MF_COLORSWAP3))>>20); + dc_translation = translationtables - 256 + (translation>>20); } dc_iscale = abs(vis->xiscale)>>detailshift; @@ -602,12 +622,13 @@ void R_ProjectSprite (mobj_t* thing) vis->patch = lump; // get light level - if (thing->flags & MF_SHADOW) + // villsa [STRIFE] unused + /*if (thing->flags & MF_SHADOW) { // shadow draw vis->colormap = NULL; } - else if (fixedcolormap) + else */if (fixedcolormap) { // fixed map vis->colormap = fixedcolormap; |