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-rw-r--r--src/strife/r_draw.c151
-rw-r--r--src/strife/r_draw.h9
-rw-r--r--src/strife/r_main.c10
-rw-r--r--src/strife/r_things.c33
4 files changed, 188 insertions, 15 deletions
diff --git a/src/strife/r_draw.c b/src/strife/r_draw.c
index b8adbf9b..0e887b99 100644
--- a/src/strife/r_draw.c
+++ b/src/strife/r_draw.c
@@ -415,9 +415,109 @@ void R_DrawFuzzColumnLow (void)
frac += fracstep;
} while (count--);
-}
+}
+
+//
+// R_DrawTLColumn
+//
+// villsa [STRIFE] new function
+// Replacement for R_DrawFuzzColumn
+//
+void R_DrawTLColumn(void)
+{
+ int count;
+ byte* dest;
+ fixed_t frac;
+ fixed_t fracstep;
+
+ // Adjust borders. Low...
+ if (!dc_yl)
+ dc_yl = 1;
+
+ // .. and high.
+ if (dc_yh == viewheight-1)
+ dc_yh = viewheight - 2;
+
+ count = dc_yh - dc_yl;
+
+ // Zero length.
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned)dc_x >= SCREENWIDTH
+ || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ {
+ I_Error ("R_DrawFuzzColumn: %i to %i at %i",
+ dc_yl, dc_yh, dc_x);
+ }
+#endif
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ // Looks familiar.
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl-centery)*fracstep;
+
+ do
+ {
+ *dest = xlatab[*dest+
+ (dc_colormap[dc_source[(frac>>FRACBITS)&127]]<<8)];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ } while(count--);
+}
-
+
+//
+// R_DrawMVisTLColumn
+//
+// villsa [STRIFE] new function
+//
+void R_DrawMVisTLColumn(void)
+{
+ int count;
+ byte* dest;
+ fixed_t frac;
+ fixed_t fracstep;
+
+ // Adjust borders. Low...
+ if (!dc_yl)
+ dc_yl = 1;
+
+ // .. and high.
+ if (dc_yh == viewheight-1)
+ dc_yh = viewheight - 2;
+
+ count = dc_yh - dc_yl;
+
+ // Zero length.
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned)dc_x >= SCREENWIDTH
+ || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ {
+ I_Error ("R_DrawFuzzColumn: %i to %i at %i",
+ dc_yl, dc_yh, dc_x);
+ }
+#endif
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ // Looks familiar.
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl-centery)*fracstep;
+
+ do
+ {
+ *dest = xlatab[((*dest)<<8)
+ + dc_colormap[dc_source[(frac>>FRACBITS)&127]]];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ } while(count--);
+}
@@ -527,7 +627,52 @@ void R_DrawTranslatedColumnLow (void)
frac += fracstep;
} while (count--);
-}
+}
+
+//
+// R_DrawTRTLColumn
+//
+// villsa [STRIFE] new function
+//
+void R_DrawTRTLColumn(void)
+{
+ int count;
+ byte* dest;
+ fixed_t frac;
+ fixed_t fracstep;
+
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned)dc_x >= SCREENWIDTH
+ || dc_yl < 0
+ || dc_yh >= SCREENHEIGHT)
+ {
+ I_Error ( "R_DrawColumn: %i to %i at %i",
+ dc_yl, dc_yh, dc_x);
+ }
+
+#endif
+
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ // Looks familiar.
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl-centery)*fracstep;
+
+ // Here we do an additional index re-mapping.
+ do
+ {
+ *dest = xlatab[((*dest)<<8)
+ + dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]]];
+ dest += SCREENWIDTH;
+
+ frac += fracstep;
+ } while (count--);
+}
// haleyjd 08/26/10: [STRIFE] - Rogue's translucency lookup table
diff --git a/src/strife/r_draw.h b/src/strife/r_draw.h
index 16533acf..aaa64711 100644
--- a/src/strife/r_draw.h
+++ b/src/strife/r_draw.h
@@ -49,8 +49,8 @@ void R_DrawColumn (void);
void R_DrawColumnLow (void);
// The Spectre/Invisibility effect.
-void R_DrawFuzzColumn (void);
-void R_DrawFuzzColumnLow (void);
+//void R_DrawFuzzColumn (void);
+//void R_DrawFuzzColumnLow (void);
// Draw with color translation tables,
// for player sprite rendering,
@@ -58,6 +58,11 @@ void R_DrawFuzzColumnLow (void);
void R_DrawTranslatedColumn (void);
void R_DrawTranslatedColumnLow (void);
+// villsa [STRIFE] - transclucent rendering
+void R_DrawTLColumn (void);
+void R_DrawMVisTLColumn (void);
+void R_DrawTRTLColumn (void);
+
void
R_VideoErase
( unsigned ofs,
diff --git a/src/strife/r_main.c b/src/strife/r_main.c
index bc902e4a..d9f0672a 100644
--- a/src/strife/r_main.c
+++ b/src/strife/r_main.c
@@ -709,20 +709,21 @@ void R_ExecuteSetViewSize (void)
centeryfrac = centery<<FRACBITS;
projection = centerxfrac;
- if (!detailshift)
+ //if (!detailshift) // villsa [STRIFE]
{
colfunc = basecolfunc = R_DrawColumn;
- fuzzcolfunc = R_DrawFuzzColumn;
+ fuzzcolfunc = R_DrawTLColumn; // villsa [STRIFE]
transcolfunc = R_DrawTranslatedColumn;
spanfunc = R_DrawSpan;
}
- else
+ // villsa [STRIFE] unused detail stuff
+ /*else
{
colfunc = basecolfunc = R_DrawColumnLow;
fuzzcolfunc = R_DrawFuzzColumnLow;
transcolfunc = R_DrawTranslatedColumnLow;
spanfunc = R_DrawSpanLow;
- }
+ }*/
R_InitBuffer (scaledviewwidth, viewheight);
@@ -930,3 +931,4 @@ void R_RenderPlayerView (player_t* player)
// Check for new console commands.
NetUpdate ();
}
+
diff --git a/src/strife/r_things.c b/src/strife/r_things.c
index a13f355b..112e4214 100644
--- a/src/strife/r_things.c
+++ b/src/strife/r_things.c
@@ -413,23 +413,43 @@ R_DrawVisSprite
fixed_t frac;
patch_t* patch;
int clip; // villsa [STRIFE]
+ int translation; // villsa [STRIFE]
patch = W_CacheLumpNum (vis->patch+firstspritelump, PU_CACHE);
dc_colormap = vis->colormap;
+
+ // villsa [STRIFE]
+ translation = vis->mobjflags & (MF_COLORSWAP1|MF_COLORSWAP2|MF_COLORSWAP3);
- if (!dc_colormap)
+ // villsa [STRIFE] unused
+ /*if (!dc_colormap)
{
// NULL colormap = shadow draw
colfunc = fuzzcolfunc;
+ }*/
+ // villsa [STRIFE]
+ if(vis->mobjflags & MF_SHADOW)
+ {
+ if(!translation)
+ {
+ if(vis->mobjflags & MF_MVIS)
+ colfunc = R_DrawMVisTLColumn;
+ else
+ colfunc = fuzzcolfunc;
+ }
+ else
+ {
+ colfunc = R_DrawTRTLColumn;
+ dc_translation = translationtables - 256 + (translation>>20);
+ }
}
// villsa [STRIFE] new translation tables
- else if (vis->mobjflags & (MF_COLORSWAP1|MF_COLORSWAP2|MF_COLORSWAP3))
+ else if (translation)
{
colfunc = transcolfunc;
- dc_translation = translationtables - 256 +
- ((vis->mobjflags & (MF_COLORSWAP1|MF_COLORSWAP2|MF_COLORSWAP3))>>20);
+ dc_translation = translationtables - 256 + (translation>>20);
}
dc_iscale = abs(vis->xiscale)>>detailshift;
@@ -602,12 +622,13 @@ void R_ProjectSprite (mobj_t* thing)
vis->patch = lump;
// get light level
- if (thing->flags & MF_SHADOW)
+ // villsa [STRIFE] unused
+ /*if (thing->flags & MF_SHADOW)
{
// shadow draw
vis->colormap = NULL;
}
- else if (fixedcolormap)
+ else */if (fixedcolormap)
{
// fixed map
vis->colormap = fixedcolormap;