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-rw-r--r--src/strife/am_map.c94
1 files changed, 60 insertions, 34 deletions
diff --git a/src/strife/am_map.c b/src/strife/am_map.c
index 61077d5f..40dd0cdd 100644
--- a/src/strife/am_map.c
+++ b/src/strife/am_map.c
@@ -64,7 +64,7 @@
#define GRAYSRANGE 16
#define BROWNS (4*16)
#define BROWNRANGE 16
-#define YELLOWS (256-32+7)
+#define YELLOWS (256-32)
#define YELLOWRANGE 1
#define BLACK 0
#define WHITE (256-47)
@@ -83,13 +83,15 @@
#define CTWALLCOLORS 19 // villsa [STRIFE]
#define SPWALLCOLORS 243 // villsa [STRIFE]
#define CDWALLRANGE YELLOWRANGE
-#define THINGCOLORS GREENS
#define THINGRANGE GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
#define SECRETWALLRANGE WALLRANGE
#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
#define GRIDRANGE 0
#define XHAIRCOLORS GRAYS
+#define THINGCOLORS 233 // villsa [STRIFE]
+#define MISSILECOLORS 227 // villsa [STRIFE]
+#define SHOOTABLECOLORS 235 // villsa [STRIFE]
// drawing stuff
@@ -1293,30 +1295,29 @@ void AM_drawPlayers(void)
if (!netgame)
{
- if (cheating)
- AM_drawLineCharacter
- (cheat_player_arrow, arrlen(cheat_player_arrow), 0,
- plr->mo->angle, WHITE, plr->mo->x, plr->mo->y);
- else
- AM_drawLineCharacter
+ // villsa [STRIFE] don't draw cheating player arrow.
+ // Player arrow is yellow instead of white
+ AM_drawLineCharacter
(player_arrow, arrlen(player_arrow), 0, plr->mo->angle,
- WHITE, plr->mo->x, plr->mo->y);
+ YELLOWS, plr->mo->x, plr->mo->y);
return;
}
- for (i=0;i<MAXPLAYERS;i++)
+ for(i = 0; i < MAXPLAYERS; i++)
{
their_color++;
p = &players[i];
- if ( (deathmatch && !singledemo) && p != plr)
+ // villsa [STRIFE] check for gameskill??
+ if((gameskill && deathmatch && !singledemo) && p != plr)
continue;
- if (!playeringame[i])
+ if(!playeringame[i])
continue;
- if (p->powers[pw_invisibility])
- color = 246; // *close* to black
+ // villsa [STRIFE] change to 27
+ if(p->powers[pw_invisibility])
+ color = 27; // *close* to black
else
color = their_colors[their_color];
@@ -1327,24 +1328,46 @@ void AM_drawPlayers(void)
}
-void
-AM_drawThings
-( int colors,
- int colorrange)
+//
+// AM_drawThings
+//
+// villsa [STRIFE] no arguments
+//
+void AM_drawThings(void)
{
- int i;
- mobj_t* t;
-
- for (i=0;i<numsectors;i++)
+ int i;
+ mobj_t* t;
+ int colors;
+ fixed_t radius;
+
+ // villsa [STRIFE] almost re-written
+ // specific things can have different radius, color and appearence
+ for(i = 0; i < numsectors; i++)
{
- t = sectors[i].thinglist;
- while (t)
- {
- AM_drawLineCharacter
- (thintriangle_guy, arrlen(thintriangle_guy),
- 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y);
- t = t->snext;
- }
+ t = sectors[i].thinglist;
+ while(t)
+ {
+ radius = t->radius;
+
+ if(t->flags & (MF_MISSILE|MF_SPECIAL))
+ {
+ colors = MISSILECOLORS;
+ }
+ else if(t->flags & MF_COUNTKILL)
+ {
+ colors = SHOOTABLECOLORS;
+ }
+ else
+ {
+ colors = THINGCOLORS;
+ radius = (16<<FRACBITS);
+ }
+
+ AM_drawLineCharacter (thintriangle_guy, arrlen(thintriangle_guy),
+ radius, t->angle, colors, t->x, t->y);
+
+ t = t->snext;
+ }
}
}
@@ -1387,12 +1410,15 @@ void AM_Drawer (void)
AM_drawWalls();
AM_drawPlayers();
- if (cheating==2)
- AM_drawThings(THINGCOLORS, THINGRANGE);
- AM_drawCrosshair(XHAIRCOLORS);
- AM_drawMarks();
+ // villsa [STRIFE] draw things when map powerup is enabled
+ if(cheating == 2 || plr->powers[pw_allmap] > 1)
+ AM_drawThings();
+ // villsa [STRIFE] not used
+ //AM_drawCrosshair(XHAIRCOLORS);
+
+ AM_drawMarks();
V_MarkRect(f_x, f_y, f_w, f_h);
}