Age | Commit message (Collapse) | Author |
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characters link and an introduction giving a brief explanation for the
choices.
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Subversion-revision: 699
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players are mixing Freedoom/Original IWADs.
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Subversion-revision: 698
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Subversion-revision: 697
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Subversion-revision: 694
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should be done with dehacked and/or wad replacements - see my british
english translation in the idgames archive.
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Subversion-revision: 693
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Subversion-revision: 692
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http://uwstopia.nl/blog/2006/07/tango-terminal
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Subversion-revision: 690
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on the waiting screen if the checksums differ from the other players.
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Subversion-revision: 689
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Subversion-revision: 688
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Subversion-revision: 686
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for each other to send data.
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Subversion-revision: 685
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Subversion-revision: 684
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Subversion-revision: 683
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Fix check on number of players on connect.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 682
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Subversion-revision: 681
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Subversion-revision: 672
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mouse config dialog a bit nicer.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 671
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Subversion-revision: 670
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Subversion-revision: 665
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ok with real mice.
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Subversion-revision: 664
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Doom with the -testcontrols option.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 663
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into the game with no melt effect and display a box showing mouse speed
to allow the threshold to be set easily. When escape is pressed, quit
straight away.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 662
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Move this and "UDP port" setting to a separate "Advanced" section.
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Subversion-revision: 661
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Subversion-revision: 656
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for pointing out this mistake.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 655
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- display a warning about missing Python Image library.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 654
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