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2010-11-30Add NOT-BUGS file with some common Vanilla gotchas.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2175
2010-11-29Auto-adjust the screen color depth if the configured color depth is notSimon Howard
supported by the hardware. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2174
2010-11-27Add dropdown list to setup tool to select screen BPP.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2173
2010-11-27When generating the texture name lookup hash table, add new entries toSimon Howard
the end of chains. This way, entries earlier in the texture list trump later entries with the same name. This fixes a bug with the wrong sky being shown in Spooky01.wad (thanks Porsche Monty). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2172
2010-11-27Fix -timer / -avg options to work like Vanilla when playing demos.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2171
2010-11-26In non-palettized boxed screen modes, don't update the border areas ofSimon Howard
the screen. This is more CPU and memory efficient, and also fixes the "flashing border" bug when palette flashes occur. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2170
2010-11-26Turn double buffering on for non-palettized screen modes, as this may beSimon Howard
the cause of screen tearing reports. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2169
2010-11-24Detect when running on Windows Vista or later, and switch to 32 bppSimon Howard
screen mode. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2167
2010-11-24Add configuration file parameter and command line option to specify theSimon Howard
screen pixel depth. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2166
2010-11-24Add workaround to stop freezeups with old versions of SDL_mixer.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2165
2010-11-21Add -8in32 command line parameter to make the game run in 32-bit colorSimon Howard
mode, scaling up into an intermediate 8-bit buffer first. This should help with the palette problems experienced by Windows Vista/7 users. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2164
2010-11-20Remove dependency of network code on Doom code.Simon Howard
Subversion-branch: /branches/raven-branch Subversion-revision: 2163
2010-11-09Update Python scripts to work in Python 3.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2162
2010-10-08Fix end game confirmation message.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2161
2010-10-08Add m_saves.c to build.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2160
2010-10-05Fix for menu messages - unpause when dismissed.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2159
2010-10-05Weird side effects of sigil -1 turned out to be due to small error inJames Haley
sigil self-damage calculation. Subversion-branch: /branches/strife-branch Subversion-revision: 2158
2010-10-05Fix to LEGO cheat so it doesn't cause an invalid access to invsigil[-1]James Haley
in the status bar code, though it IS still possible to acquire and use Sigil type -1, just as it is in vanilla, with some extreme side effects. Subversion-branch: /branches/strife-branch Subversion-revision: 2157
2010-10-04Strife changed lowerAndCrush ceiling actions so that they actually doJames Haley
crushing damage, and lower fully to the floor rather than 8 above. The speed of fast crushers was also increased by double. Added code to PIT_RadiusAttack to deny any radius damage to spectral entities and Inquisitors. Subversion-branch: /branches/strife-branch Subversion-revision: 2156
2010-10-04Programmer should attack the player and not his own location :)James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2155
2010-10-04Added mobjinfo/state adjustments for various skill levels. Changed skyJames Haley
handling. Fixed bug that made you switch to the electric crossbow if you received poison bolt ammo (you should not switch to anything at all when this happens). Some more commented-out savegame code added. Subversion-branch: /branches/strife-branch Subversion-revision: 2154
2010-10-04- Update strife codeblocks projectRussell Rice
Subversion-branch: /branches/strife-branch Subversion-revision: 2153
2010-10-03Eliminated the rest of the notion of an episode, added proper skyJames Haley
setting, and other misc code in g_game. Also started *trying* to add new savegame code in g_game, but this is a just about a lost cause without any portable filepath handling support from the engine. Subversion-branch: /branches/strife-branch Subversion-revision: 2152
2010-10-03Added beginnings of Strife hub save code. ATTN fraggle: please addJames Haley
m_saves.c to other platform builds. See also email regarding opendir etc. Subversion-branch: /branches/strife-branch Subversion-revision: 2151
2010-09-29Significant work on savegames.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2150
2010-09-28Fix compile warnings.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2149
2010-09-28Fix warnings about unhandled enumeration values.Simon Howard
Subversion-branch: /branches/strife-branch Subversion-revision: 2148
2010-09-28Enable useyfont parameter of M_DialogDimMsg for proper dimensioning ofJames Haley
mission objective text. Fix for implicit declaration warning on HUlib_drawYellowText in m_menu.c. Subversion-branch: /branches/strife-branch Subversion-revision: 2147
2010-09-28Correction to use ev->data1 in ST_Responder for normal keys. FixesJames Haley
popups. Subversion-branch: /branches/strife-branch Subversion-revision: 2146
2010-09-28Identified dword_88604 as st_keystate and made static to ST_Responder.James Haley
Identified dword_88484 as st_keypage. Subversion-branch: /branches/strife-branch Subversion-revision: 2145
2010-09-27Code for line types 196 and 212 (thought I committed that already o_O),James Haley
and code to transfer leveltime across map changes in G_DoWorldDone. Subversion-branch: /branches/strife-branch Subversion-revision: 2144
2010-09-27+ V_DrawXlaPatch addedSamuel Villareal
+ xlatab lump loading handled in v_video.c + Pop up menus added in st_stuff (not completed still) Subversion-branch: /branches/strife-branch Subversion-revision: 2143
2010-09-26Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobjJames Haley
(Strife doesn't withhold mobj->reactioncount in skill 5), added static line specials 142, 143, and 149 for vertical texture scrolling, and made note of a bug with Irale's door line type. Subversion-branch: /branches/strife-branch Subversion-revision: 2142
2010-09-26Restructure player quit code to take place on the first tic after theSimon Howard
player quit, to avoid possible desyncs. Further refactoring to split game-specific code from generic code. Subversion-branch: /branches/raven-branch Subversion-revision: 2141
2010-09-26Implemented cross type 179 and fixed cross type 184. I *believe* thatJames Haley
all Strife linedef specials are now implemented, but of course I cannot be 100% certain. Subversion-branch: /branches/strife-branch Subversion-revision: 2140
2010-09-25ALL line types implemented in P_UseSpecialLine!James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2139
2010-09-25+ stonecold, jimmy, gripper, donnytrump, and lego cheats addedSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2138
2010-09-25+ Fixed fluke with upWaitDownStay plat typeSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2137
2010-09-25+ Plats finishedSamuel Villareal
+ All plat line types identified Subversion-branch: /branches/strife-branch Subversion-revision: 2136
2010-09-24Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/WJames Haley
stair types. Also added a few other new lines to P_UseSpecialLine and fixed some of the existing ones a bit. Subversion-branch: /branches/strife-branch Subversion-revision: 2135
2010-09-24Started work on P_UseSpecialLine cuz I was bored.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2134
2010-09-24Fixes for P_GiveBody.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2133
2010-09-24Implementation of teleflags for EV_Teleport. Fix to somewhat serious bugJames Haley
that let 0-damage tracers pass through walls. Other changes are only comments or formatting. Subversion-branch: /branches/strife-branch Subversion-revision: 2132
2010-09-22Added linetype 180 to P_ShootSpecialLine and vetted other line types.James Haley
Removed episode parameter from G_DeferedInitNew, started work on the "Name Your Character" menu, and adjusted the temporary code in M_ChooseSkill so that the game starts in Tarnhill rather than in the Sanctuary. Subversion-branch: /branches/strife-branch Subversion-revision: 2131
2010-09-22Rewrote P_GiveItemToPlayer to exactly match binary, particularly withJames Haley
treatment of SPR_TOKN objects, and playing proper sounds for different item types. Fixed most S_StartSound calls in the menu engine. Removed call to S_StopSound in S_StartSound, as Strife doesn't do it. Added call to P_DialogDoChoice(-1) in M_Responder when menuindialog is asserted and the menu exit key is pressed. Subversion-branch: /branches/strife-branch Subversion-revision: 2130
2010-09-22P_CrossSpecialLine is approximately 95% complete.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2129
2010-09-22Fixed firing of missiles when looking up/down so that the aimslopeJames Haley
calculated in P_AimLineAttack is used. Added W1 handling for linetype 182 to P_CrossSpecialLine, which lets missiles break windows. Corrected numerous mistakes in the implementation of P_ChangeSwitchTexture. Subversion-branch: /branches/strife-branch Subversion-revision: 2128
2010-09-21Working health bars on the status bar, and numerous fixes toJames Haley
P_TouchSpecialThing. Subversion-branch: /branches/strife-branch Subversion-revision: 2127
2010-09-21+ topo cheat added to am_mapSamuel Villareal
Subversion-branch: /branches/strife-branch Subversion-revision: 2126
2010-09-20Most status bar drawing finished.James Haley
Subversion-branch: /branches/strife-branch Subversion-revision: 2125