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chocolate-doom
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chocolate-doom-2.2.1 with trimui s support
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Author
2010-09-24
Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/W
James Haley
2010-09-24
Started work on P_UseSpecialLine cuz I was bored.
James Haley
2010-09-24
Fixes for P_GiveBody.
James Haley
2010-09-24
Implementation of teleflags for EV_Teleport. Fix to somewhat serious bug
James Haley
2010-09-22
Added linetype 180 to P_ShootSpecialLine and vetted other line types.
James Haley
2010-09-22
Rewrote P_GiveItemToPlayer to exactly match binary, particularly with
James Haley
2010-09-22
P_CrossSpecialLine is approximately 95% complete.
James Haley
2010-09-22
Fixed firing of missiles when looking up/down so that the aimslope
James Haley
2010-09-21
Working health bars on the status bar, and numerous fixes to
James Haley
2010-09-21
+ topo cheat added to am_map
Samuel Villareal
2010-09-20
Most status bar drawing finished.
James Haley
2010-09-19
Functional inventory status bar cursor and item rendering. Fix for
James Haley
2010-09-19
+ P_PlayerThink: Inventorydown bug fixed
Samuel Villareal
2010-09-19
+ Line types 194 and 211 added
Samuel Villareal
2010-09-19
+ Several more line types added
Samuel Villareal
2010-09-19
+ Fixed a minor fluke with type 165 in EV_VerticalDoor
Samuel Villareal
2010-09-19
+ EV_VerticalDoor: Missed type 165 added
Samuel Villareal
2010-09-19
+ SetVideoMode - center window on desktop when not in fullscreen mode
Samuel Villareal
2010-09-19
+ Renaming MF_INCOMBAT to MF_NODIALOG
Samuel Villareal
2010-09-19
Just some killing of tabs.
James Haley
2010-09-19
Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS things
James Haley
2010-09-19
Massive work on the HUD. Multiline messages now work properly and are
James Haley
2010-09-18
Had to manually correct almost every single mobjinfo name string as
James Haley
2010-09-18
More use of DEH_String and DEH_snprintf, especially in the dialog
James Haley
2010-09-18
Tons of warnings fixed - now only 7 warnings at warning level 3, and
James Haley
2010-09-18
Upped warning level and started fixing warnings - can't believe some
James Haley
2010-09-18
Revisions to objective macro and addition of voice with objective for
James Haley
2010-09-18
+ Change in P_DamageMobj due to fluke with specrtal checks
Samuel Villareal
2010-09-18
+ healthamounts array added
Samuel Villareal
2010-09-18
+ Fixed a fluke in A_TeleportBeacon
Samuel Villareal
2010-09-18
+ A_TeleportBeacon done
Samuel Villareal
2010-09-18
+ A_TeleportBeacon done
Samuel Villareal
2010-09-18
+ A_AcolyteSpecial fixed
Samuel Villareal
2010-09-18
+ A_Tracer, A_BurnSpread and A_AcolyteSpecial done
Samuel Villareal
2010-09-18
+ AM_drawMarks done
Samuel Villareal
2010-09-17
+ AM_drawPlayers and AM_drawThings done
Samuel Villareal
2010-09-17
+ AM_drawWalls updated/finished
Samuel Villareal
2010-09-17
Vetted all existing floor types and modified/added ones which changed.
James Haley
2010-09-17
+ P_PlayerThink and P_DeathThink done
Samuel Villareal
2010-09-16
Started work on normal single-player exit lines.
James Haley
2010-09-16
Had to majorly deconflict p_doors.c; kept my version of lock switch in
James Haley
2010-09-16
+ EV_VerticalDoor finished
Samuel Villareal
2010-09-16
Work on cheats and on teleportation effects.
James Haley
2010-09-16
+ EV_DoLockedDoor completed
Samuel Villareal
2010-09-16
Some reformatting, change of some strings to use DEH_String and
James Haley
2010-09-15
+ EV_DoDoor updated
Samuel Villareal
2010-09-14
Fully implemented all finale code, including "intermission" speeches by
James Haley
2010-09-14
+ P_FindSlidingDoorType fixed where it was returning a null slidetype
Samuel Villareal
2010-09-14
+ Sliding door implementation
Samuel Villareal
2010-09-13
Use DEH_snprintf where appropriate.
Simon Howard
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