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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
summary
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Commit message (
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Author
2006-08-31
Add key and mouse input widgets for selecting keys and mouse buttons.
Simon Howard
2006-08-31
Check for 'ff_end' not 'ff_start' when displaying warning message about
Simon Howard
2006-08-31
Allow the demo size limit to be disabled through the config file.
Simon Howard
2006-08-31
Bomb out with an error when a dehacked string is set that is longer than
Simon Howard
2006-08-31
Use the new TXT_Sleep function in Doom.
Simon Howard
2006-08-31
Add dropdown listbox widget
Simon Howard
2006-08-31
Exit the main loop automatically after all windows are closed
Simon Howard
2006-08-31
Add window listener functions to allow spying on keys and mouse buttons
Simon Howard
2006-08-31
Change name of escape window actions to 'Close' and add a separate
Simon Howard
2006-08-31
Center the calculator in the window.
Simon Howard
2006-08-31
Add TXT_SelectWidget function to select a widget in a table,
Simon Howard
2006-08-31
Allow multiple callbacks for the same signal on widgets
Simon Howard
2006-08-31
Initialise string input boxes to not editing
Simon Howard
2006-08-31
More efficient TXT_Sleep function that puts the textscreen code to sleep
Simon Howard
2006-08-06
Bomb out with an error when trying to draw patches that go off the screen,
Simon Howard
2006-07-28
Try to convert MUS even if the MUS header is not present. The new code
Simon Howard
2006-07-24
Oops :-)
Simon Howard
2006-07-22
New mus -> mid conversion code thanks to Ben Ryves <benryves@benryves.com>
Simon Howard
2006-06-29
Add inverted checkboxes (tick in box when value is false)
Simon Howard
2006-06-29
Initial mouse configuration window.
Simon Howard
2006-06-29
Hugely refactor the response file loading code. Allow arguments to be
Simon Howard
2006-06-21
Let the SDL parachute catch crashes and shut down properly. Don't crash
Simon Howard
2006-06-20
Add a fake nonfunctional key bindings configuration menu.
Simon Howard
2006-06-20
Always add a bit of padding inside windows (removes the need to add padding
Simon Howard
2006-06-18
Add deh_section_sound to dehacked sections list (thanks to rpeter on the
Simon Howard
2006-06-16
Add hash table for fast texture lookup; refactor P_GroupLines to use an
Simon Howard
2006-06-03
Stop sending data to the server when a connection drops. Print a message
Simon Howard
2006-06-03
Detect recursive calls to I_Error to prevent an infinite loop.
Simon Howard
2006-06-03
Bomb out with an error message if game options are specified to a
Simon Howard
2006-06-02
Make clicking on "accept" action buttons send enter keypresses to the window.
Simon Howard
2006-06-02
Make mouse button presses on widgets actually do useful things
Simon Howard
2006-06-02
Rearrange the buttons in the setup exit confirmation box.
Simon Howard
2006-06-02
Add utility functions to create "Abort" and "Accept" window actions
Simon Howard
2006-06-02
Draw the bottom separator in windows at the full window width.
Simon Howard
2006-06-02
Add initial code for a setup utility.
Simon Howard
2006-06-02
Update BUGS list.
Simon Howard
2006-06-02
textscreen: Rejig how the entire drawing process works. Add a recursive
Simon Howard
2006-05-29
Add ability to make widgets right aligned or centered within tables.
Simon Howard
2006-05-29
Convert calculator example to struts
Simon Howard
2006-05-29
Add -autojoin command line parameter to automatically search a local LAN
Simon Howard
2006-05-29
Fix broadcast transmits (-search works!)
Simon Howard
2006-05-29
Add textscreen.h top level header to avoid having to include all txt_*
Simon Howard
2006-05-29
Allow struts to force height as well as width. Hide "start game" button
Simon Howard
2006-05-29
Shut up compiler warnings.
Simon Howard
2006-05-29
Add strut class to allow table column width to be forced.
Simon Howard
2006-05-29
Warp mouse to screen center (possibly fix joe's mouse problem).
Simon Howard
2006-05-29
Fix E1-3 intermission screen animations.
Simon Howard
2006-05-29
Add missing newline to message.
Simon Howard
2006-05-29
Change the mouse acceleration behavior to accelerate by multiplying by a
Simon Howard
2006-05-26
Switch netgame waiting screen to use the new text mode GUI system.
Simon Howard
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