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2014-08-16Warning fixes (23 remain...)James Haley
2014-08-13Merge branch 'master' of github.com:chocolate-doom/chocolate-doomSimon Howard
2014-08-05Merge branch 'master' of https://github.com/chocolate-doom/chocolate-doomFabian Greffrath
2014-08-05call InitializeSections() in DEH_LoadLump()Fabian Greffrath
apparently, this has been forgotten before, so DEH_PointerInit() was not executed which meant that *some* DEHACKED patches would not work when loaded from within a PWAD but would work when extracted from that WAD and loaded via -deh. fixes #421
2014-07-15free() some allocated bytesFabian Greffrath
Thanks valgrind!
2014-06-18Move extern definitions for p_map.c to p_local.hFabian Greffrath
This fixes conflicting array sizes for the variable "spechit" as reported in https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=748393. Fixes #414
2014-06-13Merge pull request #411 from chungy/ignoreSimon Howard
Ignore some more autogenerated files
2014-06-13Merge pull request #410 from chungy/desktopSimon Howard
Add desktop entries for all the games, make the Setup launch generic
2014-06-12Ignore some more autogenerated filesMike Swanson
2014-06-12Add desktop entries for all the games, make the Setup launch genericMike Swanson
The same icon is used for all four games, even though it's designed to resemble Doom's logo and looks a bit silly with all of them lined up. Also the Setup Desktop Entry now only launches chocolate-setup, which then prompts for the game to configure. This avoids cluttering up a DE's Preferences menu, control panel, or however it will be displayed.
2014-06-05Make vcproj release settings consistentJames Haley
Max optimization settings for release that were derived from Eternity are now effective for all 4 games. In addition, generate map files for debugging purposes.
2014-05-26setup: Add default config for Xbox360 on Linux.Simon Howard
The Xbox360 controller is handled differently by different operating systems, and the layout is different on Linux to Windows. Detect the Linux layout and set some appropriate defaults.
2014-05-17setup: Tweak joystick axis widget.Simon Howard
Reduce the width slightly (the previous size was excessively wide) and tweak "none" string to match the joystick button widget.
2014-05-16setup: Don't leave joystick subsystem running.Simon Howard
Only init the joystick subsystem when we need to call the joystick API functions, and quit the subsystem when we are finished. This avoids conflicts with the joystick widgets that quit the subsystem while the main code relies on it running. This fixes a bug where trying to calibrate the joystick twice would fail on the second attempt.
2014-05-16setup: Factor out axis configuration to widget.Simon Howard
Move code for configuring joystick axes into a separate widget, and add axis widgets to the configuration window for all possible movement.
2014-05-12PHILOSOPHY: Add section on compatibility.Simon Howard
Add a section that discusses the different ways in which Chocolate Doom aims for Vanilla compatibility (expanded version of the brief description in README). Perform some minor rewording of the existing text and add a reference to the philosophy file in README.
2014-05-12NEWS: Tweak text for next version.Simon Howard
Add reference to PHILOSOPHY file.
2014-05-12opl: Handle negative time division values.Simon Howard
A negative time division file indicates the MIDI file uses SMPTE time rather than the normal time system. This is not supported yet, but for the time being, return a sensible time division value that doesn't cause the sound to stutter and the game to become unplayable. This fixes #352, although the affected MIDIs do not yet play properly.
2014-05-11NEWS: Add preliminary notes for next version.Simon Howard
This is a summary of changes since v2.0.0.
2014-05-11Merge pull request #405 from alexey-lysiuk/fix_msvc_buildSimon Howard
Fix build with MSVC2008
2014-05-11Update MSVC2008 projects and solutionalexey.lysiuk
2014-05-11Fix compilation with MSVC2008alexey.lysiuk
2014-05-11Merge pull request #401 from alexey-lysiuk/clang_build_fixSimon Howard
Fix compilation error with Clang
2014-05-11Merge pull request #403 from alexey-lysiuk/hexen_demo1_desyncSimon Howard
hexen: Fix desync of demo1 on some platforms/compilers
2014-05-11Merge branch 'master' of github.com:chocolate-doom/chocolate-doomSimon Howard
2014-05-11opl: Change library to use us instead of ms.Simon Howard
Multi-track MIDI files are played back using separate callback chains for each track, and this introduces the possibility of one track becoming out of sync with the others. This was noticeable in WADs that use multi-track MIDIs, such as Alien Vendetta. Increase the timing resolution to microsecond precision to fix this.
2014-05-10opl: Add API to adjust tempo.Simon Howard
When the tempo is changed, the times on all active timers must be adjusted to match the new timing values. Add an API to do this and invoke it when a tempo change meta event is read.
2014-05-10hexen: Fix desync of demo1 on some platforms/compilersalexey.lysiuk
Official release of Hexen's source code relies on unspecified behavior the in order of function's argument evaluation, see ISO-IEC 9899-1999, [6.5.2.2.10] P_Random() are called in different parameters of P_SpawnMobj() within A_LeafSpawn()
2014-05-10Fix compilation error with Clangalexey.lysiuk
No more 'control may reach end of non-void function' error
2014-05-08music: Allow / separators in substitute filenames.Simon Howard
For substitute music files we want to be able to specify relative paths in a platform-independent way using Unix path separators. Replace Unix-style / separators in the path that was read with the path separator for the native system.
2014-05-08Merge pull request #400 from rohitnirmal/setup-commentSimon Howard
'strife' is a valid game for chocolate-setup too!
2014-05-08'strife' is a valid game for chocolate-setup too!Rohit Nirmal
2014-05-08opl: Process MIDI 'set tempo' meta events.Simon Howard
The MIDI format includes a special meta event to set the tempo of playback, and some WADs depend on this - notably the music in Alien Vendetta. Move the variables controlling tempo to the global scope (they are not per-track as I previously thought) and set when the tempo events are encountered. This is some progress towards resolving #334, but that bug is not yet completely fixed, because the tempo change does not retroactively apply to OPL timers that have already been set.
2014-05-06oplmusic: Handle key-on with volume 0 as key-off.Simon Howard
Some MIDI files, such as the music tracks in AV.wad, use a second "key on" event with a volume of zero to mean "key off". Handle this case correctly.
2014-05-05setup: Add Xbox360, Logitech joystick settings.Simon Howard
Recognise the Xbox360 controller and Logitech Dual Action controllers and set defaults as appropriate. Thanks to Brad Harding for the information about these controllers.
2014-05-05Clean up file headers.Simon Howard
This change rewrites and simplifies the copyright headers at the top of all source files: * Remove "Emacs style mode select" line; this line was included in the headers for the originally released source files and appears to be to set the file type for old versions of Emacs. I'm not sure entirely why it was required but I don't think it is any more. * Remove "You should have received a copy of..." text from copyright header. This refers to the old 59 Temple Place address where the FSF headquarters used to be located and is no longer correct. Rather than change to the new address, just remove the paragraph as it is superfluous anyway. This fixes #311. * Remove ---- separator lines so that the file headers are barer and more simplified.
2014-05-04music: Tweak comment parsing for substitute configs.Simon Howard
Allow comments to be attached to the end of configuration lines, as well as being specified on a line on their own.
2014-05-03setup: Add configuration for Wii remote.Simon Howard
The Wii remote is not a HID device, meaning it cannot be supported in a proper cross-platform way. However, it can be supported for individual platforms. Add a fingerprint and configuration for a Wii remote under OS X using the WJoy tool.
2014-05-03setup: Fix disabling of joystick button bindings.Simon Howard
When setting a joystick button binding to -1 to disable it, set it directly; do not go through to the physical button mapping layer. Also add a quick note to encourage users to send in details of their gamepads.
2014-05-03setup: Start a list of known gamepads.Simon Howard
Detect certain gamepads by name and automatically configure defaults for buttons and axes, to minimize setup time. Supported so far are the PS3 controller and AIRFLO gamepad.
2014-05-01Merge pull request #393 from chungy/masterSimon Howard
setup: fix usejoystick/use_joystick typo in the previous commit
2014-05-01setup: fix usejoystick/use_joystick typo in the previous commitMike Swanson
2014-05-01setup: Enable joystick after calibration.Simon Howard
If the user has just successfully calibrated the joystick, then turn on use_joystick as a convenience feature.
2014-05-01opl: Fix crash when using OPL music.Simon Howard
The previous change to add the poll method to the music module interface introduced a crash, as the OPL music struct does not define a poll method.
2014-05-01setup: Add control for joystick menu button.Simon Howard
The code is already in place for this but there was no control in the setup tool to configure it.
2014-05-01config: Clarify config file documentation.Simon Howard
Re-word some of the documentation for the joystick button config variables, to avoid confusion between physical/virtual joystick buttons.
2014-05-01setup: Configure joystick buttons with virtual mapping.Simon Howard
Refactor how joystick buttons are reassigned. Define a fixed mapping from joyb* variables to virtual buttons, and change the button assignments at the virtual->physical mapping level.
2014-04-30joystick: Add virtual-physical button mapping.Simon Howard
The solution to solving #386 is to add a layer of indirection: the game code can only support up to ~20 joystick buttons, but this doesn't matter as long as we never want to bind more than 20 buttons to actions anyway. Redefine the game's notion of buttons to be based on "virtual" joystick buttons, and map these buttons to physical (SDL) buttons based on configuration file variables.
2014-04-30system: Refactor error dialog box.Simon Howard
When showing error message via Zenity, show the expanded (sprintf'ed) error, not the format string. Refactor the sprintf part to be part of the common code to avoid duplication.
2014-04-30joystick: Mask out bits for button axis buttons.Simon Howard
When a "button" is actually used as part of a button axis, don't include presses on the button as part of the buttons field posted in joystick events. This avoids situations where button 1 or 2 are part of a D-pad, breaking menu navigation (related to #389).