Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 633
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 632
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 631
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 630
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don't crash if numlumps = 0 (which is caused when an iwad has an invalid path)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 629
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 628
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 627
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 626
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 625
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always crash!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 624
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 623
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 622
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 621
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scrolling behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 620
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 619
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 618
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* fixed directory locations
* minor enhancements to project building and locations of object files
* addition of chocolate-server project
* update workspace to accomodate chocolate-server project
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 617
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 616
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 615
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 614
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one :-)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 613
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 612
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 611
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close it automatically.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 610
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 609
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by setup.exe.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 608
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Add 'showmessages' which is a duplicate of 'show_messages' but is how
Vanilla Doom behaves!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 607
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file and act the same as Vanilla Doom.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 606
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 605
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 604
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 603
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 602
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to the list of files included in distribution.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 601
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included where main() is defined.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 600
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the widget that owns the callback the program doesnt crash.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 599
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 598
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does is load a PWAD, then search through the IWAD sprites list, removing lumps
where there are lumps of the same name in the PWAD. The PWAD must then be
loaded again with the normal -file option.
This is needed to run TiC's Obituary TC:
chocolate-doom -nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh
Also add W_PrintDirectory debug function, W_AddFile changed to return handle.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 596
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 595
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 594
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Loading/saving multiplayer games should all work now.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 593
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spechits overruns, as they will overwrite pointers with garbage and crash
the game. Change the spechits base address to one from doom2.exe, which
seems to work better in more cases. Add -spechit command-line parameter
to allow the base address to be explicitly specified if necessary.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 592
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I_InitGraphics can change where screens[0] points to, so the player can
end up with a blank screen sometimes. Thanks to Kurn for reporting this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 591
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 590
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 589
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 588
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 587
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 586
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confirmation dialog to use 'abort'. Working 'start network game' button.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 585
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multiplayer game start window.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 584
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 583
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