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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2013-09-24
Add portable functions to read integers from savegame files and use
Simon Howard
2013-09-24
Split Heretic savegame code into a separate file.
Simon Howard
2013-09-22
Call I_PrecacheSounds() in Heretic/Hexen startup code so that sounds are
Simon Howard
2013-09-22
Small fix to a big problem regarding save slots.
James Haley
2013-09-21
Fix mouse "use" button in Heretic (thanks mooseman2).
Simon Howard
2013-09-21
Fix rpm.spec subpackages.
Simon Howard
2013-09-21
Fix make dist.
Simon Howard
2013-09-21
Rename gamesdir to execgamesdir so that the binaries are installed by
Simon Howard
2013-09-21
Fix setup tool desktop file to point to chocolate-doom-setup.
Simon Howard
2013-09-21
Update rpm.spec to build Strife package.
Simon Howard
2013-09-21
Install documentation files into separate directories, one for each
Simon Howard
2013-09-21
Install multiple copies of the setup binary, one for each game.
Simon Howard
2013-09-21
Sync -random command line parameter as part of game settings.
Simon Howard
2013-09-20
Set setup tool title so that it it shows the name of the correct game
Simon Howard
2013-09-20
Set a title on the ENDOOM window.
Simon Howard
2013-09-20
Place the mouse cursor in a less distracting location when releasing
Simon Howard
2013-09-19
Add missing newline.
Simon Howard
2013-09-19
Fix crash at Heretic E2 end screen (thanks Leitbild).
Simon Howard
2013-09-19
Change to using V_DrawFilledBox to clear the intro screen instead of
James Haley
2013-09-16
Fix same error made before with -novoice command - grr!
James Haley
2013-09-16
Only include NOT-BUGS in releases of Doom binaries, not other games.
Simon Howard
2013-09-16
Override the README distributed with Chocolate Strife Windows binaries
Simon Howard
2013-09-16
Add Chocolate Strife README file.
Simon Howard
2013-09-16
Support for the -random parameter. Needs netcode support (passing the
James Haley
2013-09-15
Name OS X CMDLINE.game files as CMDLINE-game, so that they are not
Simon Howard
2013-09-15
Open appropriate CMDLINE file depending on the currently-selected game.
Simon Howard
2013-09-15
Fix copying of CMDLINE files for Mac package build.
Simon Howard
2013-09-15
Fix INSTALL generation for source code and Mac binary distribution.
Simon Howard
2013-09-15
Rework documentation system to generate INSTALL files tailored for the
Simon Howard
2013-09-15
Reword CMDLINE template lead-in text to be game agnostic.
Simon Howard
2013-09-15
Update Windows build to generate multiple .zip packages, one for each
Simon Howard
2013-09-15
Update README to reflect the fact that Chocolate Doom now includes
Simon Howard
2013-09-15
Remove top-level CMDLINE documentation file and generate multiple
Simon Howard
2013-09-15
Re-enable netgame check on code that enters chat state.
James Haley
2013-09-15
Hopefully complete implementation of player names and Strife player chat
James Haley
2013-09-15
Frags are displayed on keys popup during deathmatch
James Haley
2013-09-08
Fix backwards logic for -novert handling.
Simon Howard
2013-09-08
Merge from trunk.
Simon Howard
2013-09-08
Fix file select widget to emit "changed" signal properly. Reset variable
Simon Howard
2013-09-04
Update TODO files.
Simon Howard
2013-09-04
Update INSTALL file to cover non-Doom games and GUS emulation feature.
Simon Howard
2013-09-04
Don't show ENDOOM screen when aborting netgame startup (thanks Alexandre
Simon Howard
2013-09-04
Fix Hexen -class parameter when starting a single player game from the
Simon Howard
2013-09-04
Fix setup tool defaults for GUS/Timidity path config variables (thanks
Simon Howard
2013-09-04
Extend "emulation" of menu pause key behavior to caps/num/scroll lock
Simon Howard
2013-09-02
Fix net_gamesettings_t checking code to use common function for checking
Simon Howard
2013-09-01
Read/write thinker structures portably. Hexen savegames should now be
Simon Howard
2013-08-31
Add notification window to the waiting screen to show whether the server
Simon Howard
2013-08-31
Add textscreen functions to raise and lower windows.
Simon Howard
2013-08-25
Read/write mobj_t structures to savegame files portably.
Simon Howard
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