index
:
chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2013-11-02
* Fixed deathmatch spots error message to match binary (why'd they
James Haley
2013-11-01
Proper output of randomparm's current value when passing through
James Haley
2013-10-31
* Fix problem that crashes netdemos in ST_Drawer
James Haley
2013-10-31
Only show 'flying' controls when configuring Heretic or Hexen, not
Simon Howard
2013-10-31
Change gradient characters of 'large' textscreen font to be direct
Simon Howard
2013-10-31
Fix setup tool Windows resource file to include the application manifest
Simon Howard
2013-10-28
Bump version number to 2.0.0-beta2.
Simon Howard
2013-10-28
Merge from trunk.
Simon Howard
2013-10-28
Use system DPI setting on Windows to determine whether to use the large
Simon Howard
2013-10-28
Add missing asmv3 namespace to setup manifest (oops).
Simon Howard
2013-10-28
Declare Windows binaries as DPI-aware to prevent the OS from applying
Simon Howard
2013-10-28
Use .items() rather than .iteritems() for compatibility with Python 2.7
Simon Howard
2013-10-28
Merge from trunk.
Simon Howard
2013-10-28
Determine which textscreen font to use by looking at the current desktop
Simon Howard
2013-10-28
Fix Vanilla behavior of shift key when entering savegame names in the
Simon Howard
2013-10-28
Use _SCRIPTS rather than _DATA for duplicated setup binaries so that the
Simon Howard
2013-10-26
Default to windowed mode in OS X, as there is an SDL bug that can cause
Simon Howard
2013-10-26
Don't crash Heretic in A_SkullPop() if a player is gibbed and respawns
Simon Howard
2013-10-26
Select fallback IWADs that match the game we are configuring (thanks
Simon Howard
2013-10-23
When loading Heretic savegames, NULL out certain special values which
Simon Howard
2013-10-20
Oops.
Simon Howard
2013-10-20
Disable file selector dialog on Windows.
Simon Howard
2013-10-20
Fix icon at multiplayer wait screen (thanks Alexandre Xavier).
Simon Howard
2013-10-20
Use OPL MIDI playback as the default music device.
Simon Howard
2013-10-19
Correct up/down look logic that was incorrectly allowing 6 degrees of
James Haley
2013-10-16
Fix bug with freeing of static strings, accidentally introduced in
Simon Howard
2013-10-15
Fix accidental string concatenation that broke Steam Heretic IWAD
Simon Howard
2013-10-15
Rip out special casing on Windows that defaults to the SDL directx
Simon Howard
2013-10-15
Remove call to I_SetWindowTitle() that is no longer needed.
Simon Howard
2013-10-15
Remove gamemission variables for Heretic and Hexen and hard-code to the
Simon Howard
2013-10-12
Update generation of Windows RC version to properly handle -xxx
Simon Howard
2013-10-12
Bump version number to v2.0.0-beta1; update NEWS.
Simon Howard
2013-10-12
Merge HH-TODO into main TODO file.
Simon Howard
2013-10-12
Tweak mouse grab behavior: don't arbitrarily warp the mouse at game
Simon Howard
2013-10-12
Fix Hexen CD music (now working and tested with a real Hexen CD).
Simon Howard
2013-10-08
Don't grab the mouse at the Strife startup screen.
Simon Howard
2013-10-08
Set window title/icon for Heretic/Hexen startup windows, to match the
Simon Howard
2013-10-08
Set window title and icon on ENDOOM window to match main game window.
Simon Howard
2013-10-06
Finish implementation of Hexen CD audio music mode.
Simon Howard
2013-10-06
Change netgame version mismatch message to be reminiscent of the Vanilla
Simon Howard
2013-10-06
Fix RANGECHECK on V_DrawPatch() functions, so the game exits with an
Simon Howard
2013-09-29
Preserve libsamplerate_scale in the setup tool.
Simon Howard
2013-09-29
Add config file variable for controlling libsamplerate conversion scale
Simon Howard
2013-09-27
Update HH-TODO.
Simon Howard
2013-09-27
Translate HHE thing numbers according to patch exe version number, as
Simon Howard
2013-09-27
Fix comments: HHE, not Dehacked.
Simon Howard
2013-09-27
Map thing type and state table indexes to those used by Vanilla Heretic
Simon Howard
2013-09-27
Use portable functions for reading/writing sector effect thinker
Simon Howard
2013-09-24
Use portable functions to read/write mobj_t structures.
Simon Howard
2013-09-24
Add portable functions to read/write player_t structures and use this
Simon Howard
[prev]
[next]