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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2010-12-04
Add ping time to query output.
Simon Howard
2010-12-04
Fix formatting for -masterquery to match -search.
Simon Howard
2010-12-04
Fix bug when running with -server option.
Simon Howard
2010-12-02
Make multiple query attempts to servers before giving up. Display a
Simon Howard
2010-12-02
Add -servername parameter to allow the owner to change the name returned
Simon Howard
2010-12-02
More refactoring of querying code, to not be specific to the purpose of
Simon Howard
2010-12-02
Refactor query code and add a -masterquery command line parameter to
Simon Howard
2010-12-02
Register servers with Internet master server.
Simon Howard
2010-11-30
Oops.
Simon Howard
2010-11-30
Remove "-debugfile" command line option and associated variable.
Simon Howard
2010-11-30
Update NEWS.
Simon Howard
2010-11-30
- Update codeblocks project
Russell Rice
2010-11-30
Add support for HACX v1.2 IWAD file.
Simon Howard
2010-11-30
Add NOT-BUGS file with some common Vanilla gotchas.
Simon Howard
2010-11-29
Auto-adjust the screen color depth if the configured color depth is not
Simon Howard
2010-11-27
Add dropdown list to setup tool to select screen BPP.
Simon Howard
2010-11-27
When generating the texture name lookup hash table, add new entries to
Simon Howard
2010-11-27
Fix -timer / -avg options to work like Vanilla when playing demos.
Simon Howard
2010-11-26
In non-palettized boxed screen modes, don't update the border areas of
Simon Howard
2010-11-26
Turn double buffering on for non-palettized screen modes, as this may be
Simon Howard
2010-11-24
Detect when running on Windows Vista or later, and switch to 32 bpp
Simon Howard
2010-11-24
Add configuration file parameter and command line option to specify the
Simon Howard
2010-11-24
Add workaround to stop freezeups with old versions of SDL_mixer.
Simon Howard
2010-11-21
Add -8in32 command line parameter to make the game run in 32-bit color
Simon Howard
2010-11-20
Remove dependency of network code on Doom code.
Simon Howard
2010-11-09
Update Python scripts to work in Python 3.
Simon Howard
2010-09-26
Restructure player quit code to take place on the first tic after the
Simon Howard
2010-09-19
Read response file in binary mode, to fix incomplete response file bug.
Simon Howard
2010-09-18
Move Doom-specific code from net_client.c into d_net.c.
Simon Howard
2010-09-14
Re-enable multiplayer support for Doom only, in preparation for network
Simon Howard
2010-09-11
Fix docgen error with key_multi_msgplayer8 config file variable.
Simon Howard
2010-08-31
Add weapon cycling buttons to joystick button list.
Simon Howard
2010-08-31
Don't double OPL sample values, as it causes horrible things to happen
Simon Howard
2010-08-31
Merge from trunk.
Simon Howard
2010-08-28
Update NEWS.
Simon Howard
2010-08-28
Include INSTALL file in distribution packages.
Simon Howard
2010-08-22
Shut up compiler warning.
Simon Howard
2010-08-22
Change span drawing functions to work the same as Vanilla, so that in
Simon Howard
2010-08-21
Change default mouse acceleration in setup tool to match the game's
Simon Howard
2010-08-21
"Bug fix".
Simon Howard
2010-08-20
Remove debug printf().
Simon Howard
2010-08-20
Align memory allocated by zone memory system to 8 byte boundaries on
Simon Howard
2010-08-20
Extend mouse code to support up to 8 buttons (allows mouse wheel to be
Simon Howard
2010-08-15
Fix volume multiply; DBOPL now generating output.
Simon Howard
2010-08-15
Hook DBOPL into OPL library and remove FMOPL. Does not generate any
Simon Howard
2010-08-13
Add C-converted version of DOSbox OPL emulator.
Simon Howard
2010-08-09
Add weapon cycling bindings for mouse and joystick buttons. Add weapon
Simon Howard
2010-08-07
Change back filter frequency. Add debug code to dump resampled sound
Simon Howard
2010-08-07
Fix sound resampling low pass filter.
Simon Howard
2010-08-04
Initial code for previous/next weapon switching keys.
Simon Howard
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