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connect to a network game using one of the BFG Edition IWADs.
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Allow for PNG screenshots.
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CMDLINE is now found in a subdirectory in source releases, making
the note in README inaccurate. Reword this to be correct.
Thanks to spicyjack for reporting this bug. This fixes #323.
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When releasing mouse grab (activating menu etc.) we move the mouse
cursor to a non-distracting location at the bottom-right of the
screen. But this was causing abrupt jerks in mouse movement when
re-grabbing the mouse again. Center the mouse when turning on grab so
that this doesn't happen.
This fixes #283.
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Hexen: Deathkings of the Dark Citadel uses levels up to MAP60, not
MAP40 as used in hexen.wad. Bump up the limit for Hexen to MAP60 so
that it is possible to play multiplayer games with hexdd.wad loaded.
Thanks to Rhiyo for the bug report. This fixes #312.
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Ultimate Doom's doom.exe will crash when run with an IWAD that doesn't
contain M_EPI4 (like the stock v1.9 IWAD).
Thanks to Alexandre Xavier for the bug report (fixes #344).
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Heretic and Hexen had the pause key hard-coded to KEY_PAUSE when they
should actually use key_pause so that they can be remapped by the
user. Thanks to Fabian Greffrath for the bug report (fixes #337).
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Lots of otherwise Vanilla-compatible WADs contain DEHACKED lumps.
Allow these to be loaded by adding a -dehlump command line parameter.
Thanks to Fabian Greffrath for the suggestion (fixes #349).
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The fix-up of the thinker function was (unnecessarily) guarded by an
if() condition that meant it was not being reset properly on load.
This caused moving platforms to be not restored properly when loading
savegames.
Fixes #343. Thanks to romeroyakovlev for the bug report.
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Allow to rebind artifact keys in Hexen.
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Use "ON" to mean "high detail", "OFF" for "low detail". The logic was
backwards.
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More robust checks for BFG Edition.
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1) Move the check for (bfgedition) right behind loading the IWAD, i.e.
before any PWADs are loaded that could probably provide a DMENUPIC lump.
2) Instead of checking for a missing TITLEPIC lump (which is only true
for the doom2.wad shipped with the BFG Edition) check for the presence
of DMENUPIC (which is exclusive to both classic IWADs shipped with the
BFG Edition). The M_GDHIGH lumps, however, are incompatibly modified
in *both* IWADs.
3) Move the check for the missing TITLEPIC lump to the place where it
becomes actually crucial, i.e. D_DoAdvanceDemo() and make it independent
of the (bfgedition) check. So, PWADs still have a chance to provide their
own TITLEPIC lump.
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The BFG edition IWADs have their M_GDHIGH lumps changed to say
"Fullscreen:" instead of just "high". This breaks the options menu
which assumes a graphic that is not as wide.
In the same spirit as the title screen workaround, add a workaround
for this as well: use the message "on/off" graphics instead when we
are running using a BFG edition IWAD.
This fixes #341 (thanks Fabian Greffrath).
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I originally flagged this as a poor quality mode because it doesn't
include every original pixel at least once (ie. its dimensions are
not >= 640x400 - twice the original resolution). In practise, it's
actually okay though.
Add long comment adapted from my comment on #339 explaining what
the definition of a poor quality mode is.
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Some improvements to the build system
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Add back to binaries that are built and installed as _SCRIPTS targets.
Copy instead of symbolic linking, the files are needed as binary copies anyway to allow for separate packaging of the game engines.
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CheckVolumeSeparation() has the sep and vol parameters backwards
compared to how they are used when the function is called. Reverse
the order to fix this (thanks proteal). Fixes #330.
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1) Instead of copying chocolate-setup into chocolate-{doom,heretic,hexen,strife}-setup,
respectively, check in configure for symbolic linking and use that if available
(falls back to "cp -pR" if not).
2) Add $(icons_DATA) to CLEANFILES so they get removed in clean phase; they are
generated from doom-png and setup.png, respectively.
3) Consistently use @PROGRAM_PREFIX@ instead of the hard-coded "chocolate-" in
the rules for the man pages.
4) Generate one man page for each setup program by symbolic linking of
chocolate-setup.6 (see 1), add them to the list of installed man pages and
to CLEANFILES.
5) Remove the redundant $(EXEEXT) suffix from the setup binaries (they were missing
for execgames_PROGRAMS, anyway)
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Freedoom has new IWAD names. Support these as fallbacks if no other
IWAD file can be found, but prefer FreeDM as it has Vanilla-
compatible levels. Show a warning on startup if running using the
main Freedoom IWADs.
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Some distros don't like automagic dependencies. Fixes #315.
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heretic: fix automap panning left
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When follow mode is off, hitting left would cause it to scroll all the way to the west of the map without stopping.
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Heretic/Hexen/Strife bugfixes from Sander van Dijk.
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Implement this the same way it is implemented for doom and strife.
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Otherwise, the same key can be bound to "Show mission" and one of the other
"More controls..." at the same time.
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For arch-dependent files, there is $exec_prefix. In most practical
cases, it has the same value as $prefix, but do use it anyhow.
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The auxiliary build directory specified with AC_BUILD_AUX_DIR is
also automatically created AFAICS, so it need not be created
by autogen.sh.
[For directories that are not (such as with AC_CONFIG_MACRO_DIR),
place an empty .gitignore file in it, so that it always exists.]
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If the general-instruction INSTALL file is not desired, just specify so
in AUTOMAKE_OPTIONS rather than fiddling with it in autogen.sh.
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Despite using `./configure --docdir=XYZ` and/or `make docdir=XYZ`, the
directory is ignored. Resolve that problem.
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Do not complain if the directory already exists.
mkdir: cannot create directory "autotools": File exists
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2762
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2760
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of ChangeLog and just give instructions to use the Git repository on
Github.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2759
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guidelines.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2758
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2757
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fabian).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2756
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2755
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2754
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2752
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2.0.0. This is not yet 2.0.0 but I will not be updating these project
files again before the release.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2751
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crashes when pressing shift while entering save game names (thanks
chungy).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2750
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them have junk values.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2749
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