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AgeCommit message (Expand)Author
2008-07-29Monsters don't drop ammo in Chex Quest.Simon Howard
2008-07-29Add magic dehacked comment to enable long cheat sequences (also for ChexSimon Howard
2008-07-26In chex mode, always warp to an episode 1 level, and display the levelSimon Howard
2008-07-26Allow magic comments in dehacked files that disable the DOS dehackedSimon Howard
2008-07-26Chex Quest's chex.exe is based on the Final Doom exe, not the UltimateSimon Howard
2008-07-26Fix "dimensional shambler waiting at the dos prompt" quit message toSimon Howard
2008-07-25Initial chex.exe emulation.Simon Howard
2008-07-09Fix dehacked replacements for the "press y to quit to dos" string.Simon Howard
2008-07-07Fix quit screen confirm message to say "quit to dos" rather than justSimon Howard
2008-06-14Add a helpful message for people trying to play with the wrong IWAD.Simon Howard
2008-06-11Only apply dehacked green armor class to the green armor shirt, not theSimon Howard
2008-06-09Always set armor class to 2 when picking up a megasphere (thanksSimon Howard
2008-05-05Updated Code::Blocks project for new filesGhostlyDeath
2008-05-05Add setup-manifest.xml to dist.Simon Howard
2008-05-05Updated VC++ Project for added files; Manifest should have versionGhostlyDeath
2008-05-05(Hopefully) fix for Windows Vista asking for security elevation whenSimon Howard
2008-05-04Remove Vanilla Doom reload hack.Simon Howard
2008-05-04Add command line option to disable mmapped WAD I/O.Simon Howard
2008-05-04Fix win32 mmap driver and add to build.Simon Howard
2008-05-02Add Windows memory mapping backend.Simon Howard
2008-05-02Memory-mapped WAD access.Simon Howard
2008-05-02Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.Simon Howard
2008-05-02Add W_CacheLumpNum,Name API to WAD code for releasing a lump back toSimon Howard
2008-05-02Add WAD I/O abstraction layer - first step for mmapped WAD access.Simon Howard
2008-04-26"Python Image Library" -> "Python Imaging Library" (thanks exp(x)).Simon Howard
2008-04-26Add new Chocolate Doom icon.Simon Howard
2008-04-25Generate transparency mask for the application icon from black parts ofSimon Howard
2008-04-23VC++ Project now buildsGhostlyDeath
2008-04-20Bump version to 1.1.1, update ChangeLog and NEWS.Simon Howard
2008-04-19Fix build problem when libsamplerate support is enabled.Simon Howard
2008-04-19Bump version to 1.1.0, update ChangeLog and NEWS.Simon Howard
2008-04-19Fix some more warnings.Simon Howard
2008-04-19Fix warning.Simon Howard
2008-04-19Don't successfully save a savegame if a buffer overrun occurs, and don'tSimon Howard
2008-04-19Update NEWS.Simon Howard
2008-04-16Update some of the documentation.Simon Howard
2008-04-15Make the BSD PC speaker driver work on FreeBSD.Simon Howard
2008-04-15Make use_libsamplerate be an integer value that controls conversionSimon Howard
2008-04-15Fix bug with joystick configuration.Simon Howard
2008-04-02April Fools!Simon Howard
2008-04-01Flip all levels on load - the game is more fun this way.Simon Howard
2008-03-30Fix an error messageRussell Rice
2008-03-15Fix build of Chocolate ServerRussell Rice
2008-03-13Display a warning message if use_libsamplerate != 0, but libsamplerateSimon Howard
2008-03-13Apply SRC patch from David Flater.Simon Howard
2008-03-12Add "see also" sections to manpages and GPL note. Add "files" section toSimon Howard
2008-03-09update codeblocks project to reflect previous commit changesRussell Rice
2008-03-09Split out configuration file code from m_misc.c into m_config.c. MoveSimon Howard
2008-02-28Move vc9/ project files into the msvc/ directory and update the READMESimon Howard
2008-02-28Fix MSVC project file and resource file for new filenames.Simon Howard