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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2012-10-25
Switch from MD5 to SHA-1 for network digests.
Simon Howard
2012-10-23
Add Steam path for Doom 3: BFG Edition IWAD path (thanks Gez for the
Simon Howard
2012-09-07
Fix crash when updating sounds with a NULL listener.
Simon Howard
2012-07-15
Fix problem with uninitialized values in the settings structure which
James Haley
2012-07-11
Er... that's 64, not 32.
Simon Howard
2012-07-11
Add bound check for scrolling walls limit and exit with an error if it
Simon Howard
2012-06-09
Update NEWS and ChangeLog, bump version number.
Simon Howard
2012-04-02
Fix to undefined sprintf behavior in the dialog engine (thanks to
James Haley
2012-03-04
Remove some calls to TXT_FGColor by using the new TXT_SaveColors system
Simon Howard
2012-03-01
Rework the way that window background colors are set, and change the
Simon Howard
2012-02-28
Oops.
Simon Howard
2012-02-14
Don't print bogus message about config dir when there's nothing to say.
Simon Howard
2012-02-14
Fix save game directory behavior under Windows.
Simon Howard
2012-02-12
* Correct an error in one of the beta-like Beggar internal dialogue
James Haley
2012-02-10
Addiional words on the INTRO-FIXME comments.
James Haley
2012-02-10
While I'm screwing with intro related stuff, I may as well replace the
James Haley
2012-02-10
Added INTRO-FIXME tags to borked-up intro code.
James Haley
2012-02-10
Make optimization settings consistent (static libraries do not support
James Haley
2012-02-10
Remove all temporary code that was put in place until MAXPLAYERS became
James Haley
2012-02-09
Comment change in r_main.c
James Haley
2012-02-09
Two Strife bugs knocked out:
James Haley
2012-02-04
On Windows, convert the USER and USERNAME environment variables from OEM
Simon Howard
2012-02-03
Fix crash when typing lots of Unicode characters into a number input
Simon Howard
2012-02-03
Fix chat macros when vanilla_keyboard_mapping is turned off.
Simon Howard
2012-02-03
Fix CP437-Unicode mapping of cedilla character.
Simon Howard
2012-02-03
Upgrade the input box and label widgets to use UTF-8 strings.
Simon Howard
2012-02-03
Support Unicode input by mapping typed Unicode characters >= 128 up into
Simon Howard
2012-02-03
Split off UTF-8 code into separate file and add extra functions.
Simon Howard
2012-02-02
Beginnings of limited textscreen UTF-8 support.
Simon Howard
2012-02-02
Re-resolve the address of the master server every eight hours, to adapt
Simon Howard
2012-02-02
Bind missing sound variables so the settings are not lost when running
Simon Howard
2012-02-02
Fix scroll bar behavior (thanks Alexandre Xavier).
Simon Howard
2012-02-02
Only use the SDL mouse lag workaround on Windows - not all systems allow
Simon Howard
2012-01-05
Add hack command-line option for on-screen OPL status output - useful
Simon Howard
2011-12-18
- Update codeblocks projects
Russell Rice
2011-11-26
Add "statistics captured" message on exit when the using -statdump
Simon Howard
2011-11-26
Fix weapon cycling keys when using IDKFA in Shareware Doom (thanks
Simon Howard
2011-11-03
Remove use of $< in Makefiles, for compatibility with OpenBSD's make.
Simon Howard
2011-10-30
Fix previous change - Strife games are not always -altdeath; the default
Simon Howard
2011-10-29
Update Strife multiplayer behavior to always use altdeath mode in
Simon Howard
2011-10-29
Update TODO, HH-TODO - remove completed items.
Simon Howard
2011-10-29
Enable gcc warning to detect redundant declarations, and clean up
Simon Howard
2011-10-23
Remove hack that forces the window to always be centered within the
Simon Howard
2011-10-23
Fix chat macro defaults in setup tool.
Simon Howard
2011-10-23
Fix player name input box in multiplayer configuration.
Simon Howard
2011-10-23
Merge from trunk.
Simon Howard
2011-10-23
Fix numeric keypad when entering values in text boxes (thanks Twelve).
Simon Howard
2011-10-23
Fix crash when closing a window.
Simon Howard
2011-10-23
Don't save value when destructor is called.
Simon Howard
2011-10-23
Rework textscreen focus handling so that input boxes will stop editing
Simon Howard
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