summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2008-09-06Add missing Makefile.am.Simon Howard
2008-09-06Move doom-specific files to a separate directory.Simon Howard
2008-09-05Add missing Hexen Makefile.am.Simon Howard
2008-09-05Remove z_zone.c and tables.c, as these are identical to the version inSimon Howard
2008-09-05Fix #include statements to use lower case filenames. Add automakeSimon Howard
2008-09-05Reformat (beautify) Raven sources and add GPL headers.Simon Howard
2008-09-04Remove unused files.Simon Howard
2008-09-04Add GPLed Heretic/Hexen source.Simon Howard
2008-09-04Create branch for adding heretic/hexen code.Simon Howard
2008-08-28Update TODO.Simon Howard
2008-08-24Update INSTALL to include some notes about Chex Quest.Simon Howard
2008-08-24Update missing chex.deh to reference its location in the idgamesSimon Howard
2008-08-20Use / as a path separator, to allow cross-compiling of resource filesSimon Howard
2008-08-19Fix crash related to A_BFGSpray with NULL target when using dehackedSimon Howard
2008-08-09Don't modify level lumps when loading levels.Simon Howard
2008-08-08Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping filesSimon Howard
2008-08-02Search for chex.deh in WAD path.Simon Howard
2008-07-31Update netcode to allow chex quest gameversion.Simon Howard
2008-07-31Update Chocolate Setup to support chex.wad.Simon Howard
2008-07-31Fix crash on Chex Quest intermission screen (thanks entryway)Simon Howard
2008-07-31Automatically load chex.deh on startup if playing in chex mode.Simon Howard
2008-07-31Fix mistake in exit confirmation string that was breaking dehackedSimon Howard
2008-07-31Update codeblocks project to locate setup manifestRussell Rice
2008-07-29Don't do the Final Doom teleport quirk with Chex Quest, as chex.exeSimon Howard
2008-07-29Monsters don't drop ammo in Chex Quest.Simon Howard
2008-07-29Add magic dehacked comment to enable long cheat sequences (also for ChexSimon Howard
2008-07-26In chex mode, always warp to an episode 1 level, and display the levelSimon Howard
2008-07-26Allow magic comments in dehacked files that disable the DOS dehackedSimon Howard
2008-07-26Chex Quest's chex.exe is based on the Final Doom exe, not the UltimateSimon Howard
2008-07-26Fix "dimensional shambler waiting at the dos prompt" quit message toSimon Howard
2008-07-25Initial chex.exe emulation.Simon Howard
2008-07-09Fix dehacked replacements for the "press y to quit to dos" string.Simon Howard
2008-07-07Fix quit screen confirm message to say "quit to dos" rather than justSimon Howard
2008-06-14Add a helpful message for people trying to play with the wrong IWAD.Simon Howard
2008-06-11Only apply dehacked green armor class to the green armor shirt, not theSimon Howard
2008-06-09Always set armor class to 2 when picking up a megasphere (thanksSimon Howard
2008-05-05Updated Code::Blocks project for new filesGhostlyDeath
2008-05-05Add setup-manifest.xml to dist.Simon Howard
2008-05-05Updated VC++ Project for added files; Manifest should have versionGhostlyDeath
2008-05-05(Hopefully) fix for Windows Vista asking for security elevation whenSimon Howard
2008-05-04Remove Vanilla Doom reload hack.Simon Howard
2008-05-04Add command line option to disable mmapped WAD I/O.Simon Howard
2008-05-04Fix win32 mmap driver and add to build.Simon Howard
2008-05-02Add Windows memory mapping backend.Simon Howard
2008-05-02Memory-mapped WAD access.Simon Howard
2008-05-02Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.Simon Howard
2008-05-02Add W_CacheLumpNum,Name API to WAD code for releasing a lump back toSimon Howard
2008-05-02Add WAD I/O abstraction layer - first step for mmapped WAD access.Simon Howard
2008-04-26"Python Image Library" -> "Python Imaging Library" (thanks exp(x)).Simon Howard
2008-04-26Add new Chocolate Doom icon.Simon Howard