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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2006-03-16
Fix crasher when starting new levels, because the intermissions code
Simon Howard
2006-03-15
fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported
Simon Howard
2006-03-15
Check for IWADs in the same order as Vanilla Doom
Simon Howard
2006-03-14
Detect the presence of 'windres' properly
Simon Howard
2006-03-11
Shut up compiler warnings
Simon Howard
2006-03-11
Fix bug with corruption of long player names. Remove tab characters.
Simon Howard
2006-03-10
Add fullscreen "letterbox" mode for people without a functioning 320x200
Simon Howard
2006-03-07
If running with -timedemo, do not generate new ticcmds through
Simon Howard
2006-03-07
Indicate when a message has been received from the server.
Simon Howard
2006-03-07
Store the reason when a connection is disconnected, and display a
Simon Howard
2006-03-07
Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages
Simon Howard
2006-03-07
Generic console message mechanism. Inform all players when recording
Simon Howard
2006-03-06
Give a server-side warning when recording low resolution demos.
Simon Howard
2006-03-06
Do not run TryRunTics until after we have started demo recording. Fix
Simon Howard
2006-03-03
Fix loss of precision when turning with mouse.
Simon Howard
2006-03-02
Add unsigned qualifiers on swapping functions, to stop problems on
Simon Howard
2006-03-02
Remove redundant code, shut up warnings
Simon Howard
2006-03-02
_Really_ fix -nomonsters.
Simon Howard
2006-03-02
Rearrange client connect code; fix name resolving under windows
Simon Howard
2006-03-01
Detect turbo mode more accurately
Simon Howard
2006-03-01
Send the nomonsters flag on netgame start.
Simon Howard
2006-03-01
Don't melt the screen on startup
Simon Howard
2006-02-27
Fix consistency checks
Simon Howard
2006-02-27
Fix problem starting games with four players
Simon Howard
2006-02-27
Quit with an error when unable to resolve an address
Simon Howard
2006-02-27
Fix chat mode
Simon Howard
2006-02-27
Reduce the maximum latency to stop the game pausing and shooting ahead.
Simon Howard
2006-02-27
Working client sync: adjust the clock to try to match the latency of other
Simon Howard
2006-02-26
Change data files to binary files
Simon Howard
2006-02-24
Fix -extratics
Simon Howard
2006-02-24
Remove redundant stuff relating to the old network code
Simon Howard
2006-02-24
Only advance the receive window if we have received ticcmds from all
Simon Howard
2006-02-23
Replace -client with -connect which takes a hostname/ip to connect to.
Simon Howard
2006-02-23
Track memory used by packet data to help detect memory leaks
Simon Howard
2006-02-23
Free back packets sent to the server after parsing them
Simon Howard
2006-02-23
Detect when clients are disconnected from the server, recover cleanly
Simon Howard
2006-02-23
Set ticdup from the command line with the -dup parameter.
Simon Howard
2006-02-23
Do not allow tics to buffer up in single player (stops the gun instantly
Simon Howard
2006-02-23
Fix crash when NOT recording lowres
Simon Howard
2006-02-23
Set maketic-gametic lag back to 1 second.
Simon Howard
2006-02-23
Add lowres_turn to indicate whether we generate angleturns which are
Simon Howard
2006-02-23
Fix bugs in resend code for server->client data
Simon Howard
2006-02-23
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
Simon Howard
2006-02-22
Packet resends for server->client gamedata
Simon Howard
2006-02-19
Move tic number expansion code to common code. Parse game data packets
Simon Howard
2006-02-19
Increase the size of BACKUPTICS to deal with heavy lag
Simon Howard
2006-02-17
Remove debug code
Simon Howard
2006-02-17
Full working resends for client->server comms
Simon Howard
2006-02-17
Request resends for missed packets
Simon Howard
2006-02-16
Define a new type net_full_ticcmd_t, a structure containing all ticcmds
Simon Howard
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