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AgeCommit message (Expand)Author
2010-09-28Identified dword_88604 as st_keystate and made static to ST_Responder.James Haley
2010-09-27Code for line types 196 and 212 (thought I committed that already o_O),James Haley
2010-09-27+ V_DrawXlaPatch addedSamuel Villareal
2010-09-26Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobjJames Haley
2010-09-26Implemented cross type 179 and fixed cross type 184. I *believe* thatJames Haley
2010-09-25ALL line types implemented in P_UseSpecialLine!James Haley
2010-09-25+ stonecold, jimmy, gripper, donnytrump, and lego cheats addedSamuel Villareal
2010-09-25+ Fixed fluke with upWaitDownStay plat typeSamuel Villareal
2010-09-25+ Plats finishedSamuel Villareal
2010-09-24Added buildDown16 stairs to EV_BuildStairs, and implemented all new S/WJames Haley
2010-09-24Started work on P_UseSpecialLine cuz I was bored.James Haley
2010-09-24Fixes for P_GiveBody.James Haley
2010-09-24Implementation of teleflags for EV_Teleport. Fix to somewhat serious bugJames Haley
2010-09-22Added linetype 180 to P_ShootSpecialLine and vetted other line types.James Haley
2010-09-22Rewrote P_GiveItemToPlayer to exactly match binary, particularly withJames Haley
2010-09-22P_CrossSpecialLine is approximately 95% complete.James Haley
2010-09-22Fixed firing of missiles when looking up/down so that the aimslopeJames Haley
2010-09-21Working health bars on the status bar, and numerous fixes toJames Haley
2010-09-21+ topo cheat added to am_mapSamuel Villareal
2010-09-20Most status bar drawing finished.James Haley
2010-09-19Functional inventory status bar cursor and item rendering. Fix forJames Haley
2010-09-19+ P_PlayerThink: Inventorydown bug fixedSamuel Villareal
2010-09-19+ Line types 194 and 211 addedSamuel Villareal
2010-09-19+ Several more line types addedSamuel Villareal
2010-09-19+ Fixed a minor fluke with type 165 in EV_VerticalDoorSamuel Villareal
2010-09-19+ EV_VerticalDoor: Missed type 165 addedSamuel Villareal
2010-09-19+ SetVideoMode - center window on desktop when not in fullscreen modeSamuel Villareal
2010-09-19+ Renaming MF_INCOMBAT to MF_NODIALOGSamuel Villareal
2010-09-19Just some killing of tabs.James Haley
2010-09-19Bug fixes: It's SPECTRALs that aren't hit by tracers, not MVIS thingsJames Haley
2010-09-19Massive work on the HUD. Multiline messages now work properly and areJames Haley
2010-09-18Had to manually correct almost every single mobjinfo name string asJames Haley
2010-09-18More use of DEH_String and DEH_snprintf, especially in the dialogJames Haley
2010-09-18Tons of warnings fixed - now only 7 warnings at warning level 3, andJames Haley
2010-09-18Upped warning level and started fixing warnings - can't believe someJames Haley
2010-09-18Revisions to objective macro and addition of voice with objective forJames Haley
2010-09-18+ Change in P_DamageMobj due to fluke with specrtal checksSamuel Villareal
2010-09-18+ healthamounts array addedSamuel Villareal
2010-09-18+ Fixed a fluke in A_TeleportBeaconSamuel Villareal
2010-09-18+ A_TeleportBeacon doneSamuel Villareal
2010-09-18+ A_TeleportBeacon doneSamuel Villareal
2010-09-18+ A_AcolyteSpecial fixedSamuel Villareal
2010-09-18+ A_Tracer, A_BurnSpread and A_AcolyteSpecial doneSamuel Villareal
2010-09-18+ AM_drawMarks doneSamuel Villareal
2010-09-17+ AM_drawPlayers and AM_drawThings doneSamuel Villareal
2010-09-17+ AM_drawWalls updated/finishedSamuel Villareal
2010-09-17Vetted all existing floor types and modified/added ones which changed.James Haley
2010-09-17+ P_PlayerThink and P_DeathThink doneSamuel Villareal
2010-09-16Started work on normal single-player exit lines.James Haley
2010-09-16Had to majorly deconflict p_doors.c; kept my version of lock switch inJames Haley