index
:
chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2005-09-06
Silly me - i misread cph's patch and got the logic backwards
Simon Howard
2005-09-06
Working music!
Simon Howard
2005-09-06
Newer versions of mmus2mid.c,h from prboom
Simon Howard
2005-09-05
Add mmus2mid code from prboom. Use 'void *' for music handles. Pass
Simon Howard
2005-09-05
16-bit sound
Simon Howard
2005-09-05
Use the system-nonspecific sound code to assign the channel number used
Simon Howard
2005-09-04
Remove dead code. Cope with the screen not having width == pitch. Lock
Simon Howard
2005-09-04
shut up compiler warnings
Simon Howard
2005-09-04
Support demos recorded with cph's modified "v1.91" doom exe - which
Simon Howard
2005-09-04
'novert' command line option to disable vertical mouse movement
Simon Howard
2005-09-04
Support the old "joyb_speed 31" hack to allow autorun
Simon Howard
2005-09-04
Doom v1.9 doesnt allow cheats in nightmare mode!
Simon Howard
2005-09-04
Display the correct quit messages according to which game is being played.
Simon Howard
2005-09-04
These things have been done
Simon Howard
2005-09-01
-nograbmouse option
Simon Howard
2005-08-31
smarter mouse grabbing for windowed mode
Simon Howard
2005-08-31
Nicer banner showing the game type (once we know). Remove dead code.
Simon Howard
2005-08-31
Display the game name in the title bar. Move game start code to later
Simon Howard
2005-08-31
Remove the last traces of NORMALUNIX
Simon Howard
2005-08-31
Better IWAD detection and identification. Support '-iwad' to specify
Simon Howard
2005-08-30
More Windows fixes
Simon Howard
2005-08-30
Windows fixes
Simon Howard
2005-08-29
Add missing header to fix build
Simon Howard
2005-08-29
Include autotools directory in dist
Simon Howard
2005-08-23
Demo sync problem with teleports and final doom
Simon Howard
2005-08-19
Make sounds louder. Use the correct maximum of 15 when doing sound
Simon Howard
2005-08-12
Port network code to use SDL_net
Simon Howard
2005-08-10
Remove "if (french)" stuff, FRENCH define, detect french wad automatically
Simon Howard
2005-08-08
More TODOs/update
Simon Howard
2005-08-07
Clear the screen on startup
Simon Howard
2005-08-07
Cycle round sound channels to stop reuse and conflicts of channel
Simon Howard
2005-08-07
Fix gamma correction
Simon Howard
2005-08-07
Clear disk image when loading at startup
Simon Howard
2005-08-06
Fix low resolution mode
Simon Howard
2005-08-06
Only change palette on screen updates
Simon Howard
2005-08-06
Remove debug messages, send error messages to stderr
Simon Howard
2005-08-05
More sensible defaults
Simon Howard
2005-08-04
Use DOOM_VERSION to define the Doom version (don't conflict with
Simon Howard
2005-08-04
Use zone memory function. Add command line options
Simon Howard
2005-08-04
Turn on compiler optimisation and warning options
Simon Howard
2005-08-04
Use keysym value rather than unicode value (fixes problems with shift
Simon Howard
2005-08-04
Silence compiler warnings
Simon Howard
2005-08-04
Use zone memory functions instead of alloca/malloc/free
Simon Howard
2005-08-04
Fix clev cheat
Simon Howard
2005-08-04
Begin/EndRead now in i_video.c
Simon Howard
2005-08-04
Loading disk
Simon Howard
2005-08-03
Display FPS on quit
Simon Howard
2005-08-03
Set some flags to fix palette and improve performance
Simon Howard
2005-08-03
Working scale*2
Simon Howard
2005-07-25
mouse
Simon Howard
[next]