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AgeCommit message (Expand)Author
2006-03-16Fix crasher when starting new levels, because the intermissions codeSimon Howard
2006-03-15fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupportedSimon Howard
2006-03-15Check for IWADs in the same order as Vanilla DoomSimon Howard
2006-03-14Detect the presence of 'windres' properlySimon Howard
2006-03-11Shut up compiler warningsSimon Howard
2006-03-11Fix bug with corruption of long player names. Remove tab characters.Simon Howard
2006-03-10Add fullscreen "letterbox" mode for people without a functioning 320x200Simon Howard
2006-03-07If running with -timedemo, do not generate new ticcmds throughSimon Howard
2006-03-07Indicate when a message has been received from the server.Simon Howard
2006-03-07Store the reason when a connection is disconnected, and display a Simon Howard
2006-03-07Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messagesSimon Howard
2006-03-07Generic console message mechanism. Inform all players when recordingSimon Howard
2006-03-06Give a server-side warning when recording low resolution demos.Simon Howard
2006-03-06Do not run TryRunTics until after we have started demo recording. FixSimon Howard
2006-03-03Fix loss of precision when turning with mouse.Simon Howard
2006-03-02Add unsigned qualifiers on swapping functions, to stop problems on Simon Howard
2006-03-02Remove redundant code, shut up warningsSimon Howard
2006-03-02_Really_ fix -nomonsters.Simon Howard
2006-03-02Rearrange client connect code; fix name resolving under windowsSimon Howard
2006-03-01Detect turbo mode more accuratelySimon Howard
2006-03-01Send the nomonsters flag on netgame start.Simon Howard
2006-03-01Don't melt the screen on startupSimon Howard
2006-02-27Fix consistency checksSimon Howard
2006-02-27Fix problem starting games with four playersSimon Howard
2006-02-27Quit with an error when unable to resolve an addressSimon Howard
2006-02-27Fix chat modeSimon Howard
2006-02-27Reduce the maximum latency to stop the game pausing and shooting ahead.Simon Howard
2006-02-27Working client sync: adjust the clock to try to match the latency of other Simon Howard
2006-02-26Change data files to binary filesSimon Howard
2006-02-24Fix -extraticsSimon Howard
2006-02-24Remove redundant stuff relating to the old network codeSimon Howard
2006-02-24Only advance the receive window if we have received ticcmds from allSimon Howard
2006-02-23Replace -client with -connect which takes a hostname/ip to connect to.Simon Howard
2006-02-23Track memory used by packet data to help detect memory leaksSimon Howard
2006-02-23Free back packets sent to the server after parsing themSimon Howard
2006-02-23Detect when clients are disconnected from the server, recover cleanlySimon Howard
2006-02-23Set ticdup from the command line with the -dup parameter.Simon Howard
2006-02-23Do not allow tics to buffer up in single player (stops the gun instantlySimon Howard
2006-02-23Fix crash when NOT recording lowresSimon Howard
2006-02-23Set maketic-gametic lag back to 1 second.Simon Howard
2006-02-23Add lowres_turn to indicate whether we generate angleturns which areSimon Howard
2006-02-23Fix bugs in resend code for server->client dataSimon Howard
2006-02-23Add lowres_turn parameter to net_full_ticcmd_t structure r/w functionsSimon Howard
2006-02-22Packet resends for server->client gamedataSimon Howard
2006-02-19Move tic number expansion code to common code. Parse game data packetsSimon Howard
2006-02-19Increase the size of BACKUPTICS to deal with heavy lagSimon Howard
2006-02-17Remove debug codeSimon Howard
2006-02-17Full working resends for client->server commsSimon Howard
2006-02-17Request resends for missed packetsSimon Howard
2006-02-16Define a new type net_full_ticcmd_t, a structure containing all ticcmdsSimon Howard