Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 896
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 895
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 894
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 893
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functions, while keeping txt_main.h for the common API. Add
TXT_SDL_SetEventCallback to allow programs to intercept SDL events in
the textscreen main loop.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 892
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 891
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Joystick ID.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 890
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there are control pads with more than 10 buttons.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 889
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 888
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 887
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 886
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txt_desktop.c doesn't need to call SDL functions directly.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 885
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 884
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 883
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screen.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 882
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playing when playing netgames on Windows (text mode waiting screen
shutdown causes sound not to start up?)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 881
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 880
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 879
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 878
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 877
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 876
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net_client.c. Fix FEATURE_MULTIPLAYER conditional compile. Move some
function definitions in d_net.c into headers. Reorganise the Makefile to
split out files into sections based on features.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 875
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 874
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scripts.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 873
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 872
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 871
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 870
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 869
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 868
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 867
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 866
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 865
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 864
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 863
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 862
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chat when vanilla_keyboard_mapping is enabled.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 861
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 860
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 859
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 858
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to i_swap.h.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 857
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the output mixer device's sample rate. Simplistic (naive) resampling in
cases where SDL's routines can't do a conversion. This needs a bit more
work to filter out the high frequency artifacts at 48khz output rate.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 856
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speaker to be selected as well.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 855
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* No more shared libraries on windows, because they suck anyway and
complicate things
* Fix build virtual targets
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 854
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Vanilla Doom.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 853
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* Add libpcsound codeblocks project
* Use libraries that are built and project dependencies inside main
chocolate-doom/setup project and remove source files.
* libraries are now built in the "lib" top level directory
* Fix some warnings
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 852
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 851
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stdout.txt/stderr.txt thing can be fixed.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 850
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 849
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handling key mappings. Chocolate Doom will use the original (broken)
Doom behavior, in that keys will be unmapped. A German user will have to
type "IDMZPOS", for example. However, when actually entering text, for
savegame names and multiplayer chat, the mapped character will be used.
The reasoning here is that Vanilla users will be used to pressing the
wrong keys, but it can never be desirable to use the wrong mappings when
typing in text.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 848
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between keys pressed and characters typed, so that, for example, when
the menu prompts "press 'y' to continue", it responds to the _character_
y being typed, not the key that is 'y' on an american keyboard being
pressed. Do the same when reading cheats.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 847
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