Age | Commit message (Expand) | Author |
2008-08-28 | Update TODO. | Simon Howard |
2008-08-24 | Update INSTALL to include some notes about Chex Quest. | Simon Howard |
2008-08-24 | Update missing chex.deh to reference its location in the idgames | Simon Howard |
2008-08-20 | Use / as a path separator, to allow cross-compiling of resource files | Simon Howard |
2008-08-19 | Fix crash related to A_BFGSpray with NULL target when using dehacked | Simon Howard |
2008-08-09 | Don't modify level lumps when loading levels. | Simon Howard |
2008-08-08 | Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files | Simon Howard |
2008-08-02 | Search for chex.deh in WAD path. | Simon Howard |
2008-07-31 | Update netcode to allow chex quest gameversion. | Simon Howard |
2008-07-31 | Update Chocolate Setup to support chex.wad. | Simon Howard |
2008-07-31 | Fix crash on Chex Quest intermission screen (thanks entryway) | Simon Howard |
2008-07-31 | Automatically load chex.deh on startup if playing in chex mode. | Simon Howard |
2008-07-31 | Fix mistake in exit confirmation string that was breaking dehacked | Simon Howard |
2008-07-31 | Update codeblocks project to locate setup manifest | Russell Rice |
2008-07-29 | Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe | Simon Howard |
2008-07-29 | Monsters don't drop ammo in Chex Quest. | Simon Howard |
2008-07-29 | Add magic dehacked comment to enable long cheat sequences (also for Chex | Simon Howard |
2008-07-26 | In chex mode, always warp to an episode 1 level, and display the level | Simon Howard |
2008-07-26 | Allow magic comments in dehacked files that disable the DOS dehacked | Simon Howard |
2008-07-26 | Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate | Simon Howard |
2008-07-26 | Fix "dimensional shambler waiting at the dos prompt" quit message to | Simon Howard |
2008-07-25 | Initial chex.exe emulation. | Simon Howard |
2008-07-09 | Fix dehacked replacements for the "press y to quit to dos" string. | Simon Howard |
2008-07-07 | Fix quit screen confirm message to say "quit to dos" rather than just | Simon Howard |
2008-06-14 | Add a helpful message for people trying to play with the wrong IWAD. | Simon Howard |
2008-06-11 | Only apply dehacked green armor class to the green armor shirt, not the | Simon Howard |
2008-06-09 | Always set armor class to 2 when picking up a megasphere (thanks | Simon Howard |
2008-05-05 | Updated Code::Blocks project for new files | GhostlyDeath |
2008-05-05 | Add setup-manifest.xml to dist. | Simon Howard |
2008-05-05 | Updated VC++ Project for added files; Manifest should have version | GhostlyDeath |
2008-05-05 | (Hopefully) fix for Windows Vista asking for security elevation when | Simon Howard |
2008-05-04 | Remove Vanilla Doom reload hack. | Simon Howard |
2008-05-04 | Add command line option to disable mmapped WAD I/O. | Simon Howard |
2008-05-04 | Fix win32 mmap driver and add to build. | Simon Howard |
2008-05-02 | Add Windows memory mapping backend. | Simon Howard |
2008-05-02 | Memory-mapped WAD access. | Simon Howard |
2008-05-02 | Fix up some more code calling Z_Free instead of W_ReleaseLumpNum. | Simon Howard |
2008-05-02 | Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to | Simon Howard |
2008-05-02 | Add WAD I/O abstraction layer - first step for mmapped WAD access. | Simon Howard |
2008-04-26 | "Python Image Library" -> "Python Imaging Library" (thanks exp(x)). | Simon Howard |
2008-04-26 | Add new Chocolate Doom icon. | Simon Howard |
2008-04-25 | Generate transparency mask for the application icon from black parts of | Simon Howard |
2008-04-23 | VC++ Project now builds | GhostlyDeath |
2008-04-20 | Bump version to 1.1.1, update ChangeLog and NEWS. | Simon Howard |
2008-04-19 | Fix build problem when libsamplerate support is enabled. | Simon Howard |
2008-04-19 | Bump version to 1.1.0, update ChangeLog and NEWS. | Simon Howard |
2008-04-19 | Fix some more warnings. | Simon Howard |
2008-04-19 | Fix warning. | Simon Howard |
2008-04-19 | Don't successfully save a savegame if a buffer overrun occurs, and don't | Simon Howard |
2008-04-19 | Update NEWS. | Simon Howard |