Age | Commit message (Collapse) | Author |
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being configured, not just always "Chocolate Doom".
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mouse grab.
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loading and drawing PANEL0.
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and include the custom version. Also include a copy in the Mac
documentation folder.
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ball to fraggle).
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considered as invalid file extensions.
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Include CMDLINE files in Mac packages.
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different games.
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game.
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multiple games.
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CMDLINE files, one for each game.
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features, which work differently than they did in DOOM.
If working properly, then this fully completes Chocolate Strife, aside
from any presently unknown issues.
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Subversion-revision: 2639
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value to empty string rather than NULL if cancel is pressed in dialog
(thanks Alexandre Xavier).
Subversion-branch: /trunk/chocolate-doom
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Remove note about CDs that don't contain the IWADs on-disk as I don't
think any exist.
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Xavier).
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command line (thanks Alexandre Xavier).
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Alexandre Xavier).
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keys, which cause the same behavior.
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for episode/map number validation.
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Vanilla compatible.
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was added to the global master server.
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Subversion-revision: 2628
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Subversion-revision: 2626
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conversions for ACS vars and add functions to read/write player_t
structures.
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Subversion-revision: 2625
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pause key is pressed in a menu with a scroll-bar (thanks Alexandre
Xavier).
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Alexandre Xavier).
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from Odamex r4128 (thanks AlexMax).
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What support exists is for obsolete devices I no longer possess; I've
never been contacted about the port and it's been several years since
I even bothered to build a new version. All the extra overrides are
clutter that can just be removed.
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in Vanilla Strife.
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- Remove missing setup-manifest.xml file inclusion from setup-res.rc
file
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Subversion-revision: 2610
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than in the game code. This makes the behavior closer to Vanilla and
stops the mouse affecting the menus when novert is enabled (thanks
manny).
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Subversion-revision: 2606
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