Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 866
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 865
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 864
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 863
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 862
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chat when vanilla_keyboard_mapping is enabled.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 861
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 860
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 859
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 858
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to i_swap.h.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 857
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the output mixer device's sample rate. Simplistic (naive) resampling in
cases where SDL's routines can't do a conversion. This needs a bit more
work to filter out the high frequency artifacts at 48khz output rate.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 856
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speaker to be selected as well.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 855
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* No more shared libraries on windows, because they suck anyway and
complicate things
* Fix build virtual targets
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 854
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Vanilla Doom.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 853
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* Add libpcsound codeblocks project
* Use libraries that are built and project dependencies inside main
chocolate-doom/setup project and remove source files.
* libraries are now built in the "lib" top level directory
* Fix some warnings
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 852
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 851
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stdout.txt/stderr.txt thing can be fixed.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 850
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 849
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handling key mappings. Chocolate Doom will use the original (broken)
Doom behavior, in that keys will be unmapped. A German user will have to
type "IDMZPOS", for example. However, when actually entering text, for
savegame names and multiplayer chat, the mapped character will be used.
The reasoning here is that Vanilla users will be used to pressing the
wrong keys, but it can never be desirable to use the wrong mappings when
typing in text.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 848
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between keys pressed and characters typed, so that, for example, when
the menu prompts "press 'y' to continue", it responds to the _character_
y being typed, not the key that is 'y' on an american keyboard being
pressed. Do the same when reading cheats.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 847
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Add the ability to enable/disable key mappings so that the raw key can
be read in setup, exactly the same way that it is in Doom.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 846
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Fix a warning
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 845
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speaker code!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 844
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the other settings.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 843
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 842
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 841
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 840
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driver to be selected from directx and windib.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 839
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explicitly specified.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 838
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 837
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backtrace in the debugger.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 836
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quicksave screen.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 835
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marina.wad.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 834
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directory for an IWAD.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 833
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1.9 behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 832
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shift to be held down for run when moving between levels. Thanks to Zack
Friedrich <zack18@comcast.net> for pointing this out.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 831
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 830
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 829
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directory path where an IWAD can be found. Add DOOMWADPATH as a
PATH-style list of directories to search for IWADs.
This is to maintain consistency/compatibility with other ports, and so
that the DOOMWADDIR name makes sense.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 828
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 827
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found.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 826
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not match.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 825
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 824
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SDL_ShowCursor. This fixes mouse lag on Windows. Thanks to entryway.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 823
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update codeblocks projects (which is a new format, latest cb svn build
is needed)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 822
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 821
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 820
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game dialog.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 819
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 818
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 817
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