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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2013-09-16
Add Chocolate Strife README file.
Simon Howard
2013-09-16
Support for the -random parameter. Needs netcode support (passing the
James Haley
2013-09-15
Name OS X CMDLINE.game files as CMDLINE-game, so that they are not
Simon Howard
2013-09-15
Open appropriate CMDLINE file depending on the currently-selected game.
Simon Howard
2013-09-15
Fix copying of CMDLINE files for Mac package build.
Simon Howard
2013-09-15
Fix INSTALL generation for source code and Mac binary distribution.
Simon Howard
2013-09-15
Rework documentation system to generate INSTALL files tailored for the
Simon Howard
2013-09-15
Reword CMDLINE template lead-in text to be game agnostic.
Simon Howard
2013-09-15
Update Windows build to generate multiple .zip packages, one for each
Simon Howard
2013-09-15
Update README to reflect the fact that Chocolate Doom now includes
Simon Howard
2013-09-15
Remove top-level CMDLINE documentation file and generate multiple
Simon Howard
2013-09-15
Re-enable netgame check on code that enters chat state.
James Haley
2013-09-15
Hopefully complete implementation of player names and Strife player chat
James Haley
2013-09-15
Frags are displayed on keys popup during deathmatch
James Haley
2013-09-08
Merge from trunk.
Simon Howard
2013-09-08
Fix file select widget to emit "changed" signal properly. Reset variable
Simon Howard
2013-09-04
Update TODO files.
Simon Howard
2013-09-04
Update INSTALL file to cover non-Doom games and GUS emulation feature.
Simon Howard
2013-09-04
Don't show ENDOOM screen when aborting netgame startup (thanks Alexandre
Simon Howard
2013-09-04
Fix Hexen -class parameter when starting a single player game from the
Simon Howard
2013-09-04
Fix setup tool defaults for GUS/Timidity path config variables (thanks
Simon Howard
2013-09-04
Extend "emulation" of menu pause key behavior to caps/num/scroll lock
Simon Howard
2013-09-02
Fix net_gamesettings_t checking code to use common function for checking
Simon Howard
2013-09-01
Read/write thinker structures portably. Hexen savegames should now be
Simon Howard
2013-08-31
Add notification window to the waiting screen to show whether the server
Simon Howard
2013-08-31
Add textscreen functions to raise and lower windows.
Simon Howard
2013-08-25
Read/write mobj_t structures to savegame files portably.
Simon Howard
2013-08-25
First step towards portable Hexen savegames. Perform endianness
Simon Howard
2013-08-17
Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when the
Simon Howard
2013-08-17
Fix IWAD auto-selection when joining a game in the setup tool (thanks
Simon Howard
2013-08-17
Fix IWAD registry locations when using 64-bit Windows. Change imported
Simon Howard
2013-08-11
Tweak intros to manpages. Fix category for -hhever argument.
Simon Howard
2013-08-11
Remove Windows CE support.
Simon Howard
2013-08-10
Split manpage.template into separate files for different games.
Simon Howard
2013-08-10
Fix Strife documentation comments. Remove -episode which does not exist
Simon Howard
2013-08-10
Tweak Strife documentation comments.
Simon Howard
2013-08-10
Add documentation comments for Heretic and Hexen command line arguments.
Simon Howard
2013-07-03
- Update codeblocks projects
Russell Rice
2013-07-03
- Update codeblocks projects
Russell Rice
2013-06-19
Fix OPL MIDI playback on big endian systems (thanks GhostlyDeath).
Simon Howard
2013-06-17
Refactor handling of novert to take place at the lower layers rather
Simon Howard
2013-05-27
Remove use of WINAPI macro to fix compile under MSVC.
Simon Howard
2013-04-06
Run I_ShutdownJoystick on exit (thanks Brad Harding).
Simon Howard
2013-04-06
Updated project file to add gusconf module
James Haley
2013-04-06
Increase netgame timeout to 30 seconds.
Simon Howard
2013-04-06
Handle client disconnects when waiting for the game to start. Abort game
Simon Howard
2013-04-06
Don't hog the CPU when waiting for the game to start.
Simon Howard
2013-04-05
Use two-stage netgame startup for Strife, and restore the previous
Simon Howard
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2013-04-05
Use two-stage netgame startup for Heretic.
Simon Howard
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