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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2011-10-15
Add weapon cycling keys for Hexen.
Simon Howard
2011-10-15
Add weapon cycling keys for Heretic.
Simon Howard
2011-10-15
Revert previous change to angle constants and apply a more specific fix.
Simon Howard
2011-10-15
Fix desyncs when playing back multiplayer demos.
Simon Howard
2011-10-15
Remove duplicate definitions.
Simon Howard
2011-10-15
Define angle definitions as unsigned constants - fixes bug with
Simon Howard
2011-10-14
Fix player exit message in Hexen, and add note to player exit code in
Simon Howard
2011-10-14
Fix overflow of playeringame[] caused by smaller MAXPLAYERS.
Simon Howard
2011-10-14
Convert Hexen to use common main loop code. Working multiplayer!
Simon Howard
2011-10-14
Fix query output for non-Doom games.
Simon Howard
2011-10-13
Add temporary hack to fix Strife multiplayer startup when the intro
Simon Howard
2011-10-13
Fix lockup just after startup of single-player multiplayer games. Don't
Simon Howard
2011-10-13
Minor fixes to main loop code.
Simon Howard
2011-10-13
Fix crash when calling TXT_Shutdown twice.
Simon Howard
2011-10-13
Convert Heretic code to use common main loop code. Working multiplayer!
Simon Howard
2011-10-13
Update Strife main loop code to use d_loop.c common main loop code.
Simon Howard
2011-10-13
Remove d_net.h, include d_loop.h instead. Remove duplicate definitions
Simon Howard
2011-10-13
Resolved a TODO which was just the result of a common hex-rays
James Haley
2011-10-13
Split out common main loop code into separate file, d_loop.c.
Simon Howard
2011-10-11
Refactor and rearrange d_net.c so that the loop code is agnostic and
Simon Howard
2011-10-10
Re-enable FEATURE_MULTIPLAYER, but #undef it in the Strife code so the
Simon Howard
2011-10-07
Comment changes only.
James Haley
2011-10-06
Fix for missing finale fade-to-black bug that was driving me nuts - one
James Haley
2011-09-26
Add graphical_startup option for Strife (to match Heretic/Hexen).
Simon Howard
2011-09-25
Fix special1/special2 values in Hexen code so that they can properly
Simon Howard
2011-09-25
Fix special1/special2 values so that they can properly hold pointer
Simon Howard
2011-09-25
Handle WAD merging correctly when the sprites list contains lumps with
Simon Howard
2011-09-25
Fix warning message when loading a HHE patch with the wrong version.
Simon Howard
2011-09-25
Temporary hack to avoid needing an Excedrin.
James Haley
2011-09-25
Fix Strife weapon-cycling rules.
Simon Howard
2011-09-24
Start -testcontrols for Strife on level 3 (rebel base).
Simon Howard
2011-09-24
Don't allow menu actions when running with -testcontrols. Quit
Simon Howard
2011-09-24
Don't show graphical startup for Heretic, Hexen or Strife when running
Simon Howard
2011-09-24
Add -testcontrols to Hexen.
Simon Howard
2011-09-24
Rework Strife -testcontrols code to use common code.
Simon Howard
2011-09-24
Add -testcontrols to Heretic.
Simon Howard
2011-09-24
Rework mouse speed box drawing code and move to common code, so that it
Simon Howard
2011-09-24
Remove duplicate code for parsing -file parameter.
Simon Howard
2011-09-24
Oops.
Simon Howard
2011-09-20
Display an error dialog if trying to connect to a server where a game is
Simon Howard
2011-09-20
Don't allow dropdown widget pop-up window to be placed outside the
Simon Howard
2011-09-20
Add dedicated pack_chex and pack_hacx values for the Chex Quest and Hacx
Simon Howard
2011-09-20
Display a warning message when trying to join a server playing a game
Simon Howard
2011-09-20
Add TXT_MessageBox convenience function.
Simon Howard
2011-09-20
Auto-select IWAD based on query response from server.
Simon Howard
2011-09-19
The current Chocolate Strife code emulates v1.2, not 1.31. 1.31 support
James Haley
2011-09-18
Fix a minor annoyance with Strife startup - we are *not* emulating the
Simon Howard
2011-09-18
Rerrange ordering of columns in server search dialog.
Simon Howard
2011-09-18
Hook query code into setup tool, and add search results window.
Simon Howard
2011-09-17
Add multiplayer query code to setup tool, and rework join game
Simon Howard
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