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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
summary
refs
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tree
commit
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Commit message (
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Author
2009-07-11
Only show altdeath option in Doom setup.
Simon Howard
2009-07-11
Shut up compiler warning.
Simon Howard
2009-07-09
Include the resource file in the source list when building the setup
Simon Howard
2009-07-09
Select the game to configure automatically if the game name is found
Simon Howard
2009-07-09
Generate separate install packages for Doom, Heretic, Hexen.
Simon Howard
2009-07-09
Merge from trunk.
Simon Howard
2009-07-07
Update NEWS.
Simon Howard
2009-07-07
Fix launching of the game from the setup tool in Windows CE.
Simon Howard
2009-06-21
Add Makefile for building CAB files, dependency calculation.
Simon Howard
2009-06-21
Use correct filename for SDL_net DLL.
Simon Howard
2009-06-21
Remove temporary files after generating CAB file.
Simon Howard
2009-06-20
Add script to generate Windows CE install package.
Simon Howard
2009-06-16
Automatically allocate a smaller zone size if it was not possible to
Simon Howard
2009-06-13
Don't post zero key events.
Simon Howard
2009-06-13
Merge from trunk.
Simon Howard
2009-06-12
On Windows CE systems without a keyboard, patch the default settings to
Simon Howard
2009-06-12
Remove debug messages.
Simon Howard
2009-06-12
Set the USER environment variable based on the owner information from
Simon Howard
2009-06-12
Always grab input on Windows CE.
Simon Howard
2009-06-12
Merge from trunk.
Simon Howard
2009-06-11
Include libc_wince.a in chocolate-server build.
Simon Howard
2009-06-11
Grab the input in setup when reading a new key binding, so that Windows
Simon Howard
2009-06-11
Include libc_wince.h on Windows CE.
Simon Howard
2009-06-11
Declare getenv/putenv on Windows CE for recent SDL versions that do not
Simon Howard
2009-06-11
Fix wince include. Use top_builddir instead of .. where appropriate.
Simon Howard
2009-06-10
Fix warnings.
Simon Howard
2009-06-10
Fix build with FEATURE_SOUND disabled.
Simon Howard
2009-06-10
Remove setbuf() call from Heretic/Hexen code.
Simon Howard
2009-06-10
Make Hexen weapon and map keys reconfigurable.
Simon Howard
2009-06-10
Add key bindings for pause, message refresh.
Simon Howard
2009-06-09
Make Hexen menu keys reconfigurable.
Simon Howard
2009-06-09
Make Heretic weapon keys reconfigurable.
Simon Howard
2009-06-09
Make Heretic map reconfigurable.
Simon Howard
2009-06-09
Make Heretic menu controls reconfigurable.
Simon Howard
2009-06-09
Move menu/map/weapon key variables into common code, and bind variables.
Simon Howard
2009-06-09
Rearrange the keyboard controls dialog. Move weapons controls into the
Simon Howard
2009-06-09
Merge from trunk.
Simon Howard
2009-06-08
Remove debugging code.
Simon Howard
2009-06-08
Use SDL's getenv/putenv implementation, and populate at startup.
Simon Howard
2009-06-07
Use CreateFileW instead of OpenFile (doesn't exist on Windows CE)
Simon Howard
2009-06-07
Fix header includes (thanks exp[x])
Simon Howard
2009-06-07
Don't add DirectX/Windib selector on Windows CE.
Simon Howard
2009-06-07
Use home dir to store configuration and savegames under Windows CE.
Simon Howard
2009-06-07
Fix setup tool display configuration dialog when fullscreen is not
Simon Howard
2009-06-07
Make auto-adjust code switch to windowed mode if no fullscreen modes are
Simon Howard
2009-06-07
Catch errors when initialising SDL. Use the small textscreen font by
Simon Howard
2009-06-07
Add missing SDL_thread include.
Simon Howard
2009-06-07
Don't try to use the SDL DirectX driver under Windows CE.
Simon Howard
2009-06-07
Fix setup tool compile on Windows CE.
Simon Howard
2009-06-07
Remove call to setbuf.
Simon Howard
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