Age | Commit message (Expand) | Author |
2006-01-13 | Signed integer read functions. Use these when reading ticcmd diffs. | Simon Howard |
2006-01-13 | Only accept sane player values when starting a new game. | Simon Howard |
2006-01-12 | Only start new games when in the waiting-for-start state. | Simon Howard |
2006-01-12 | Game start packets | Simon Howard |
2006-01-12 | Combine mouse motion for tics into single events. | Simon Howard |
2006-01-12 | Interpret the dehacked "max health" setting properly. | Simon Howard |
2006-01-11 | ticcmd diffs: allow compare and patching ticcmds, and reading/writing | Simon Howard |
2006-01-10 | Shut up compiler warnings | Simon Howard |
2006-01-10 | Reliable packet transport mechanism | Simon Howard |
2006-01-09 | Send clients their player number, and indicate on the waiting screen | Simon Howard |
2006-01-09 | Deduce a sane player name by examining environment variables. Add | Simon Howard |
2006-01-08 | Strip carriage returns from the end of lines when reading configuration | Simon Howard |
2006-01-08 | Update NEWS | Simon Howard |
2006-01-08 | show_endoom config file option to disable the endoom screen | Simon Howard |
2006-01-08 | Play some random music for the players while waiting for the game to | Simon Howard |
2006-01-08 | Seed the M_Random random number generator from the system time to give | Simon Howard |
2006-01-08 | Add S_MusicPlaying function to query if music is still playing. | Simon Howard |
2006-01-08 | Reject new connections if the server is not in the waiting state. | Simon Howard |
2006-01-08 | Don't grab the mouse on the net waiting screen | Simon Howard |
2006-01-08 | Allow the server to reject clients | Simon Howard |
2006-01-08 | Fix double free of addresses | Simon Howard |
2006-01-08 | Fix packet send | Simon Howard |
2006-01-08 | Detect when client connection is disconnected. | Simon Howard |
2006-01-08 | Send keepalives if the connection is not doing anything else. | Simon Howard |
2006-01-08 | Move common connection code into net_common.c, shared by server | Simon Howard |
2006-01-07 | Send player name and address in the waiting data packets. Display these | Simon Howard |
2006-01-07 | Only display a warning when unable to emulate a spechit overrun | Simon Howard |
2006-01-07 | Import the spechit overrun code from prboom-plus. Thanks to Andrey Budko | Simon Howard |
2006-01-07 | Mention the Chocolate Doom wiki, fix a spelling error. | Simon Howard |
2006-01-07 | Update NEWS | Simon Howard |
2006-01-07 | Fix the behavior when expanding sound effects (again). Doom actually | Simon Howard |
2006-01-06 | Fix the "-skill 0" hack commonly used under DOS | Simon Howard |
2006-01-05 | Fixes for big endian machines (thanks locust) | Simon Howard |
2006-01-05 | Specify signed char explicitly for ticcmd_t fields. | Simon Howard |
2006-01-02 | Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the | Simon Howard |
2006-01-02 | Restructure the waiting screen code. Establish our own separate event | Simon Howard |
2006-01-02 | fix client connected function | Simon Howard |
2006-01-02 | Create NET_SV_Shutdown function to shut down the server. Call it | Simon Howard |
2006-01-02 | Change AddrToString function to use an internal static buffer, for | Simon Howard |
2006-01-02 | Clear the screen AFTER initialising the loading disk buffer, so that | Simon Howard |
2006-01-02 | Add a "-client" option to test connecting to a local server. | Simon Howard |
2006-01-02 | Fix connect timeout and shutdown client properly if we fail to connect. | Simon Howard |
2006-01-02 | Refer to connected clients by their AddrToString() output rather than just | Simon Howard |
2006-01-02 | Rename i_net_module -> net_sdl_module. Fix the AddrToString method. | Simon Howard |
2006-01-02 | Remove test code | Simon Howard |
2006-01-02 | Fix packet not freed back after being sent. | Simon Howard |
2006-01-02 | Encapsulate the event queue code properly. Add a D_PopEvent function | Simon Howard |
2006-01-02 | Make functions static. Remove unused variable. | Simon Howard |
2006-01-02 | Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_. | Simon Howard |
2006-01-01 | Client disconnect code | Simon Howard |