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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Commit message (
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Author
2006-03-01
Send the nomonsters flag on netgame start.
Simon Howard
2006-03-01
Don't melt the screen on startup
Simon Howard
2006-02-27
Fix consistency checks
Simon Howard
2006-02-27
Fix problem starting games with four players
Simon Howard
2006-02-27
Quit with an error when unable to resolve an address
Simon Howard
2006-02-27
Fix chat mode
Simon Howard
2006-02-27
Reduce the maximum latency to stop the game pausing and shooting ahead.
Simon Howard
2006-02-27
Working client sync: adjust the clock to try to match the latency of other
Simon Howard
2006-02-26
Change data files to binary files
Simon Howard
2006-02-24
Fix -extratics
Simon Howard
2006-02-24
Remove redundant stuff relating to the old network code
Simon Howard
2006-02-24
Only advance the receive window if we have received ticcmds from all
Simon Howard
2006-02-23
Replace -client with -connect which takes a hostname/ip to connect to.
Simon Howard
2006-02-23
Track memory used by packet data to help detect memory leaks
Simon Howard
2006-02-23
Free back packets sent to the server after parsing them
Simon Howard
2006-02-23
Detect when clients are disconnected from the server, recover cleanly
Simon Howard
2006-02-23
Set ticdup from the command line with the -dup parameter.
Simon Howard
2006-02-23
Do not allow tics to buffer up in single player (stops the gun instantly
Simon Howard
2006-02-23
Fix crash when NOT recording lowres
Simon Howard
2006-02-23
Set maketic-gametic lag back to 1 second.
Simon Howard
2006-02-23
Add lowres_turn to indicate whether we generate angleturns which are
Simon Howard
2006-02-23
Fix bugs in resend code for server->client data
Simon Howard
2006-02-23
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
Simon Howard
2006-02-22
Packet resends for server->client gamedata
Simon Howard
2006-02-19
Move tic number expansion code to common code. Parse game data packets
Simon Howard
2006-02-19
Increase the size of BACKUPTICS to deal with heavy lag
Simon Howard
2006-02-17
Remove debug code
Simon Howard
2006-02-17
Full working resends for client->server comms
Simon Howard
2006-02-17
Request resends for missed packets
Simon Howard
2006-02-16
Define a new type net_full_ticcmd_t, a structure containing all ticcmds
Simon Howard
2006-02-15
Remove the savegame buffer entirely. Keep the old savegame size limit
Simon Howard
2006-02-03
Support NWT-style WAD merging (-af and -as command line parameters).
Simon Howard
2006-01-30
Add manpage
Simon Howard
2006-01-30
Install into the games directory, not bin (Thanks to Jon Dowland)
Simon Howard
2006-01-29
Shut up compiler warnings
Simon Howard
2006-01-29
Allow map things of type <= 0 - these are ignored by Vanilla Doom.
Simon Howard
2006-01-28
Avoid conflict with stdc time function
Simon Howard
2006-01-27
Exit with an error when playing a demo with the wrong version, like Vanilla Doom
Simon Howard
2006-01-27
Fix compiler warning due to missing include
Simon Howard
2006-01-27
dehacked replacements for switch texture names
Simon Howard
2006-01-25
Allow overriding the animation texture/flat names via dehacked
Simon Howard
2006-01-24
More endianness fixes
Simon Howard
2006-01-23
Include the config header so that endianness is dealt with correctly
Simon Howard
2006-01-23
Fix bug when expanding large sound effects with odd sample rates
Simon Howard
2006-01-23
Rearrange the order of startup code to allow replacing the IWAD filename
Simon Howard
2006-01-23
Make the network waiting screen not thrash the CPU so much.
Simon Howard
2006-01-23
Allow changing the names of level lump names via dehacked.
Simon Howard
2006-01-23
Fix dehacked sky replacement
Simon Howard
2006-01-23
More dehacked text substitutions for finale text names
Simon Howard
2006-01-22
Allow changing of all menu graphic lumps via dehacked
Simon Howard
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