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chocolate-doom
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chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2011-10-20
Fix bug with Hexen savedir set to "(null)" by setup tool (thanks
Simon Howard
2011-10-20
Use TXT_MessageBox where appropriate.
Simon Howard
2011-10-20
Fix Konami code.
Simon Howard
2011-10-19
Fix lockups in Hexen and Strife when playing with more than four
Simon Howard
2011-10-19
Oops.
Simon Howard
2011-10-19
Send MAXPLAYERS value for game on connect to server. Make server adapt
Simon Howard
2011-10-19
Change MAXPLAYERS to NET_MAXPLAYERS and add back individual MAXPLAYERS
Simon Howard
2011-10-17
Fix crash on respawn in Heretic (same as previously-fixed Hexen respawn
Simon Howard
2011-10-17
Rearrange Hexen startup to fix crash when starting a deathmatch game.
Simon Howard
2011-10-17
Tweak Strife buttons2 field to be differential against previous value,
Simon Howard
2011-10-17
Fix Hexen multiplayer spy key rebinding.
Simon Howard
2011-10-17
Fix tic diffs to handle Strife fields correctly.
Simon Howard
2011-10-17
Always show the Strife intro splash screen in windowed mode, and finish
Simon Howard
2011-10-17
Rework net_connect_data_t structure to include WAD and Dehacked
Simon Howard
2011-10-16
Zero out bottom two bits of palette data, to more accurately emulate the
Simon Howard
2011-10-15
Add new NET_* modules to Strife project.
James Haley
2011-10-15
Add weapon cycling keys for Hexen.
Simon Howard
2011-10-15
Add weapon cycling keys for Heretic.
Simon Howard
2011-10-15
Revert previous change to angle constants and apply a more specific fix.
Simon Howard
2011-10-15
Fix desyncs when playing back multiplayer demos.
Simon Howard
2011-10-15
Remove duplicate definitions.
Simon Howard
2011-10-15
Define angle definitions as unsigned constants - fixes bug with
Simon Howard
2011-10-14
Fix player exit message in Hexen, and add note to player exit code in
Simon Howard
2011-10-14
Fix overflow of playeringame[] caused by smaller MAXPLAYERS.
Simon Howard
2011-10-14
Convert Hexen to use common main loop code. Working multiplayer!
Simon Howard
2011-10-14
Fix query output for non-Doom games.
Simon Howard
2011-10-13
Add temporary hack to fix Strife multiplayer startup when the intro
Simon Howard
2011-10-13
Fix lockup just after startup of single-player multiplayer games. Don't
Simon Howard
2011-10-13
Minor fixes to main loop code.
Simon Howard
2011-10-13
Fix crash when calling TXT_Shutdown twice.
Simon Howard
2011-10-13
Convert Heretic code to use common main loop code. Working multiplayer!
Simon Howard
2011-10-13
Update Strife main loop code to use d_loop.c common main loop code.
Simon Howard
2011-10-13
Remove d_net.h, include d_loop.h instead. Remove duplicate definitions
Simon Howard
2011-10-13
Resolved a TODO which was just the result of a common hex-rays
James Haley
2011-10-13
Split out common main loop code into separate file, d_loop.c.
Simon Howard
2011-10-11
Refactor and rearrange d_net.c so that the loop code is agnostic and
Simon Howard
2011-10-10
Re-enable FEATURE_MULTIPLAYER, but #undef it in the Strife code so the
Simon Howard
2011-10-07
Comment changes only.
James Haley
2011-10-06
Fix for missing finale fade-to-black bug that was driving me nuts - one
James Haley
2011-09-26
Add graphical_startup option for Strife (to match Heretic/Hexen).
Simon Howard
2011-09-25
Fix special1/special2 values in Hexen code so that they can properly
Simon Howard
2011-09-25
Fix special1/special2 values so that they can properly hold pointer
Simon Howard
2011-09-25
Handle WAD merging correctly when the sprites list contains lumps with
Simon Howard
2011-09-25
Fix warning message when loading a HHE patch with the wrong version.
Simon Howard
2011-09-25
Temporary hack to avoid needing an Excedrin.
James Haley
2011-09-25
Fix Strife weapon-cycling rules.
Simon Howard
2011-09-24
Start -testcontrols for Strife on level 3 (rebel base).
Simon Howard
2011-09-24
Don't allow menu actions when running with -testcontrols. Quit
Simon Howard
2011-09-24
Don't show graphical startup for Heretic, Hexen or Strife when running
Simon Howard
2011-09-24
Add -testcontrols to Hexen.
Simon Howard
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