Age | Commit message (Collapse) | Author |
|
surfaces during debug builds under MSVC. ATTN fraggle: review other
games' code for similar problems.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2515
|
|
MP2E!). Other changes are to comments only.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2509
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2506
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2505
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2504
|
|
strings (was missing a doubled space). These messages are used by only
one guy in the game, and, as in vanilla, most of them don't appear
correctly when output.
* Correct HUD behavior: do not reinit the HUD at the start of each map.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2503
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2502
|
|
S_SetSfxVolume hack with a more appropriate fix.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2501
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2500
|
|
function-level linking.....). Also, use similar optimizer settings to
the ones used by Eternity (favor speed over size, intrinsics on, inline
any suitable, link-time code generation, function-level linking *in the
exe only*, omit frame pointers, etc.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2499
|
|
8 rather than 4 (unfortunately this was NOT accounted for in the save
code).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2498
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2497
|
|
* R_ExecuteSetViewSize must use centery, not viewheight, or you get to
see a nice infinite horizon if you resize the screen while looking at
the floor or ceiling.
* Finally fixed status bar flickering problem when resizing the screen -
Rogue reordered some code in D_Display - HUD and ST_DrawExternal are
done *after* the border redraws.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2496
|
|
the setup tool (thanks Alexandre Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2485
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2481
|
|
parameter, to match statdump.exe (thanks Alexandre Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2479
|
|
is -deathmatch and -altdeath enables Deathmatch II mode.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2471
|
|
netgames, and remove code for -deathmatch parameter. Update setup tool
to remove game type dropdown when setting up a Strife game.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2470
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2469
|
|
instances of this within the code (thanks Edward-san).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2468
|
|
screen. Add a configuration file variable to control where the game
window should appear.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2467
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2465
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2464
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2463
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2462
|
|
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2461
|
|
when they lose their focus (thanks Twelve).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2460
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2459
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2458
|
|
executable. Change the default Final Doom emulation mode to be the
original executable.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2457
|
|
working in multiplayer chat. This matches the definition for the value
from the Doom source release.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2456
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2455
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2454
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2453
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2452
|
|
when an error occurs (or -timedemo finishes).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2451
|
|
statdump.exe does with Vanilla Doom.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2450
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2449
|
|
descriptive names.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2448
|
|
Alexandre Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2447
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2446
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2445
|
|
players.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2444
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2443
|
|
its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
|
|
defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
|
|
crash)
Subversion-branch: /branches/v2-branch
Subversion-revision: 2440
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2439
|
|
rather than against zero.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2438
|
|
Subversion-branch: /branches/v2-branch
Subversion-revision: 2437
|