Age | Commit message (Collapse) | Author |
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 266
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 265
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Send all packets using a new NET_Conn_SendPacket to support this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 264
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and client code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 263
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on the waiting screen, and improve the waiting screen appearance.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 262
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 261
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for his investigation into this behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 260
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 259
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 258
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does play sounds of any sample rate, but the sound effects in
Scientist 2 are corrupted. Add some tests to check that the sound
effect header is correct, and generic sound rate conversion code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 257
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 256
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 255
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 254
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NET_WaitForStart function to wait for a start signal in network games.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 253
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loop while waiting for the game to start, to avoid affecting the original
code too much. Move some _gui variables to net_client.c.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 252
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 251
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when quitting the game. Print the IP of the server correctly when
connecting.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 250
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ease of use.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 249
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bits of loading disk are not visible on the initial screen melt.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 248
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 247
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 246
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the pointer to their struct. Listen for IP connections as well as
loopback connections.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 245
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 244
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 243
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Code to disconnect clients from the server side.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 242
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to read a new event from the event queue.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 241
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 240
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 239
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 238
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loop to avoid interfering with the main game code too much.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 237
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 236
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Add "waiting screen" while waiting for the game to start.
Hook in the new networking code into the main game code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 235
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 234
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 233
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Makefile.am.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 232
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 231
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 230
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 229
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 227
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 226
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behave exactly like the original executables.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 225
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 224
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and set compatibility options accordingly.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 223
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of the same sprite in a PWAD (fixes Scientist 2)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 222
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is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
however, it does not fix the playing of sounds, only silence
them. I tested Vanilla Doom and this is how it behaves when it
receives sound effects with odd sample rates. The bug here is
actually in the Scientist 2 WAD, which has sound effects that
have the wrong sample rate.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 221
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 219
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 218
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 217
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 216
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functions
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 214
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