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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2011-06-13
Rework configuration window; add Heretic/Hexen configuration boxes.
Simon Howard
2011-06-13
Merge from trunk.
Simon Howard
2011-06-13
Link chocolate-setup against SDL_mixer to fix compile on Mac OS X.
Simon Howard
2011-06-04
Resolved some TODOs and fixed a couple of problem spots that were
James Haley
2011-05-17
Update NEWS and ChangeLog, bump version number.
Simon Howard
2011-05-17
Add dependency for INSTALL generation.
Simon Howard
2011-05-17
Detect chex.deh if it is in the same directory as the IWAD file.
Simon Howard
2011-05-14
Fix display of ENDOOM screen.
Simon Howard
2011-05-14
Fix install of screensaver desktop file.
Simon Howard
2011-05-14
Add freedesktop.org desktop files for chocolate-doom, chocolate-setup
Simon Howard
2011-05-14
Convert build system to using the PROGRAM_PREFIX system used on
Simon Howard
2011-05-08
Update NEWS.
Simon Howard
2011-05-08
Allow IWAD files to be double-clicked in the finder to set the IWAD
Simon Howard
2011-05-08
Shut up compiler warnings.
Simon Howard
2011-05-07
Rework OS X launcher package. Include documentation files within the
Simon Howard
2011-04-26
Support for Win32 native OPL output when compiled with Microsoft Visual
James Haley
2011-04-24
Infer -server when -privateserver is specified (thanks Porsche Monty).
Simon Howard
2011-04-24
Add test button to joystick menu in setup tool (thanks Alexandre
Simon Howard
2011-04-18
Add test hack for simulating Porsche Monty's scanline emulation (see
Simon Howard
2011-04-17
Fix libtextscreen window hotkeys to work when shift is held down /
Simon Howard
2011-04-17
Make Final Doom IWAD labels shorter, so they don't make the launch
Simon Howard
2011-04-11
Allow the shift key to be held down when changing key/mouse/joystick
Simon Howard
2011-04-09
Fix action area minimum width calculation.
Simon Howard
2011-04-04
Close dropdown list popup windows when clicking outside the window.
Simon Howard
2011-04-04
Fix crash.
Simon Howard
2011-04-04
Fix crash.
Simon Howard
2011-04-04
Change the background color when hovering over widgets.
Simon Howard
2011-04-04
Change setup tool default sampling rate to 44100Hz to match the game
Simon Howard
2011-03-30
Add a symlink hack to work around the fact that OS X doesn't like paths
Simon Howard
2011-03-30
On OS X, display a dialog box when exiting with I_Error, like on
Simon Howard
2011-03-28
Remove the BUGS file as it doesn't really contain any useful
Simon Howard
2011-03-28
Add vim modeline for text wrapping to documentation text files.
Simon Howard
2011-03-28
Emulate bug with IDMUS cheat when emulating v1.9 (thanks Alexandre
Simon Howard
2011-03-28
Fix OPL MIDI playback when using an empty .mus / .mid file (thanks
Simon Howard
2011-03-28
Allow .lmp files to be loaded (and demo files to be played back) that
Simon Howard
2011-03-28
Fix weapon cycling from the shotgun to the chaingun in Doom 1 (thanks
Simon Howard
2011-03-27
Scroll faster in reaction to the scroll wheel.
Simon Howard
2011-03-27
Change default sfx/music volume in setup tool to 8, to match the game
Simon Howard
2011-03-22
Switch separator to show "screen mode" or "window size" depending on
Simon Howard
2011-03-22
Fix scrollbars so that clicks scroll the pane to a location that matches
Simon Howard
2011-03-22
Reorganise the display settings window.
Simon Howard
2011-03-17
Add back -a option to automake, and remove INSTALL if automake installs
Simon Howard
2011-03-17
Fix up placement of display settings window.
Simon Howard
2011-03-15
Fix NEWS entry to list the full name for Alexandre Xavier.
Simon Howard
2011-03-10
Include Unix manpages in MacOS package, and set MANPATH to point to them
Simon Howard
2011-03-10
Minor tweaks to MacOS instructions.
Simon Howard
2011-03-10
Minor tweak to INSTALL instructions.
Simon Howard
2011-03-10
Replace the INSTALL file with a template version that is customized to
Simon Howard
2011-03-09
Add null sector dereference emulation code from Prboom+, to fix desync
Simon Howard
2011-03-09
Add support for the alternate version of the Final Doom executable that
Simon Howard
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