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2006-03-16Better fix for the intermission screen crash. Don't call WI_End untilSimon Howard
after we change to gamestate != GS_INTERMISSION Subversion-branch: /trunk/chocolate-doom Subversion-revision: 422
2006-03-16Fix crasher when starting new levels, because the intermissions codeSimon Howard
tries to draw patches which have been unloaded (WI_Drawer runs after WI_End, because it is waiting for the game loop to load the new level) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 421
2006-03-15fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupportedSimon Howard
mapping Subversion-branch: /trunk/chocolate-doom Subversion-revision: 420
2006-03-15Check for IWADs in the same order as Vanilla DoomSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 419
2006-03-14Detect the presence of 'windres' properlySimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 418
2006-03-11Shut up compiler warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 417
2006-03-11Fix bug with corruption of long player names. Remove tab characters.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 416
2006-03-10Add fullscreen "letterbox" mode for people without a functioning 320x200Simon Howard
video mode. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 415
2006-03-07If running with -timedemo, do not generate new ticcmds throughSimon Howard
NetUpdate. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 414
2006-03-07Indicate when a message has been received from the server.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 413
2006-03-07Store the reason when a connection is disconnected, and display a Simon Howard
message indicating when clients time out from the server. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 412
2006-03-07Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messagesSimon Howard
from the server. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 411
2006-03-07Generic console message mechanism. Inform all players when recordingSimon Howard
a low-res demo. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 410
2006-03-06Give a server-side warning when recording low resolution demos.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 409
2006-03-06Do not run TryRunTics until after we have started demo recording. FixSimon Howard
crash when recording demos. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 408
2006-03-03Fix loss of precision when turning with mouse.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 407
2006-03-02Add unsigned qualifiers on swapping functions, to stop problems on Simon Howard
MacOS X. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 406
2006-03-02Remove redundant code, shut up warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 405
2006-03-02_Really_ fix -nomonsters.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 404
2006-03-02Rearrange client connect code; fix name resolving under windowsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 403
2006-03-01Detect turbo mode more accuratelySimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 402
2006-03-01Send the nomonsters flag on netgame start.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 401
2006-03-01Don't melt the screen on startupSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 400
2006-02-27Fix consistency checksSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 399
2006-02-27Fix problem starting games with four playersSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 398
2006-02-27Quit with an error when unable to resolve an addressSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 397
2006-02-27Fix chat modeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 396
2006-02-27Reduce the maximum latency to stop the game pausing and shooting ahead.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 395
2006-02-27Working client sync: adjust the clock to try to match the latency of other Simon Howard
players. Allow the menu ticker to run even if the main game ticker doesn't run. Remove time request/response code (now using game latency). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 394
2006-02-26Change data files to binary filesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 390
2006-02-24Fix -extraticsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 389
2006-02-24Remove redundant stuff relating to the old network codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 388
2006-02-24Only advance the receive window if we have received ticcmds from allSimon Howard
connected players. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 387
2006-02-23Replace -client with -connect which takes a hostname/ip to connect to.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 386
2006-02-23Track memory used by packet data to help detect memory leaksSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 385
2006-02-23Free back packets sent to the server after parsing themSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 384
2006-02-23Detect when clients are disconnected from the server, recover cleanlySimon Howard
and display a message. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 383
2006-02-23Set ticdup from the command line with the -dup parameter.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 382
2006-02-23Do not allow tics to buffer up in single player (stops the gun instantlySimon Howard
appearing on level start) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 381
2006-02-23Fix crash when NOT recording lowresSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 380
2006-02-23Set maketic-gametic lag back to 1 second.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 379
2006-02-23Add lowres_turn to indicate whether we generate angleturns which areSimon Howard
8-bit as opposed to 16-bit. This is used when recording demos without -longtics enabled. Sync this option between clients in a netgame, so that if one player is recording a Vanilla demo, all clients record in lowres. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 378
2006-02-23Fix bugs in resend code for server->client dataSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 377
2006-02-23Add lowres_turn parameter to net_full_ticcmd_t structure r/w functionsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 376
2006-02-22Packet resends for server->client gamedataSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 375
2006-02-19Move tic number expansion code to common code. Parse game data packetsSimon Howard
received from the server. Strip down d_net.[ch] to work through the new networking code. Remove game sync code. Remove i_net.[ch] as it is no longer needed. Working networking! Subversion-branch: /trunk/chocolate-doom Subversion-revision: 374
2006-02-19Increase the size of BACKUPTICS to deal with heavy lagSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 373
2006-02-17Remove debug codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 372
2006-02-17Full working resends for client->server commsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 371
2006-02-17Request resends for missed packetsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 370