Age | Commit message (Collapse) | Author |
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2520
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surfaces during debug builds under MSVC. ATTN fraggle: review other
games' code for similar problems.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2515
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MP2E!). Other changes are to comments only.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2509
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2506
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2505
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2504
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strings (was missing a doubled space). These messages are used by only
one guy in the game, and, as in vanilla, most of them don't appear
correctly when output.
* Correct HUD behavior: do not reinit the HUD at the start of each map.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2503
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2502
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S_SetSfxVolume hack with a more appropriate fix.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2501
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2500
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function-level linking.....). Also, use similar optimizer settings to
the ones used by Eternity (favor speed over size, intrinsics on, inline
any suitable, link-time code generation, function-level linking *in the
exe only*, omit frame pointers, etc.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2499
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8 rather than 4 (unfortunately this was NOT accounted for in the save
code).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2498
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2497
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* R_ExecuteSetViewSize must use centery, not viewheight, or you get to
see a nice infinite horizon if you resize the screen while looking at
the floor or ceiling.
* Finally fixed status bar flickering problem when resizing the screen -
Rogue reordered some code in D_Display - HUD and ST_DrawExternal are
done *after* the border redraws.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2496
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the setup tool (thanks Alexandre Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2485
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2481
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parameter, to match statdump.exe (thanks Alexandre Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2479
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is -deathmatch and -altdeath enables Deathmatch II mode.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2471
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netgames, and remove code for -deathmatch parameter. Update setup tool
to remove game type dropdown when setting up a Strife game.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2470
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2469
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instances of this within the code (thanks Edward-san).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2468
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screen. Add a configuration file variable to control where the game
window should appear.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2467
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2465
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2464
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2463
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2462
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2461
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when they lose their focus (thanks Twelve).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2460
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2459
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2458
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executable. Change the default Final Doom emulation mode to be the
original executable.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2457
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working in multiplayer chat. This matches the definition for the value
from the Doom source release.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2456
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2455
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2454
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2453
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2452
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when an error occurs (or -timedemo finishes).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2451
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statdump.exe does with Vanilla Doom.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2450
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2449
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descriptive names.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2448
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Alexandre Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2447
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2446
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2445
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players.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2444
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2443
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its player limit to match. Update GUI code to adjust waiting screen list
size appropriately.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2442
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defines for each game. Refactor "waiting screen" data code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2441
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crash)
Subversion-branch: /branches/v2-branch
Subversion-revision: 2440
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2439
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rather than against zero.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2438
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