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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
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Author
2008-10-23
Fix Heretic/Hexen demo desyncs.
Simon Howard
2008-10-13
Set window title for chocolate-hexen.
Simon Howard
2008-10-13
Update HH-TODO.
Simon Howard
2008-10-13
Perform necessary shutdown tasks on exit of Hexen.
Simon Howard
2008-10-12
Don't hog the CPU.
Simon Howard
2008-10-12
Fix autorun hack for Hexen.
Simon Howard
2008-10-11
- Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for memory mapped
Russell Rice
2008-10-10
Convert Heretic/Hexen menu code to use translated key value when
Simon Howard
2008-10-10
Move shiftxform table to i_video.c; make 'data2' for key events
Simon Howard
2008-10-10
Fix crash at Hexen title screen.
Simon Howard
2008-10-10
Set SavePath correctly and create the directory if necessary.
Simon Howard
2008-10-09
Update codeblocks project for hexen, which builds successfully now.
Russell Rice
2008-10-09
Fix crashes when loading the same level twice.
Simon Howard
2008-10-09
Add mouse grab callback for Hexen.
Simon Howard
2008-10-09
Replace Z_ChangeTag/Z_Free usage with W_ReleaseLump*
Simon Howard
2008-10-08
Fix sound effects!
Simon Howard
2008-10-08
Save config file at exit and initialise sound (fixes music)
Simon Howard
2008-10-08
Replace hexen "shareware" variable with gamemode/gamemission. Use
Simon Howard
2008-10-08
Move chocolate-hexen to default build.
Simon Howard
2008-10-08
Minor tweaks to get chocolate-hexen to build.
Simon Howard
2008-10-08
Remove unused tsm_ID reference.
Simon Howard
2008-10-08
Use internal DisplayTicker variable for hexen/sb_bar.c.
Simon Howard
2008-10-08
Switch configuration file code to common configuration file code, and
Simon Howard
2008-10-05
Perform bounds checking on separation and volume values passed to the
Simon Howard
2008-10-05
- Rename main.workspace to chocolate.workspace (since we have doom.cbp,
Russell Rice
2008-10-05
Include missing files in hexen project
Russell Rice
2008-10-05
Update codeblocks projects
Russell Rice
2008-10-04
Draw loading disk into a temporary buffer rather than the screen, to fix
Simon Howard
2008-10-03
Disable calls into low-level netgame code, until netgames are fixed.
Simon Howard
2008-10-03
Remove calls to Logitech Cyberman code.
Simon Howard
2008-10-03
Remove #defines for hexen/r_draw.c; we are only using the C versions of
Simon Howard
2008-10-03
Add missing UpdateState variable.
Simon Howard
2008-10-03
Fix bug in previous commit.
Simon Howard
2008-10-03
Fix crash with P_FindNextHighestFloor.
Simon Howard
2008-10-03
Rename Hexen main function to common D_DoomMain function.
Simon Howard
2008-10-03
Fix Steam search path for Heretic.
Simon Howard
2008-10-02
Split out high-level sound code from hexen/i_ibm.c and refactor to use
Simon Howard
2008-10-01
Merge from trunk.
Simon Howard
2008-10-01
Add .lvimrc local vim project settings.
Simon Howard
2008-10-01
Update HH-TODO.
Simon Howard
2008-10-01
Remove duplicate SlopeDiv function.
Simon Howard
2008-10-01
Remove some redundant DOS and NeXT-related code.
Simon Howard
2008-10-01
Remove some duplicate definitions from h2def.h.
Simon Howard
2008-10-01
Remove Hexen duplicate KEY_ definitions.
Simon Howard
2008-10-01
Merge tinttable variable to common.
Simon Howard
2008-10-01
Finish merge of hexen/v_video.c to common (oops)
Simon Howard
2008-10-01
Merge hexen/v_video.c to common.
Simon Howard
2008-10-01
Rename "FuzzColumn"/"FuzzPatch" for Heretic/Hexen code to
Simon Howard
2008-10-01
Use common versions of ticcmd_t and event_t for Hexen code. Remove old
Simon Howard
2008-10-01
Merge Hexen fixed_t and angle definitions to common code, plus byte
Simon Howard
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