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2006-03-03Fix loss of precision when turning with mouse.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 407
2006-03-02Add unsigned qualifiers on swapping functions, to stop problems on Simon Howard
MacOS X. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 406
2006-03-02Remove redundant code, shut up warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 405
2006-03-02_Really_ fix -nomonsters.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 404
2006-03-02Rearrange client connect code; fix name resolving under windowsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 403
2006-03-01Detect turbo mode more accuratelySimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 402
2006-03-01Send the nomonsters flag on netgame start.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 401
2006-03-01Don't melt the screen on startupSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 400
2006-02-27Fix consistency checksSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 399
2006-02-27Fix problem starting games with four playersSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 398
2006-02-27Quit with an error when unable to resolve an addressSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 397
2006-02-27Fix chat modeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 396
2006-02-27Reduce the maximum latency to stop the game pausing and shooting ahead.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 395
2006-02-27Working client sync: adjust the clock to try to match the latency of other Simon Howard
players. Allow the menu ticker to run even if the main game ticker doesn't run. Remove time request/response code (now using game latency). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 394
2006-02-26Change data files to binary filesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 390
2006-02-24Fix -extraticsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 389
2006-02-24Remove redundant stuff relating to the old network codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 388
2006-02-24Only advance the receive window if we have received ticcmds from allSimon Howard
connected players. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 387
2006-02-23Replace -client with -connect which takes a hostname/ip to connect to.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 386
2006-02-23Track memory used by packet data to help detect memory leaksSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 385
2006-02-23Free back packets sent to the server after parsing themSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 384
2006-02-23Detect when clients are disconnected from the server, recover cleanlySimon Howard
and display a message. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 383
2006-02-23Set ticdup from the command line with the -dup parameter.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 382
2006-02-23Do not allow tics to buffer up in single player (stops the gun instantlySimon Howard
appearing on level start) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 381
2006-02-23Fix crash when NOT recording lowresSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 380
2006-02-23Set maketic-gametic lag back to 1 second.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 379
2006-02-23Add lowres_turn to indicate whether we generate angleturns which areSimon Howard
8-bit as opposed to 16-bit. This is used when recording demos without -longtics enabled. Sync this option between clients in a netgame, so that if one player is recording a Vanilla demo, all clients record in lowres. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 378
2006-02-23Fix bugs in resend code for server->client dataSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 377
2006-02-23Add lowres_turn parameter to net_full_ticcmd_t structure r/w functionsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 376
2006-02-22Packet resends for server->client gamedataSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 375
2006-02-19Move tic number expansion code to common code. Parse game data packetsSimon Howard
received from the server. Strip down d_net.[ch] to work through the new networking code. Remove game sync code. Remove i_net.[ch] as it is no longer needed. Working networking! Subversion-branch: /trunk/chocolate-doom Subversion-revision: 374
2006-02-19Increase the size of BACKUPTICS to deal with heavy lagSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 373
2006-02-17Remove debug codeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 372
2006-02-17Full working resends for client->server commsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 371
2006-02-17Request resends for missed packetsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 370
2006-02-16Define a new type net_full_ticcmd_t, a structure containing all ticcmdsSimon Howard
for a given tic. Store received game data in a receive window. Add send queues for clients and add data from the receive window to generate complete sets of ticcmds. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 369
2006-02-15Remove the savegame buffer entirely. Keep the old savegame size limitSimon Howard
bug add a "vanilla_savegame_limit" config file option which allows the limit to be disabled if necessary. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 367
2006-02-03Support NWT-style WAD merging (-af and -as command line parameters).Simon Howard
Restructure WAD loading so that merged WADs are always loaded before normal PWADs. Remove W_InitMultipleFiles(). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 362
2006-01-30Add manpageSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 360
2006-01-30Install into the games directory, not bin (Thanks to Jon Dowland)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 358
2006-01-29Shut up compiler warningsSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 356
2006-01-29Allow map things of type <= 0 - these are ignored by Vanilla Doom.Simon Howard
Provides compatibility with plutonia.wad map12. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 354
2006-01-28Avoid conflict with stdc time functionSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 352
2006-01-27Exit with an error when playing a demo with the wrong version, like Vanilla DoomSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 351
2006-01-27Fix compiler warning due to missing includeSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 348
2006-01-27dehacked replacements for switch texture namesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 346
2006-01-25Allow overriding the animation texture/flat names via dehackedSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 344
2006-01-24More endianness fixesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 342
2006-01-23Include the config header so that endianness is dealt with correctlySimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 340
2006-01-23Fix bug when expanding large sound effects with odd sample ratesSimon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 338