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2013-09-15Rework documentation system to generate INSTALL files tailored for theSimon Howard
different games. Subversion-branch: /branches/v2-branch Subversion-revision: 2652
2013-09-15Reword CMDLINE template lead-in text to be game agnostic.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2651
2013-09-15Update Windows build to generate multiple .zip packages, one for eachSimon Howard
game. Subversion-branch: /branches/v2-branch Subversion-revision: 2650
2013-09-15Update README to reflect the fact that Chocolate Doom now includesSimon Howard
multiple games. Subversion-branch: /branches/v2-branch Subversion-revision: 2649
2013-09-15Remove top-level CMDLINE documentation file and generate multipleSimon Howard
CMDLINE files, one for each game. Subversion-branch: /branches/v2-branch Subversion-revision: 2648
2013-09-15Re-enable netgame check on code that enters chat state.James Haley
Subversion-branch: /branches/v2-branch Subversion-revision: 2647
2013-09-15Hopefully complete implementation of player names and Strife player chatJames Haley
features, which work differently than they did in DOOM. If working properly, then this fully completes Chocolate Strife, aside from any presently unknown issues. Subversion-branch: /branches/v2-branch Subversion-revision: 2646
2013-09-15Frags are displayed on keys popup during deathmatchJames Haley
Subversion-branch: /branches/v2-branch Subversion-revision: 2645
2013-09-08Merge from trunk.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2639
2013-09-08Fix file select widget to emit "changed" signal properly. Reset variableSimon Howard
value to empty string rather than NULL if cancel is pressed in dialog (thanks Alexandre Xavier). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2638
2013-09-04Update TODO files.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2637
2013-09-04Update INSTALL file to cover non-Doom games and GUS emulation feature.Simon Howard
Remove note about CDs that don't contain the IWADs on-disk as I don't think any exist. Subversion-branch: /branches/v2-branch Subversion-revision: 2636
2013-09-04Don't show ENDOOM screen when aborting netgame startup (thanks AlexandreSimon Howard
Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2635
2013-09-04Fix Hexen -class parameter when starting a single player game from theSimon Howard
command line (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2634
2013-09-04Fix setup tool defaults for GUS/Timidity path config variables (thanksSimon Howard
Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2633
2013-09-04Extend "emulation" of menu pause key behavior to caps/num/scroll lockSimon Howard
keys, which cause the same behavior. Subversion-branch: /branches/v2-branch Subversion-revision: 2632
2013-09-02Fix net_gamesettings_t checking code to use common function for checkingSimon Howard
for episode/map number validation. Subversion-branch: /branches/v2-branch Subversion-revision: 2631
2013-09-01Read/write thinker structures portably. Hexen savegames should now beSimon Howard
Vanilla compatible. Subversion-branch: /branches/v2-branch Subversion-revision: 2630
2013-08-31Add notification window to the waiting screen to show whether the serverSimon Howard
was added to the global master server. Subversion-branch: /branches/v2-branch Subversion-revision: 2629
2013-08-31Add textscreen functions to raise and lower windows.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2628
2013-08-25Read/write mobj_t structures to savegame files portably.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2626
2013-08-25First step towards portable Hexen savegames. Perform endiannessSimon Howard
conversions for ACS vars and add functions to read/write player_t structures. Subversion-branch: /branches/v2-branch Subversion-revision: 2625
2013-08-17Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when theSimon Howard
pause key is pressed in a menu with a scroll-bar (thanks Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2620
2013-08-17Fix IWAD auto-selection when joining a game in the setup tool (thanksSimon Howard
Alexandre Xavier). Subversion-branch: /branches/v2-branch Subversion-revision: 2619
2013-08-17Fix IWAD registry locations when using 64-bit Windows. Change importedSimon Howard
from Odamex r4128 (thanks AlexMax). Subversion-branch: /branches/v2-branch Subversion-revision: 2618
2013-08-11Tweak intros to manpages. Fix category for -hhever argument.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2616
2013-08-11Remove Windows CE support.Simon Howard
What support exists is for obsolete devices I no longer possess; I've never been contacted about the port and it's been several years since I even bothered to build a new version. All the extra overrides are clutter that can just be removed. Subversion-branch: /branches/v2-branch Subversion-revision: 2615
2013-08-10Split manpage.template into separate files for different games.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2614
2013-08-10Fix Strife documentation comments. Remove -episode which does not existSimon Howard
in Vanilla Strife. Subversion-branch: /branches/v2-branch Subversion-revision: 2613
2013-08-10Tweak Strife documentation comments.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2612
2013-08-10Add documentation comments for Heretic and Hexen command line arguments.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2611
2013-07-03- Update codeblocks projectsRussell Rice
- Remove missing setup-manifest.xml file inclusion from setup-res.rc file Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2610
2013-07-03- Update codeblocks projectsRussell Rice
Subversion-branch: /branches/v2-branch Subversion-revision: 2609
2013-06-19Fix OPL MIDI playback on big endian systems (thanks GhostlyDeath).Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2607
2013-06-17Refactor handling of novert to take place at the lower layers ratherSimon Howard
than in the game code. This makes the behavior closer to Vanilla and stops the mouse affecting the menus when novert is enabled (thanks manny). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2606
2013-05-27Remove use of WINAPI macro to fix compile under MSVC.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2602
2013-04-06Run I_ShutdownJoystick on exit (thanks Brad Harding).Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2591
2013-04-06Updated project file to add gusconf moduleJames Haley
Subversion-branch: /branches/v2-branch Subversion-revision: 2590
2013-04-06Increase netgame timeout to 30 seconds.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2589
2013-04-06Handle client disconnects when waiting for the game to start. Abort gameSimon Howard
startup if a player disconnects, or continue gracefully if a drone disconnects. Subversion-branch: /branches/v2-branch Subversion-revision: 2588
2013-04-06Don't hog the CPU when waiting for the game to start.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2587
2013-04-05Use two-stage netgame startup for Strife, and restore the previousSimon Howard
startup splash-screen behavior (before it was modified in r2435). Subversion-branch: /branches/v2-branch Subversion-revision: 2586
2013-04-05Use two-stage startup for Hexen, and add netgame startup callback forSimon Howard
the spinal loading screen. Subversion-branch: /branches/v2-branch Subversion-revision: 2585
2013-04-05Use two-stage netgame startup for Heretic.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2584
2013-04-05Split Doom netgame startup into two stages.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2583
2013-04-05Split D_InitNetGame() into two separate functions for startup.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2582
2013-04-03Don't start the game until all players are ready. Send waiting data toSimon Howard
players that are ready for startup progress screens. Subversion-branch: /branches/v2-branch Subversion-revision: 2581
2013-04-02Split game start sequence into two-stage process. This is the firstSimon Howard
stage in refactoring the way that network startup works. Subversion-branch: /branches/v2-branch Subversion-revision: 2580
2013-04-01Correct incorrect doc comment.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2579
2013-04-01Add configuration boxes for GUS and Timidity configuration.Simon Howard
Subversion-branch: /branches/v2-branch Subversion-revision: 2578