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2007-06-09Open the joystick when prompting for a new button.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 897
2007-06-09Set svn:ignore on pcsound directory.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 896
2007-06-04Remove unneeded SDL.h include.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 895
2007-06-04Oops!Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 894
2007-06-04Completed joystick button selection widget (untested)Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 893
2007-06-04Rename txt_main.c to txt_sdl.c; add txt_sdl.h for SDL-specific APISimon Howard
functions, while keeping txt_main.h for the common API. Add TXT_SDL_SetEventCallback to allow programs to intercept SDL events in the textscreen main loop. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 892
2007-06-02Update codeblocks projects for joystick stuffRussell Rice
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 891
2007-06-01Display a meaningful message when trying to start with an invalidSimon Howard
Joystick ID. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 890
2007-06-01Up the threshold for the always run hack to 20; it's conceivable thatSimon Howard
there are control pads with more than 10 buttons. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 889
2007-06-01Hide the joystick speed control when the always run hack is being used.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 888
2007-05-31Initial joystick support.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 887
2007-05-24Fix ByteSwapBlock macro.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 886
2007-05-24Add TXT_SetWindowTitle function to wrap SDL_WM_SetCaption, so thatSimon Howard
txt_desktop.c doesn't need to call SDL functions directly. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 885
2007-05-24Use I_Sleep in i_system.c instead of SDL_Delay directly.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 884
2007-05-20Fix crash when converting audio down to a lower sample rate.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 883
2007-05-20Stop music on sound shutdown so music isn't left playing at the ENDOOMSimon Howard
screen. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 882
2007-05-20Initialise sound before network setup to fix bug with sound effects notSimon Howard
playing when playing netgames on Windows (text mode waiting screen shutdown causes sound not to start up?) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 881
2007-05-19Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 880
2007-05-19Don't allow idclev in netgames.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 879
2007-05-19Fix tempo problems in pcsound linux driver.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 878
2007-05-16Add FEATURE_SOUND.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 877
2007-05-16Oops!Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 876
2007-05-16Rejig net_cl_new_sync and drone to be in d_net.c instead ofSimon Howard
net_client.c. Fix FEATURE_MULTIPLAYER conditional compile. Move some function definitions in d_net.c into headers. Reorganise the Makefile to split out files into sections based on features. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 875
2007-05-09Fix ticdup.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 874
2007-05-02Check in autoconf if python is installed; if not, don't run pythonSimon Howard
scripts. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 873
2007-05-02Add missing files to dist.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 872
2007-04-29Add missing codeblocks workspace files to dist.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 871
2007-04-16Fix crash: don't check for client resends after they have disconnected.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 870
2007-04-03Fix building with gcc 4.xRussell Rice
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 869
2007-03-27Update NEWS.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 868
2007-03-27Update ChangeLog.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 867
2007-03-27<SDL.h> -> "SDL.h"Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 866
2007-03-26Fix docgen makefile dependencies.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 865
2007-03-26Fix manpage copyright footer to include id as well as me.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 864
2007-03-26Search WAD search dirs when loading dehacked patches.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 863
2007-03-19Update TODO; PC speaker is supported now.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 862
2007-03-16Add back shiftxform table so that the shift key works in multiplayerSimon Howard
chat when vanilla_keyboard_mapping is enabled. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 861
2007-03-16Add config file option to enable/disable native keyboard bindings.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 860
2007-03-16Update codeblocks projectRussell Rice
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 859
2007-03-15Change MD5 code to use the standard types used elsewhere in the program.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 858
2007-03-15Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h renamedSimon Howard
to i_swap.h. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 857
2007-03-14Use SDL's built-in audio conversion routines to convert sound effects toSimon Howard
the output mixer device's sample rate. Simplistic (naive) resampling in cases where SDL's routines can't do a conversion. This needs a bit more work to filter out the high frequency artifacts at 48khz output rate. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 856
2007-03-12Change "sound effects enabled" checkbox to a dropdown, allowing PCSimon Howard
speaker to be selected as well. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 855
2007-03-10Minor changes:Russell Rice
* No more shared libraries on windows, because they suck anyway and complicate things * Fix build virtual targets Subversion-branch: /trunk/chocolate-doom Subversion-revision: 854
2007-03-10Ignore the HOME environment variable on Windows - just behave likeSimon Howard
Vanilla Doom. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 853
2007-03-10Lots of changes/additions:Russell Rice
* Add libpcsound codeblocks project * Use libraries that are built and project dependencies inside main chocolate-doom/setup project and remove source files. * libraries are now built in the "lib" top level directory * Fix some warnings Subversion-branch: /trunk/chocolate-doom Subversion-revision: 852
2007-03-09Add pcsound Linux driver.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 851
2007-03-09Don't build console mode apps; use the default -mwindows until theSimon Howard
stdout.txt/stderr.txt thing can be fixed. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 850
2007-03-09Move the pcsound library to the top level, alongside textscreen.Simon Howard
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 849
2007-03-09Partially revert the last change. I'm going with a mixed approach forSimon Howard
handling key mappings. Chocolate Doom will use the original (broken) Doom behavior, in that keys will be unmapped. A German user will have to type "IDMZPOS", for example. However, when actually entering text, for savegame names and multiplayer chat, the mapped character will be used. The reasoning here is that Vanilla users will be used to pressing the wrong keys, but it can never be desirable to use the wrong mappings when typing in text. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 848