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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2010-09-15
+ EV_DoDoor updated
Samuel Villareal
2010-09-14
Fully implemented all finale code, including "intermission" speeches by
James Haley
2010-09-14
+ P_FindSlidingDoorType fixed where it was returning a null slidetype
Samuel Villareal
2010-09-14
+ Sliding door implementation
Samuel Villareal
2010-09-13
Use DEH_snprintf where appropriate.
Simon Howard
2010-09-13
Started finale slideshow stuff, added/tweaked quest flags, and did some
James Haley
2010-09-13
+ Fix for flaming death in P_KillMobj
Samuel Villareal
2010-09-13
+ P_DamageMobj mapped out
Samuel Villareal
2010-09-13
+ stonecold/workparm variables added
Samuel Villareal
2010-09-12
+ Updating pagetics in D_DoAdvanceDemo to ticrates
Samuel Villareal
2010-09-12
Fix build.
Simon Howard
2010-09-12
Call I_UpdateSound periodically to free finished sounds back to the
Simon Howard
2010-09-12
+ Minor fix for P_KillMobj. Suppose to make the player hop slightly when
Samuel Villareal
2010-09-12
I munged up A_CrusaderAttack pretty good, but it's fixed now.
James Haley
2010-09-12
+ Fixes for the power coupling
Samuel Villareal
2010-09-12
+ P_KillMobj mapped out
Samuel Villareal
2010-09-12
Functional demosequence for storyboard intro and exit outro.
James Haley
2010-09-12
+ Fixed flag clearing issue in P_ChangeSwitchTexture
Samuel Villareal
2010-09-12
+ return fix for P_ItemBehavior
Samuel Villareal
2010-09-12
+ externalized isregistered
Samuel Villareal
2010-09-12
+ Items can be picked up now
Samuel Villareal
2010-09-11
+ Fixed P_RemoveInventoryItem not returning the item's name properly
Samuel Villareal
2010-09-11
Added code (some possibly temporary?) to load voices.wad. Fixed several
James Haley
2010-09-11
Voice API implemented.
James Haley
2010-09-11
Fix build.
Simon Howard
2010-09-11
+ P_GivePower update
Samuel Villareal
2010-09-11
+ P_RemoveInventoryItem and P_DropInventoryItem implemented
Samuel Villareal
2010-09-11
+ Comments added
Samuel Villareal
2010-09-10
Minor reformatting in p_map.c, and found some code hex-rays was ignoring
James Haley
2010-09-10
+ P_GiveItemToPlayer fleshed out
Samuel Villareal
2010-09-10
- Add missing files to libtextscreen project
Russell Rice
2010-09-10
- Add opl project file
Russell Rice
2010-09-10
Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to be
James Haley
2010-09-10
+ Fixed a minor fluke in P_ChangeSwitchTexture
Samuel Villareal
2010-09-10
Post-merge fixes: Created project for OPL library. Fixed OPL library to
James Haley
2010-09-09
Merge from raven-branch.
Simon Howard
2010-09-09
+ Broken glass implementation
Samuel Villareal
2010-09-09
+ More codepointers implemented
Samuel Villareal
2010-09-09
Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it has
James Haley
2010-09-08
Work on P_DialogDoChoice.
James Haley
2010-09-08
Update dehacked field names for beginnings of SeHacked support.
Simon Howard
2010-09-08
Fix static function mismatch build error.
Simon Howard
2010-09-08
Numbered most of the sprite enums for easy reference. Added more
James Haley
2010-09-08
Small comment change, tabs out of M_Responder for editability.
James Haley
2010-09-08
Functional menupause/menupausetime, fix to wait when there's not a
James Haley
2010-09-08
+ Converting needamountx and needitemx to arrays in choice struct
Samuel Villareal
2010-09-08
Proper dialog jumptoconv logic, and more commenting in P_DialogStart.
James Haley
2010-09-08
+ Fixing comments
Samuel Villareal
2010-09-08
+ Update to mapdialog struct
Samuel Villareal
2010-09-08
+ Added check if linetarget is null in P_StartDialog
Samuel Villareal
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