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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2008-10-01
Rename "FuzzColumn"/"FuzzPatch" for Heretic/Hexen code to
Simon Howard
2008-10-01
Use common versions of ticcmd_t and event_t for Hexen code. Remove old
Simon Howard
2008-10-01
Merge Hexen fixed_t and angle definitions to common code, plus byte
Simon Howard
2008-09-30
Add steam paths for finding Heretic/Hexen IWAD files.
Simon Howard
2008-09-30
Add chocolate-heretic to default build.
Simon Howard
2008-09-30
Move d_iwad.c into common code and update Heretic to use it on startup
Simon Howard
2008-09-29
- Set project dependencies for heretic and hexen to build libtextscreen
Russell Rice
2008-09-29
- Fix chocolate-server build
Russell Rice
2008-09-29
- Create separate codeblocks project files for doom, heretic and hexen,
Russell Rice
2008-09-28
Expand number of joystick buttons supported by Heretic to the number
Simon Howard
2008-09-28
Make the joybspeed autorun hack work in Heretic.
Simon Howard
2008-09-28
Move novert support into common i_video.c code.
Simon Howard
2008-09-28
Tidy up heretic start up messages.
Simon Howard
2008-09-28
Add support for extra mouse and keyboard controls to Heretic code.
Simon Howard
2008-09-28
Update HH-TODO
Simon Howard
2008-09-28
Add missing PROGRAM_PREFIX #define.
Simon Howard
2008-09-28
Make Heretic main loop not hog the CPU.
Simon Howard
2008-09-27
Fix sound crash on Heretic startup.
Simon Howard
2008-09-27
Split out startup banner code into common code; display copyright notice
Simon Howard
2008-09-27
Save Heretic configuration files on exit.
Simon Howard
2008-09-27
Swap retail/registered version title bar descriptions.
Simon Howard
2008-09-27
Set the title bar in Heretic.
Simon Howard
2008-09-27
Fix crash caused by mistake in previous change.
Simon Howard
2008-09-26
Fix compile error.
Simon Howard
2008-09-26
Use sizeof for size of types, rather than hard-coding the size.
Simon Howard
2008-09-26
Fix up Heretic code for mmaped WAD I/O. Call W_ReleaseLump* instead of
Simon Howard
2008-09-25
Shutdown sound at exit, so that the music does not continue to play at
Simon Howard
2008-09-25
Remove ExtendedWAD variable; use gamemode == retail.
Simon Howard
2008-09-25
Update HH-TODO.
Simon Howard
2008-09-25
Make ENDOOM screen work on Heretic.
Simon Howard
2008-09-25
Move GetSfxLumpName to shut up warnings
Simon Howard
2008-09-25
Add mouse grab callback for Heretic.
Simon Howard
2008-09-25
Add option to low-level sound API to disable the DS prefix for sound
Simon Howard
2008-09-24
Add #ifdefs necessary to disable multiplayer.
Simon Howard
2008-09-24
Add I_EnableLoadingDisk function to enable Doom's "loading disk" - it is
Simon Howard
2008-09-24
Move sound startup code to d_main.c. Add call to D_SetConfigDir.
Simon Howard
2008-09-24
Fix angle calculation in sound code.
Simon Howard
2008-09-24
Set default values for some configuration variables.
Simon Howard
2008-09-24
Add I_InitNetwork function into d_net.c temporarily.
Simon Howard
2008-09-24
Add missing sound variables, I_Update -> I_FinishUpdate.
Simon Howard
2008-09-24
Remove old configuration file code and Cyberman code.
Simon Howard
2008-09-24
Comment out i_net calls for the time being, as networking is broken.
Simon Howard
2008-09-24
Remove external reference to DisplayTicker; make this call
Simon Howard
2008-09-24
Replace all occurrences of long with int in the Heretic code.
Simon Howard
2008-09-24
Rework Heretic cheat code to use common m_cheat.c code.
Simon Howard
2008-09-24
Remove W_InitMultipleFiles call, replace with W_AddFile calls.
Simon Howard
2008-09-24
Remove redundant destscreen,destview variables
Simon Howard
2008-09-23
Merge updates from trunk.
Simon Howard
2008-09-23
Add heretic key controls to config file list. Add key binding code to
Simon Howard
2008-09-21
Don't play DEMO4 if gameversion is emulating chex.exe - it only plays
Simon Howard
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