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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
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Author
2013-08-31
Add notification window to the waiting screen to show whether the server
Simon Howard
2013-08-31
Add textscreen functions to raise and lower windows.
Simon Howard
2013-08-25
Read/write mobj_t structures to savegame files portably.
Simon Howard
2013-08-25
First step towards portable Hexen savegames. Perform endianness
Simon Howard
2013-08-17
Fix Chocolate Doom/Strife to emulate weird Vanilla behavior when the
Simon Howard
2013-08-17
Fix IWAD auto-selection when joining a game in the setup tool (thanks
Simon Howard
2013-08-17
Fix IWAD registry locations when using 64-bit Windows. Change imported
Simon Howard
2013-08-11
Tweak intros to manpages. Fix category for -hhever argument.
Simon Howard
2013-08-11
Remove Windows CE support.
Simon Howard
2013-08-10
Split manpage.template into separate files for different games.
Simon Howard
2013-08-10
Fix Strife documentation comments. Remove -episode which does not exist
Simon Howard
2013-08-10
Tweak Strife documentation comments.
Simon Howard
2013-08-10
Add documentation comments for Heretic and Hexen command line arguments.
Simon Howard
2013-07-03
- Update codeblocks projects
Russell Rice
2013-07-03
- Update codeblocks projects
Russell Rice
2013-06-19
Fix OPL MIDI playback on big endian systems (thanks GhostlyDeath).
Simon Howard
2013-06-17
Refactor handling of novert to take place at the lower layers rather
Simon Howard
2013-05-27
Remove use of WINAPI macro to fix compile under MSVC.
Simon Howard
2013-04-06
Run I_ShutdownJoystick on exit (thanks Brad Harding).
Simon Howard
2013-04-06
Updated project file to add gusconf module
James Haley
2013-04-06
Increase netgame timeout to 30 seconds.
Simon Howard
2013-04-06
Handle client disconnects when waiting for the game to start. Abort game
Simon Howard
2013-04-06
Don't hog the CPU when waiting for the game to start.
Simon Howard
2013-04-05
Use two-stage netgame startup for Strife, and restore the previous
Simon Howard
2013-04-05
Use two-stage startup for Hexen, and add netgame startup callback for
Simon Howard
2013-04-05
Use two-stage netgame startup for Heretic.
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
2013-04-03
Don't start the game until all players are ready. Send waiting data to
Simon Howard
2013-04-02
Split game start sequence into two-stage process. This is the first
Simon Howard
2013-04-01
Correct incorrect doc comment.
Simon Howard
2013-04-01
Add configuration boxes for GUS and Timidity configuration.
Simon Howard
2013-04-01
Merge from trunk.
Simon Howard
2013-03-31
Fix Doxygen comments.
Simon Howard
2013-03-31
Add back call to TXT_Delay to fix OS X freeze.
Simon Howard
2013-03-31
Allow backspace or delete to clear the contents of an input box.
Simon Howard
2013-03-31
Don't hog the CPU while waiting for the file selector.
Simon Howard
2013-03-31
Change WAD selectors in setup tool to file selection widgets.
Simon Howard
2013-03-31
Fix file selector issues with Windows build.
Simon Howard
2013-03-31
Add file selector widget to textscreen library.
Simon Howard
2013-03-27
Remove duplicate definition of M_OEMToUTF8() (thanks exp(x)).
Simon Howard
2013-03-24
Initial docgen changes to generate manpages for Heretic, Hexen, Strife.
Simon Howard
2013-03-04
Display a message if gus_patch_path hasn't been configured.
Simon Howard
2013-03-03
Add GUS pseudo-emulation.
Simon Howard
2013-03-03
Fix improper freeing of temp_timidity_cfg.
Simon Howard
2013-03-03
Add configuration file variable to specify path to a Timidity config
Simon Howard
2013-03-02
Big bug fix: player->damage is not capped on the low end to 0 in
James Haley
2013-03-02
Noticed another non-authentic error in a built-in dialog message for the
James Haley
2013-03-02
Complete support for v1.31 behaviors in addition to v1.2, including the
James Haley
2013-02-25
Portability tweak when adding quest flags from collected items, due to
James Haley
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