Age | Commit message (Collapse) | Author |
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2651
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game.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2650
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multiple games.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2649
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CMDLINE files, one for each game.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2648
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2647
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features, which work differently than they did in DOOM.
If working properly, then this fully completes Chocolate Strife, aside
from any presently unknown issues.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2646
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2645
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2639
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value to empty string rather than NULL if cancel is pressed in dialog
(thanks Alexandre Xavier).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2638
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2637
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Remove note about CDs that don't contain the IWADs on-disk as I don't
think any exist.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2636
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Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2635
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command line (thanks Alexandre Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2634
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Alexandre Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2633
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keys, which cause the same behavior.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2632
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for episode/map number validation.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2631
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Vanilla compatible.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2630
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was added to the global master server.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2629
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2628
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2626
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conversions for ACS vars and add functions to read/write player_t
structures.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2625
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pause key is pressed in a menu with a scroll-bar (thanks Alexandre
Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2620
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Alexandre Xavier).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2619
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from Odamex r4128 (thanks AlexMax).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2618
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2616
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What support exists is for obsolete devices I no longer possess; I've
never been contacted about the port and it's been several years since
I even bothered to build a new version. All the extra overrides are
clutter that can just be removed.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2615
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2614
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in Vanilla Strife.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2613
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2612
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2611
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- Remove missing setup-manifest.xml file inclusion from setup-res.rc
file
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2610
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2609
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2607
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than in the game code. This makes the behavior closer to Vanilla and
stops the mouse affecting the menus when novert is enabled (thanks
manny).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2606
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2602
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2591
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2590
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2589
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startup if a player disconnects, or continue gracefully if a drone
disconnects.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2588
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2587
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startup splash-screen behavior (before it was modified in r2435).
Subversion-branch: /branches/v2-branch
Subversion-revision: 2586
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the spinal loading screen.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2585
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2584
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2583
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2582
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players that are ready for startup progress screens.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2581
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stage in refactoring the way that network startup works.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2580
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2579
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2578
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Subversion-branch: /branches/v2-branch
Subversion-revision: 2577
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