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chocolate-doom
trimui-s
chocolate-doom-2.2.1 with trimui s support
neonloop
summary
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Author
2013-04-05
Use two-stage netgame startup for Heretic.
Simon Howard
2013-04-05
Split Doom netgame startup into two stages.
Simon Howard
2013-04-05
Split D_InitNetGame() into two separate functions for startup.
Simon Howard
2013-04-03
Don't start the game until all players are ready. Send waiting data to
Simon Howard
2013-04-02
Split game start sequence into two-stage process. This is the first
Simon Howard
2013-04-01
Add configuration boxes for GUS and Timidity configuration.
Simon Howard
2013-04-01
Merge from trunk.
Simon Howard
2013-03-31
Fix Doxygen comments.
Simon Howard
2013-03-31
Add back call to TXT_Delay to fix OS X freeze.
Simon Howard
2013-03-31
Allow backspace or delete to clear the contents of an input box.
Simon Howard
2013-03-31
Don't hog the CPU while waiting for the file selector.
Simon Howard
2013-03-31
Change WAD selectors in setup tool to file selection widgets.
Simon Howard
2013-03-31
Fix file selector issues with Windows build.
Simon Howard
2013-03-31
Add file selector widget to textscreen library.
Simon Howard
2013-03-27
Remove duplicate definition of M_OEMToUTF8() (thanks exp(x)).
Simon Howard
2013-03-24
Initial docgen changes to generate manpages for Heretic, Hexen, Strife.
Simon Howard
2013-03-04
Display a message if gus_patch_path hasn't been configured.
Simon Howard
2013-03-03
Add GUS pseudo-emulation.
Simon Howard
2013-03-03
Fix improper freeing of temp_timidity_cfg.
Simon Howard
2013-03-03
Add configuration file variable to specify path to a Timidity config
Simon Howard
2013-03-02
Big bug fix: player->damage is not capped on the low end to 0 in
James Haley
2013-03-02
Noticed another non-authentic error in a built-in dialog message for the
James Haley
2013-03-02
Complete support for v1.31 behaviors in addition to v1.2, including the
James Haley
2013-02-25
Portability tweak when adding quest flags from collected items, due to
James Haley
2013-02-10
* Made formatting consistent in T_MovePlane so code could be read
James Haley
2013-02-09
* Update MSVC project file
James Haley
2013-01-03
Refactor skill selector to change automatically when switching character
Simon Howard
2012-12-24
Fix compiler warnings by removing variables that are set but not used.
Simon Howard
2012-12-24
Reduce window height of .dmg Finder window - this reverts r2371.
Simon Howard
2012-12-24
Merge from trunk.
Simon Howard
2012-12-23
Fix compiler warnings caused by unused variables.
Simon Howard
2012-12-23
Add standalone build target for mus2mid binary.
Simon Howard
2012-12-23
Fix Doom episode 4 par time selection.
Simon Howard
2012-12-23
Fix up weird looking '9' character in large font.
Simon Howard
2012-12-22
Add some extra zero-fill to the end of .DS_store.
Simon Howard
2012-12-14
Merge from trunk.
Simon Howard
2012-12-14
Rename function, as ShowCursor is a Windows function and this conflicts
Simon Howard
2012-11-18
Add high-resolution font for textscreen.
Simon Howard
2012-11-12
Fix registry handles not being closed (thanks Quasar).
Simon Howard
2012-10-29
Add note about BFG Edition IWADs to NOT-BUGS.
Simon Howard
2012-10-28
Merge from trunk.
Simon Howard
2012-10-28
Refactor AES code to resolve compiler aliasing warnings.
Simon Howard
2012-10-28
Add functions for network signature requests. These request the signed
Simon Howard
2012-10-28
Define PRNG seed as a type.
Simon Howard
2012-10-27
Add pseudorandom number generator for secure demos.
Simon Howard
2012-10-26
Add small workaround to deal with the fact that the BFG Edition's
Simon Howard
2012-10-25
Add missing sha1.h header.
Simon Howard
2012-10-25
Switch from MD5 to SHA-1 for network digests.
Simon Howard
2012-10-23
Add Steam path for Doom 3: BFG Edition IWAD path (thanks Gez for the
Simon Howard
2012-09-07
Fix crash when updating sounds with a NULL listener.
Simon Howard
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