Age | Commit message (Collapse) | Author |
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malloc() and free() as a backend. This will be useful for running
dedicated servers (no need to allocate an entire heap).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 435
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cope with this.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 434
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will never be done (z_zone short-circuit). Add some new TODOs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 433
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Subversion-revision: 432
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in Vanilla anyway.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 431
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 430
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volume levels (this is how the Vanilla code behaves).
Fixes sound behavior on level 8!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 429
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 428
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valid video mode.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 427
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 426
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rather than crashing the game.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 425
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 424
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 423
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after we change to gamestate != GS_INTERMISSION
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 422
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tries to draw patches which have been unloaded (WI_Drawer runs
after WI_End, because it is waiting for the game loop to load
the new level)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 421
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mapping
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 420
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 419
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Subversion-revision: 418
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 417
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 416
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video mode.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 415
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NetUpdate.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 414
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 413
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message indicating when clients time out from the server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 412
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from the server.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 411
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a low-res demo.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 410
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 409
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crash when recording demos.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 408
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 407
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MacOS X.
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Subversion-revision: 406
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Subversion-revision: 405
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Subversion-revision: 404
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Subversion-revision: 403
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Subversion-revision: 402
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Subversion-revision: 401
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Subversion-revision: 400
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 399
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Subversion-revision: 398
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Subversion-revision: 397
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 396
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 395
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players. Allow the menu ticker to run even if the main game ticker
doesn't run. Remove time request/response code (now using game latency).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 394
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Subversion-revision: 390
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Subversion-revision: 389
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Subversion-revision: 388
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connected players.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 387
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Subversion-revision: 386
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Subversion-revision: 385
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Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 384
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and display a message.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 383
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